c2c659db32
Adds support for LTO on macOS and Android. We don't have much experience with LTO on these platforms so for now we keep it disabled by default even when `production=yes` is set. Similarly for iOS where we ship object files for the user to link in Xcode so LTO makes builds extremely slow to link. `production=yes` defaults to full LTO. ThinLTO is much faster for LLVM-based compilers but seems to produce bigger binaries (at least for the Web platform).
165 lines
5.6 KiB
Python
165 lines
5.6 KiB
Python
import os
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import sys
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from methods import detect_darwin_sdk_path
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def is_active():
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return True
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def get_name():
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return "iOS"
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def can_build():
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if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
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return True
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return False
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def get_opts():
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from SCons.Variables import BoolVariable
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return [
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(
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"IOS_TOOLCHAIN_PATH",
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"Path to iOS toolchain",
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"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
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),
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("IOS_SDK_PATH", "Path to the iOS SDK", ""),
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BoolVariable("ios_simulator", "Build for iOS Simulator", False),
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BoolVariable("ios_exceptions", "Enable exceptions", False),
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("ios_triple", "Triple for ios toolchain", ""),
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]
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def get_flags():
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return [
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("arch", "arm64"), # Default for convenience.
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("tools", False),
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("use_volk", False),
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# Disable by default even if production is set, as it makes linking in Xcode
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# on exports very slow and that's not what most users expect.
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("lto", "none"),
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]
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def configure(env):
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# Validate arch.
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supported_arches = ["x86_64", "arm64"]
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if env["arch"] not in supported_arches:
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print(
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'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
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% (env["arch"], ", ".join(supported_arches))
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)
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sys.exit()
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## Build type
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if env["target"].startswith("release"):
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env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
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if env["optimize"] == "speed": # optimize for speed (default)
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# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
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# when using `target=release_debug`.
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opt = "-O3" if env["target"] == "release" else "-O2"
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env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"])
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env.Append(LINKFLAGS=[opt])
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elif env["optimize"] == "size": # optimize for size
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env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
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env.Append(LINKFLAGS=["-Os"])
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elif env["target"] == "debug":
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env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
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env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
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# LTO
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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else:
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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## Compiler configuration
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# Save this in environment for use by other modules
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if "OSXCROSS_IOS" in os.environ:
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env["osxcross"] = True
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env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
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compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}"
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s_compiler_path = "$IOS_TOOLCHAIN_PATH/Developer/usr/bin/"
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ccache_path = os.environ.get("CCACHE")
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if ccache_path is None:
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env["CC"] = compiler_path + "clang"
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env["CXX"] = compiler_path + "clang++"
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env["S_compiler"] = s_compiler_path + "gcc"
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else:
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# there aren't any ccache wrappers available for iOS,
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# to enable caching we need to prepend the path to the ccache binary
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env["CC"] = ccache_path + " " + compiler_path + "clang"
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env["CXX"] = ccache_path + " " + compiler_path + "clang++"
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env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc"
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env["AR"] = compiler_path + "ar"
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env["RANLIB"] = compiler_path + "ranlib"
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## Compile flags
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if env["ios_simulator"]:
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detect_darwin_sdk_path("iossimulator", env)
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env.Append(ASFLAGS=["-mios-simulator-version-min=13.0"])
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env.Append(CCFLAGS=["-mios-simulator-version-min=13.0"])
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env.extra_suffix = ".simulator" + env.extra_suffix
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else:
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detect_darwin_sdk_path("ios", env)
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env.Append(ASFLAGS=["-miphoneos-version-min=11.0"])
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env.Append(CCFLAGS=["-miphoneos-version-min=11.0"])
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if env["arch"] == "x86_64":
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env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
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env.Append(
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CCFLAGS=(
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"-fobjc-arc -arch x86_64"
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" -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
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" -fasm-blocks -isysroot $IOS_SDK_PATH"
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).split()
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)
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env.Append(ASFLAGS=["-arch", "x86_64"])
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elif env["arch"] == "arm64":
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env.Append(
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CCFLAGS=(
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"-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing"
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" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
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" -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies"
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" -isysroot $IOS_SDK_PATH".split()
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)
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)
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env.Append(ASFLAGS=["-arch", "arm64"])
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env.Append(CPPDEFINES=["NEED_LONG_INT"])
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# Disable exceptions on non-tools (template) builds
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if not env["tools"]:
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if env["ios_exceptions"]:
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env.Append(CCFLAGS=["-fexceptions"])
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else:
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env.Append(CCFLAGS=["-fno-exceptions"])
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# Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
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env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
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env.Prepend(
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CPPPATH=[
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"$IOS_SDK_PATH/usr/include",
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"$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers",
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]
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)
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env.Prepend(CPPPATH=["#platform/ios"])
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env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
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if env["vulkan"]:
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env.Append(CPPDEFINES=["VULKAN_ENABLED"])
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