virtualx-engine/tools/editor/scene_tree_dock.cpp
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00

1861 lines
52 KiB
C++

/*************************************************************************/
/* scene_tree_dock.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_tree_dock.h"
#include "editor_node.h"
#include "globals.h"
#include "os/keyboard.h"
#include "scene/resources/packed_scene.h"
#include "editor_settings.h"
#include "tools/editor/plugins/canvas_item_editor_plugin.h"
#include "script_editor_debugger.h"
#include "tools/editor/plugins/script_editor_plugin.h"
#include "core/io/resource_saver.h"
#include "multi_node_edit.h"
#include "tools/editor/plugins/animation_player_editor_plugin.h"
#include "animation_editor.h"
void SceneTreeDock::_unhandled_key_input(InputEvent p_event) {
uint32_t sc = p_event.key.get_scancode_with_modifiers();
if (!p_event.key.pressed || p_event.key.echo)
return;
switch(sc) {
case KEY_MASK_CMD|KEY_A: { _tool_selected(TOOL_NEW); } break;
case KEY_MASK_CMD|KEY_D: { _tool_selected(TOOL_DUPLICATE); } break;
case KEY_MASK_CMD|KEY_UP: { _tool_selected(TOOL_MOVE_UP); } break;
case KEY_MASK_CMD|KEY_DOWN: { _tool_selected(TOOL_MOVE_DOWN); } break;
case KEY_MASK_SHIFT|KEY_DELETE: { _tool_selected(TOOL_ERASE, true); } break;
case KEY_DELETE: { _tool_selected(TOOL_ERASE); } break;
}
}
void SceneTreeDock::instance(const String& p_file) {
Node *parent = scene_tree->get_selected();
if (!parent || !edited_scene) {
current_option=-1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("OK :("));
accept->set_text(TTR("No parent to instance a child at."));
accept->popup_centered_minsize();
return;
};
ERR_FAIL_COND(!parent);
Vector<String> scenes;
scenes.push_back(p_file);
instance_scenes(scenes,parent,-1);
}
void SceneTreeDock::instance_scenes(const Vector<String>& p_files,Node* parent,int p_pos) {
ERR_FAIL_COND(!parent);
Vector<Node*> instances;
bool error=false;
for(int i=0;i<p_files.size();i++) {
Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]);
if (!sdata.is_valid()) {
current_option=-1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(vformat(TTR("Error loading scene from %s"),p_files[i]));
accept->popup_centered_minsize();
error=true;
break;
}
Node*instanced_scene=sdata->instance(true);
if (!instanced_scene) {
current_option=-1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(vformat(TTR("Error instancing scene from %s"),p_files[i]));
accept->popup_centered_minsize();
error=true;
break;
}
if (edited_scene->get_filename()!="") {
if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) {
accept->get_ok()->set_text(TTR("Ok"));
accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."),p_files[i]));
accept->popup_centered_minsize();
error=true;
break;
}
}
instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_files[i]) );
instances.push_back(instanced_scene);
}
if (error) {
for(int i=0;i<instances.size();i++) {
memdelete(instances[i]);
}
return;
}
//instanced_scene->generate_instance_state();
editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)"));
for(int i=0;i<instances.size();i++) {
Node* instanced_scene=instances[i];
editor_data->get_undo_redo().add_do_method(parent,"add_child",instanced_scene);
if (p_pos>=0) {
editor_data->get_undo_redo().add_do_method(parent,"move_child",instanced_scene,p_pos+i);
}
editor_data->get_undo_redo().add_do_method(instanced_scene,"set_owner",edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",instanced_scene);
editor_data->get_undo_redo().add_do_reference(instanced_scene);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene);
String new_name = parent->validate_child_name(instanced_scene->get_name());
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed,"live_debug_instance_node",edited_scene->get_path_to(parent),p_files[i],new_name);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));
