.. |
camera_attributes_storage.cpp
|
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-25 18:45:30 +02:00 |
camera_attributes_storage.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
compositor_storage.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
compositor_storage.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
environment_storage.cpp
|
Merge pull request #87360 from BastiaanOlij/gles_glow
|
2024-02-20 23:59:48 +01:00 |
environment_storage.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
light_storage.h
|
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
|
2024-03-25 21:25:56 -04:00 |
material_storage.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
mesh_storage.h
|
Support custom AABB within MultiMesh resources
|
2024-02-15 22:37:07 -08:00 |
particles_storage.h
|
Particle internal refactor and additions for more artistic control
|
2023-10-10 20:03:35 +02:00 |
render_data.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
render_data.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
render_scene_buffers.cpp
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
render_scene_buffers.h
|
Expose RenderingSceneBuffers through ClassDB
|
2023-07-26 23:48:30 +10:00 |
render_scene_data.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
render_scene_data.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
SCsub
|
|
|
texture_storage.h
|
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
|
2023-11-16 13:34:34 +11:00 |
utilities.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
utilities.h
|
Add motion vector support for GPU 3D Particles.
|
2023-08-28 10:56:02 -03:00 |
variant_converters.h
|
Enforce template syntax typename over class
|
2024-03-07 22:39:09 -06:00 |