146 lines
5.2 KiB
C++
146 lines
5.2 KiB
C++
/*************************************************************************/
|
|
/* animation_blend_space_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ANIMATION_BLEND_SPACE_2D_H
|
|
#define ANIMATION_BLEND_SPACE_2D_H
|
|
|
|
#include "scene/animation/animation_tree.h"
|
|
|
|
class AnimationNodeBlendSpace2D : public AnimationRootNode {
|
|
GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
|
|
public:
|
|
enum BlendMode {
|
|
BLEND_MODE_INTERPOLATED,
|
|
BLEND_MODE_DISCRETE,
|
|
BLEND_MODE_DISCRETE_CARRY,
|
|
};
|
|
|
|
protected:
|
|
enum {
|
|
MAX_BLEND_POINTS = 64
|
|
};
|
|
|
|
struct BlendPoint {
|
|
StringName name;
|
|
Ref<AnimationRootNode> node;
|
|
Vector2 position;
|
|
};
|
|
|
|
BlendPoint blend_points[MAX_BLEND_POINTS];
|
|
int blend_points_used;
|
|
|
|
struct BlendTriangle {
|
|
int points[3];
|
|
};
|
|
|
|
Vector<BlendTriangle> triangles;
|
|
|
|
StringName blend_position;
|
|
StringName closest;
|
|
StringName length_internal;
|
|
Vector2 max_space;
|
|
Vector2 min_space;
|
|
Vector2 snap;
|
|
String x_label;
|
|
String y_label;
|
|
BlendMode blend_mode;
|
|
|
|
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
|
|
void _set_triangles(const Vector<int> &p_triangles);
|
|
Vector<int> _get_triangles() const;
|
|
|
|
void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights);
|
|
|
|
bool auto_triangles;
|
|
bool trianges_dirty;
|
|
|
|
void _update_triangles();
|
|
|
|
void _tree_changed();
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
|
|
|
|
void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
|
|
void set_blend_point_position(int p_point, const Vector2 &p_position);
|
|
void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
|
|
Vector2 get_blend_point_position(int p_point) const;
|
|
Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
|
|
void remove_blend_point(int p_point);
|
|
int get_blend_point_count() const;
|
|
|
|
bool has_triangle(int p_x, int p_y, int p_z) const;
|
|
void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1);
|
|
int get_triangle_point(int p_triangle, int p_point);
|
|
void remove_triangle(int p_triangle);
|
|
int get_triangle_count() const;
|
|
|
|
void set_min_space(const Vector2 &p_min);
|
|
Vector2 get_min_space() const;
|
|
|
|
void set_max_space(const Vector2 &p_max);
|
|
Vector2 get_max_space() const;
|
|
|
|
void set_snap(const Vector2 &p_snap);
|
|
Vector2 get_snap() const;
|
|
|
|
void set_x_label(const String &p_label);
|
|
String get_x_label() const;
|
|
|
|
void set_y_label(const String &p_label);
|
|
String get_y_label() const;
|
|
|
|
virtual float process(float p_time, bool p_seek);
|
|
virtual String get_caption() const;
|
|
|
|
Vector2 get_closest_point(const Vector2 &p_point);
|
|
|
|
void set_auto_triangles(bool p_enable);
|
|
bool get_auto_triangles() const;
|
|
|
|
void set_blend_mode(BlendMode p_blend_mode);
|
|
BlendMode get_blend_mode() const;
|
|
|
|
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
|
|
|
|
AnimationNodeBlendSpace2D();
|
|
~AnimationNodeBlendSpace2D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(AnimationNodeBlendSpace2D::BlendMode)
|
|
|
|
#endif // ANIMATION_BLEND_SPACE_2D_H
|