}
editor_data->get_undo_redo().commit_action();
}
bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node) {
int childCount = p_desired_node->get_child_count();
if (p_desired_node->get_filename()==p_target_scene_path) {
return true;
}
for (int i=0;i<childCount;i++) {
Node* child=p_desired_node->get_child(i);
if(_cyclical_dependency_exists(p_target_scene_path,child)) {
return true;
}
}
return false;
}
static String _get_name_num_separator() {
switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
case 0: return "";
case 1: return " ";
case 2: return "_";
case 3: return "-";
}
return " ";
}
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
current_option=p_tool;
switch(p_tool) {
case TOOL_NEW: {
//if (!_validate_no_foreign())
// break;
create_dialog->popup_centered_ratio();
} break;
case TOOL_INSTANCE: {
Node *scene = edited_scene;
if (!scene) {
EditorNode::get_singleton()->new_inherited_scene();
/* should be legal now
current_option=-1;
//confirmation->get_cancel()->hide();
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text("This operation can't be done without a tree root.");
accept->popup_centered_minsize();
*/
break;
}
//if (!_validate_no_foreign())
// break;
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
file->clear_filters();
for(int i=0;i<extensions.size();i++) {
file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
}
//file->set_current_path(current_path);
file->popup_centered_ratio();
} break;
case TOOL_REPLACE: {
create_dialog->popup_centered_ratio();
} break;
case TOOL_CONNECT: {
Node *current = scene_tree->get_selected();
if (!current)
break;
//if (!_validate_no_foreign())
// break;
connect_dialog->popup_centered_ratio();
connect_dialog->set_node(current);
} break;
case TOOL_GROUP: {
Node *current = scene_tree->get_selected();
if (!current)
break;
//if (!_validate_no_foreign())
// break;
groups_editor->set_current(current);
groups_editor->popup_centered_ratio();
} break;
case TOOL_SCRIPT: {
Node *selected = scene_tree->get_selected();
if (!selected)
break;
//if (!_validate_no_foreign())
// break;
Ref<Script> existing = selected->get_script();
if (existing.is_valid())
editor->push_item(existing.ptr());
else {
String path = selected->get_filename();
script_create_dialog->config(selected->get_type(),path);
script_create_dialog->popup_centered(Size2(300,290));
//script_create_dialog->popup_centered_minsize();
}
} break;
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
if (!scene_tree->get_selected())
break;
if (scene_tree->get_selected()==edited_scene) {
current_option=-1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text("This operation can't be done on the tree root.");
accept->popup_centered_minsize();
break;
}
if (!_validate_no_foreign())
break;
bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
bool MOVING_UP = !MOVING_DOWN;
Node *common_parent = scene_tree->get_selected()->get_parent();
List<Node*> selection = editor_selection->get_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN)
selection.invert();
int lowest_id = common_parent->get_child_count() - 1;
int highest_id = 0;
for (List<Node*>::Element *E = selection.front(); E; E = E->next()) {
int index = E->get()->get_index();
if (index > highest_id) highest_id = index;
if (index < lowest_id) lowest_id = index;
if (E->get()->get_parent() != common_parent)
common_parent = NULL;
}
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0))
break; // one or more nodes can not be moved
if (selection.size() == 1) editor_data->get_undo_redo().create_action(TTR("Move Node In Parent"));
if (selection.size() > 1) editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent"));
for (int i = 0; i < selection.size(); i++) {
Node *top_node = selection[i];
Node *bottom_node = selection[selection.size() - 1 - i];
