5371009d8e
We might want to re-add something like this if/when we find a good use case for it and do the effort to categorize all objects in the API properly. Until then, it's better to remove that boilerplate since it's not needed. Closes #18711.
71 lines
3 KiB
C++
71 lines
3 KiB
C++
/*************************************************************************/
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/* collision_shape_3d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef COLLISION_SHAPE_H
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#define COLLISION_SHAPE_H
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#include "scene/3d/node_3d.h"
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#include "scene/resources/shape_3d.h"
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class CollisionObject3D;
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class CollisionShape3D : public Node3D {
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GDCLASS(CollisionShape3D, Node3D);
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Ref<Shape3D> shape;
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uint32_t owner_id = 0;
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CollisionObject3D *parent = nullptr;
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void resource_changed(RES res);
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bool disabled = false;
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protected:
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void _update_in_shape_owner(bool p_xform_only = false);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void make_convex_from_siblings();
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void set_shape(const Ref<Shape3D> &p_shape);
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Ref<Shape3D> get_shape() const;
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void set_disabled(bool p_disabled);
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bool is_disabled() const;
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TypedArray<String> get_configuration_warnings() const override;
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CollisionShape3D();
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~CollisionShape3D();
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};
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#endif // BODY_VOLUME_H
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