ERR_FAIL_COND(!top_node->get_parent());
ERR_FAIL_COND(!bottom_node->get_parent());
int top_node_pos = top_node->get_index();
int bottom_node_pos = bottom_node->get_index();
int top_node_pos_next = top_node_pos + (MOVING_DOWN ? 1 : -1);
int bottom_node_pos_next = bottom_node_pos + (MOVING_DOWN ? 1 : -1);
editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
}
editor_data->get_undo_redo().commit_action();
} break;
case TOOL_DUPLICATE: {
if (!edited_scene)
break;
if (editor_selection->is_selected(edited_scene)) {
current_option=-1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text("This operation can't be done on the tree root.");
accept->popup_centered_minsize();
break;
}
if (!_validate_no_foreign())
break;
List<Node*> selection = editor_selection->get_selected_node_list();
List<Node*> reselect;
editor_data->get_undo_redo().create_action(TTR("Duplicate Node(s)"));
editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
Node *dupsingle=NULL;
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
Node *node = E->get();
Node *parent = node->get_parent();
List<Node*> owned;
node->get_owned_by(node->get_owner(),&owned);
Map<Node*,Node*> duplimap;
Node * dup = _duplicate(node,duplimap);
ERR_CONTINUE(!dup);
if (selection.size()==1)
dupsingle=dup;
String name = node->get_name();
String nums;
for(int i=name.length()-1;i>=0;i--) {
CharType n=name[i];
if (n>='0' && n<='9') {
nums=String::chr(name[i])+nums;
} else {
break;
}
}
int num=nums.to_int();
if (num<1)
num=1;
else
num++;
String nnsep = _get_name_num_separator();
name = name.substr(0,name.length()-nums.length()).strip_edges();
if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) {
name = name.substr(0,name.length()-nnsep.length());
}
String attempt = (name + nnsep + itos(num)).strip_edges();
while(parent->has_node(attempt)) {
num++;
attempt = (name + nnsep + itos(num)).strip_edges();
}
dup->set_name(attempt);
editor_data->get_undo_redo().add_do_method(parent,"_add_child_below_node",node, dup);
for (List<Node*>::Element *F=owned.front();F;F=F->next()) {
if (!duplimap.has(F->get())) {
continue;
}
Node *d=duplimap[F->get()];
editor_data->get_undo_redo().add_do_method(d,"set_owner",node->get_owner());
}
editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",dup);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",dup);
editor_data->get_undo_redo().add_do_reference(dup);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),attempt);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+attempt));
//parent->add_child(dup);
//reselect.push_back(dup);
}
editor_data->get_undo_redo().commit_action();
if (dupsingle)
editor->push_item(dupsingle);
} break;
case TOOL_REPARENT: {
if (!scene_tree->get_selected())
break;
if (editor_selection->is_selected(edited_scene)) {
current_option=-1;
//confirmation->get_cancel()->hide();
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text("This operation can't be done on the tree root.");
accept->popup_centered_minsize();
break;
}
if (!_validate_no_foreign())
break;
List<Node*> nodes = editor_selection->get_selected_node_list();
Set<Node*> nodeset;
for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
nodeset.insert(E->get());
}
reparent_dialog->popup_centered_ratio();
reparent_dialog->set_current( nodeset );
} break;
case TOOL_MULTI_EDIT: {
Node*root=EditorNode::get_singleton()->get_edited_scene();
if (!root)
break;
Ref<MultiNodeEdit> mne = memnew( MultiNodeEdit );
for (const Map<Node*,Object*>::Element *E=EditorNode::get_singleton()->get_editor_selection()->get_selection().front();E;E=E->next()) {
mne->add_node(root->get_path_to(E->key()));
}
EditorNode::get_singleton()->push_item(mne.ptr());
} break;
case TOOL_ERASE: {
List<Node*> remove_list = editor_selection->get_selected_node_list();
if (remove_list.empty())
return;
if (!_validate_no_foreign())
break;
if (p_confirm_override) {
_delete_confirm();
// hack, force 2d editor viewport to refresh after deletion
if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton())
editor->get_viewport_control()->update();
} else {
delete_dialog->set_text(TTR("Delete Node(s)?"));
delete_dialog->popup_centered_minsize();
}
} break;
case TOOL_NEW_SCENE_FROM: {
Node *scene = editor_data->get_edited_scene_root();
if (!scene) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text("This operation can't be done without a scene.");
accept->popup_centered_minsize();
break;
}
List<Node*> selection = editor_selection->get_selected_node_list();
if (selection.size()!=1) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation requires a single selected node."));
accept->popup_centered_minsize();
break;
}
Node *tocopy = selection.front()->get();
if (tocopy!=editor_data->get_edited_scene_root() && tocopy->get_filename()!="") {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text("This operation can't be done on instanced scenes.");
accept->popup_centered_minsize();
break;
}
new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
List<String> extensions;
Ref<PackedScene> sd = memnew( PackedScene );
ResourceSaver::get_recognized_extensions(sd,&extensions);
new_scene_from_dialog->clear_filters();
for(int i=0;i<extensions.size();i++) {
new_scene_from_dialog->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
}
String existing;
if (extensions.size()) {
existing="new_scene."+extensions.front()->get().to_lower();
}
new_scene_from_dialog->set_current_path(existing);
new_scene_from_dialog->popup_centered_ratio();
new_scene_from_dialog->set_title(TTR("Save New Scene As.."));
} break;
}
}
void SceneTreeDock::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_READY: {
if (!first_enter)
break;
first_enter=false;
CanvasItemEditorPlugin *canvas_item_plugin = editor_data->get_editor("2D")->cast_to<CanvasItemEditorPlugin>();
if (canvas_item_plugin) {
canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
}
button_add->set_icon(get_icon("Add","EditorIcons"));
button_instance->set_icon(get_icon("Instance","EditorIcons"));
filter_icon->set_texture(get_icon("Zoom","EditorIcons"));
EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed",this,"_selection_changed");
} break;
}
}
void SceneTreeDock::_load_request(const String& p_path) {
editor->open_request(p_path);
}
void SceneTreeDock::_script_open_request(const Ref<Script>& p_script) {
editor->edit_resource(p_script);
}
void SceneTreeDock::_node_selected() {
Node *node=scene_tree->get_selected();
if (!node) {
editor->push_item(NULL);
return;
}
editor->push_item(node);
}
void SceneTreeDock::_node_renamed() {
_node_selected();
}
Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) {
Node *node=NULL;
if (p_node->get_filename()!="") { //an instance
Ref<PackedScene> sd = ResourceLoader::load( p_node->get_filename() );
ERR_FAIL_COND_V(!sd.is_valid(),NULL);
node = sd->instance(true);
ERR_FAIL_COND_V(!node,NULL);
//node->generate_instance_state();
} else {
Object *obj = ObjectTypeDB::instance(p_node->get_type());
ERR_FAIL_COND_V(!obj,NULL);
node = obj->cast_to<Node>();
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node,NULL);
}
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
node->set( name, p_node->get(name) );
}
List<Node::GroupInfo> group_info;
p_node->get_groups(&group_info);
for (List<Node::GroupInfo>::Element *E=group_info.front();E;E=E->next()) {
if (E->get().persistent)
node->add_to_group(E->get().name,true);
}
node->set_name(p_node->get_name());
duplimap[p_node]=node;
for(int i=0;i<p_node->get_child_count();i++) {
Node *child = p_node->get_child(i);
if (p_node->get_owner()!=child->get_owner())
continue; //don't bother with not in-scene nodes.
Node *dup = _duplicate(child,duplimap);
if (!dup) {
memdelete(node);
return NULL;
}
node->add_child(dup);
}
return node;
}
void SceneTreeDock::_set_owners(Node *p_owner, const Array& p_nodes) {
for(int i=0;i<p_nodes.size();i++) {
Object *obj=p_nodes[i];
if (!obj)
continue;
Node *n=obj->cast_to<Node>();
if (!n)
continue;
n->set_owner(p_owner);
}
}
void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames) {
base_path.push_back(p_node->get_name());
if (new_base_path.size())
new_base_path.push_back(p_node->get_name());
NodePath from( base_path,true );
NodePath to;
if (new_base_path.size())
to=NodePath( new_base_path,true );
Pair<NodePath,NodePath> npp;
npp.first=from;
npp.second=to;
p_renames->push_back(npp);
for(int i=0;i<p_node->get_child_count();i++) {
_fill_path_renames(base_path,new_base_path,p_node->get_child(i),p_renames);
}
}
void SceneTreeDock::fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames) {
if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
return;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while(n) {
base_path.push_back(n->get_name());
n=n->get_parent();
}
base_path.invert();
Vector<StringName> new_base_path;
if (p_new_parent) {
n = p_new_parent;
while(n) {
new_base_path.push_back(n->get_name());
n=n->get_parent();
}
new_base_path.invert();
}
_fill_path_renames(base_path,new_base_path,p_node,p_renames);
}
void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) {
Map<Ref<Animation>, Set<int> > rem_anims;
if (!r_rem_anims)
r_rem_anims=&rem_anims;
if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
return;
if (!p_base) {
p_base=edited_scene;
}
if (!p_base)
return;
if (p_base->cast_to<AnimationPlayer>()) {
AnimationPlayer *ap=p_base->cast_to<AnimationPlayer>();
List<StringName> anims;
ap->get_animation_list(&anims);
Node *root = ap->get_node(ap->get_root());
if (root) {
NodePath root_path=root->get_path();
NodePath new_root_path=root_path;
for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) {
if (E->get().first==root_path) {
new_root_path=E->get().second;
break;
}
}
if (new_root_path!=NodePath()) {
//will not be erased
for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
Ref<Animation> anim=ap->get_animation(E->get());
if (!r_rem_anims->has(anim)) {
r_rem_anims->insert(anim,Set<int>());
Set<int> &ran = r_rem_anims->find(anim)->get();
for(int i=0;i<anim->get_track_count();i++)
ran.insert(i);
}
Set<int> &ran = r_rem_anims->find(anim)->get();
if (anim.is_null())
continue;
for(int i=0;i<anim->get_track_count();i++) {
NodePath track_np=anim->track_get_path(i);
Node *n = root->get_node(track_np);
if (!n) {
continue;
}
NodePath old_np = n->get_path();
if (!ran.has(i))
continue; //channel was removed
for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) {
if (E->get().first==old_np) {
if (E->get().second==NodePath()) {
//will be erased
int idx=0;
Set<int>::Element *EI=ran.front();
ERR_FAIL_COND(!EI); //bug
while(EI->get()!=i) {
idx++;
EI=EI->next();
ERR_FAIL_COND(!EI); //another bug
}
editor_data->get_undo_redo().add_do_method(anim.ptr(),"remove_track",idx);
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"add_track",anim->track_get_type(i),idx);
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",idx,track_np);
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_interpolation_type",idx,anim->track_get_interpolation_type(i));
for(int j=0;j<anim->track_get_key_count(i);j++) {
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_insert_key",idx,anim->track_get_key_time(i,j),anim->track_get_key_value(i,j),anim->track_get_key_transition(i,j));
}
ran.erase(i); //byebye channel
} else {
//will be renamed
NodePath rel_path = new_root_path.rel_path_to(E->get().second);
NodePath new_path = NodePath( rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property() );
if (new_path==track_np)
continue; //bleh
editor_data->get_undo_redo().add_do_method(anim.ptr(),"track_set_path",i,new_path);
editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",i,track_np);
}
}
}
}
}
}
}
}
for(int i=0;i<p_base->get_child_count();i++)
perform_node_renames(p_base->get_child(i),p_renames,r_rem_anims);
}
void SceneTreeDock::_node_prerenamed(Node* p_node, const String& p_new_name) {
List<Pair<NodePath,NodePath> > path_renames;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while(n) {
base_path.push_back(n->get_name());
n=n->get_parent();
}
base_path.invert();
Vector<StringName> new_base_path=base_path;
base_path.push_back(p_node->get_name());
new_base_path.push_back(p_new_name);
Pair<NodePath,NodePath> npp;
npp.first = NodePath(base_path,true);
npp.second = NodePath(new_base_path,true);
path_renames.push_back(npp);
for(int i=0;i<p_node->get_child_count();i++)
_fill_path_renames(base_path,new_base_path,p_node->get_child(i),&path_renames);
perform_node_renames(NULL,&path_renames);
}
bool SceneTreeDock::_validate_no_foreign() {
List<Node*> selection = editor_selection->get_selected_node_list();
for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
if (E->get()!=edited_scene && E->get()->get_owner()!=edited_scene) {
accept->get_ok()->set_text(TTR("Makes Sense!"));
accept->set_text(TTR("Can't operate on nodes from a foreign scene!"));
accept->popup_centered_minsize();
return false;
}
if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E->get()))>=0) {
accept->get_ok()->set_text(TTR("Makes Sense!"));
accept->set_text(TTR("Can't operate on nodes the current scene inherits from!"));
accept->popup_centered_minsize();
return false;
}
}
return true;
}
void SceneTreeDock::_node_reparent(NodePath p_path,bool p_keep_global_xform) {
Node *new_parent = scene_root->get_node(p_path);
ERR_FAIL_COND(!new_parent);
//ok all valid
List<Node*> selection = editor_selection->get_selected_node_list();
if (selection.empty())
return; //nothing to reparent
Vector<Node*> nodes;
for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
nodes.push_back(E->get());
}
_do_reparent(new_parent,-1,nodes,p_keep_global_xform);
}
void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vector<Node*> p_nodes,bool p_keep_global_xform) {
Node *new_parent = p_new_parent;
ERR_FAIL_COND(!new_parent);
Node *validate=new_parent;
while(validate) {
if (p_nodes.find(validate)!=-1) {
ERR_EXPLAIN("Selection changed at some point.. can't reparent");
ERR_FAIL();
return;
}
validate=validate->get_parent();
}
//ok all valid
List<Node*> selection = editor_selection->get_selected_node_list();
if (p_nodes.size()==0)
return; //nothing to reparent
//sort by tree order, so re-adding is easy
p_nodes.sort_custom<Node::Comparator>();
editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
List<Pair<NodePath,NodePath> > path_renames;
for(int ni=0;ni<p_nodes.size();ni++) {
//no undo for now, sorry
Node *node = p_nodes[ni];
fill_path_renames(node,new_parent,&path_renames);
List<Node*> owned;
node->get_owned_by(node->get_owner(),&owned);
Array owners;
for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
owners.push_back(E->get());
}
editor_data->get_undo_redo().add_do_method(node->get_parent(),"remove_child",node);
editor_data->get_undo_redo().add_do_method(new_parent,"add_child",node);
if (p_position_in_parent>=0)
editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+ni);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
String new_name = new_parent->validate_child_name(node->get_name());
editor_data->get_undo_redo().add_do_method(sed,"live_debug_reparent_node",edited_scene->get_path_to(node),edited_scene->get_path_to(new_parent),new_name,-1);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_reparent_node",NodePath(String(edited_scene->get_path_to(new_parent))+"/"+new_name),edited_scene->get_path_to(node->get_parent()),node->get_name(),node->get_index());
if (p_keep_global_xform) {
if (node->cast_to<Node2D>())
editor_data->get_undo_redo().add_do_method(node,"set_global_transform",node->cast_to<Node2D>()->get_global_transform());
if (node->cast_to<Spatial>())
editor_data->get_undo_redo().add_do_method(node,"set_global_transform",node->cast_to<Spatial>()->get_global_transform());
if (node->cast_to<Control>()) {
bool can_do_it=false;
Control *c=node->cast_to<Control>();
if (c->get_parent()->cast_to<Container>())
can_do_it=false;
for(int i=0;i<4;i++) {
if (c->get_anchor(Margin(i))!=ANCHOR_BEGIN)
can_do_it=false;
}
editor_data->get_undo_redo().add_do_method(node,"set_global_pos",node->cast_to<Control>()->get_global_pos());
}
}
editor_data->get_undo_redo().add_do_method(this,"_set_owners",edited_scene,owners);
if (AnimationPlayerEditor::singleton->get_key_editor()->get_root()==node)
editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_key_editor(),"set_root",node);
editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node);
}
//add and move in a second step.. (so old order is preserved)
for(int ni=0;ni<p_nodes.size();ni++) {
Node *node = p_nodes[ni];
List<Node*> owned;
node->get_owned_by(node->get_owner(),&owned);
Array owners;
for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
owners.push_back(E->get());
}
int child_pos = node->get_position_in_parent();
editor_data->get_undo_redo().add_undo_method(node->get_parent(),"add_child",node);
editor_data->get_undo_redo().add_undo_method(node->get_parent(),"move_child",node,child_pos);
editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners);
if (AnimationPlayerEditor::singleton->get_key_editor()->get_root()==node)
editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(),"set_root",node);
if (p_keep_global_xform) {
if (node->cast_to<Node2D>())
editor_data->get_undo_redo().add_undo_method(node,"set_transform",node->cast_to<Node2D>()->get_transform());
if (node->cast_to<Spatial>())
editor_data->get_undo_redo().add_undo_method(node,"set_transform",node->cast_to<Spatial>()->get_transform());
if (node->cast_to<Control>()) {
bool can_do_it=false;
Control *c=node->cast_to<Control>();
if (c->get_parent()->cast_to<Container>())
can_do_it=false;
for(int i=0;i<4;i++) {
if (c->get_anchor(Margin(i))!=ANCHOR_BEGIN)
can_do_it=false;
}
editor_data->get_undo_redo().add_undo_method(node,"set_pos",node->cast_to<Control>()->get_pos());
}
}
}
perform_node_renames(NULL,&path_renames);
editor_data->get_undo_redo().commit_action();
//node->set_owner(owner);
}
void SceneTreeDock::_script_created(Ref<Script> p_script) {
Node *selected = scene_tree->get_selected();
if (!selected)
return;
selected->set_script(p_script.get_ref_ptr());
editor->push_item(p_script.operator->());
}
void SceneTreeDock::_delete_confirm() {
List<Node*> remove_list = editor_selection->get_selected_node_list();
if (remove_list.empty())
return;
editor->get_editor_plugins_over()->make_visible(false);
editor_data->get_undo_redo().create_action(TTR("Remove Node(s)"));
bool entire_scene=false;
for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
if (E->get()==edited_scene) {
entire_scene=true;
}
}
if (entire_scene) {
editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",(Object*)NULL);
editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",edited_scene);
editor_data->get_undo_redo().add_undo_method(edited_scene,"set_owner",edited_scene->get_owner());
editor_data->get_undo_redo().add_undo_reference(edited_scene);
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
List<Pair<NodePath,NodePath> > path_renames;
//delete from animation
for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
Node *n = E->get();
if (!n->is_inside_tree() || !n->get_parent())
continue;
fill_path_renames(n,NULL,&path_renames);
}
perform_node_renames(NULL,&path_renames);
//delete for read
for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) {
Node *n = E->get();
if (!n->is_inside_tree() || !n->get_parent())
continue;
List<Node*> owned;
n->get_owned_by(n->get_owner(),&owned);
Array owners;
for(List<Node*>::Element *E=owned.front();E;E=E->next()) {
owners.push_back(E->get());
}
editor_data->get_undo_redo().add_do_method(n->get_parent(),"remove_child",n);
editor_data->get_undo_redo().add_undo_method(n->get_parent(),"add_child",n);
editor_data->get_undo_redo().add_undo_method(n->get_parent(),"move_child",n,n->get_index());
if (AnimationPlayerEditor::singleton->get_key_editor()->get_root()==n)
editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(),"set_root",n);
editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners);
//editor_data->get_undo_redo().add_undo_method(n,"set_owner",n->get_owner());
editor_data->get_undo_redo().add_undo_reference(n);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed,"live_debug_remove_and_keep_node",edited_scene->get_path_to(n),n->get_instance_ID());
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_restore_node",n->get_instance_ID(),edited_scene->get_path_to(n->get_parent()),n->get_index());
}
}
editor_data->get_undo_redo().commit_action();
}
void SceneTreeDock::_selection_changed() {
if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size()>1) {
//automatically turn on multi-edit
_tool_selected(TOOL_MULTI_EDIT);
}
//tool_buttons[TOOL_MULTI_EDIT]->set_disabled(EditorNode::get_singleton()->get_editor_selection()->get_selection().size()<2);
}
void SceneTreeDock::_create() {
if (current_option==TOOL_NEW) {
Node *parent=NULL;
if (edited_scene) {
// If root exists in edited scene
parent = scene_tree->get_selected();
if( !parent )
parent = edited_scene;
} else {
// If no root exist in edited scene
parent = scene_root;
ERR_FAIL_COND(!parent);
}
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *child=c->cast_to<Node>();
ERR_FAIL_COND(!child);
editor_data->get_undo_redo().create_action(TTR("Create Node"));
if (edited_scene) {
editor_data->get_undo_redo().add_do_method(parent,"add_child",child);
editor_data->get_undo_redo().add_do_method(child,"set_owner",edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",child);
String new_name = parent->validate_child_name(child->get_type());
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed,"live_debug_create_node",edited_scene->get_path_to(parent),child->get_type(),new_name);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));
} else {
editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",child);
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",(Object*)NULL);
}
editor_data->get_undo_redo().commit_action();
editor->push_item(c);
if (c->cast_to<Control>()) {
//make editor more comfortable, so some controls don't appear super shrunk
Control *ct = c->cast_to<Control>();
Size2 ms = ct->get_minimum_size();
if (ms.width<4)
ms.width=40;
if (ms.height<4)
ms.height=40;
ct->set_size(ms);
}
} else if (current_option==TOOL_REPLACE) {
Node * n = scene_tree->get_selected();
ERR_FAIL_COND(!n);
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *newnode=c->cast_to<Node>();
ERR_FAIL_COND(!newnode);
List<PropertyInfo> pinfo;
n->get_property_list(&pinfo);
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
newnode->set(E->get().name,n->get(E->get().name));
}
editor->push_item(NULL);
//reconnect signals
List<MethodInfo> sl;
n->get_signal_list(&sl);
for (List<MethodInfo>::Element *E=sl.front();E;E=E->next()) {
List<Object::Connection> cl;
n->get_signal_connection_list(E->get().name,&cl);
for(List<Object::Connection>::Element *F=cl.front();F;F=F->next()) {
Object::Connection &c=F->get();
if (!(c.flags&Object::CONNECT_PERSIST))
continue;
newnode->connect(c.signal,c.target,c.method,varray(),Object::CONNECT_PERSIST);
}
}
String newname=n->get_name();
n->replace_by(newnode,true);
if (n==edited_scene) {
edited_scene=newnode;
editor->set_edited_scene(newnode);
newnode->set_editable_instances(n->get_editable_instances());
}
//small hack to make collisionshapes and other kind of nodes to work
for(int i=0;i<newnode->get_child_count();i++) {
Node *c=newnode->get_child(i);
c->call("set_transform", c->call("get_transform") );
}
editor_data->get_undo_redo().clear_history();
newnode->set_name(newname);
editor->push_item(newnode);
memdelete(n);
}
}
void SceneTreeDock::set_edited_scene(Node* p_scene) {
edited_scene=p_scene;
}
void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected ) {
scene_tree->set_selected(p_node,p_emit_selected);
}
void SceneTreeDock::import_subscene() {
import_subscene_dialog->popup_centered_ratio();
}
void SceneTreeDock::_import_subscene() {
Node* parent = scene_tree->get_selected();
if (!parent) {
parent = editor_data->get_edited_scene_root();
ERR_FAIL_COND(!parent);
}
import_subscene_dialog->move(parent,edited_scene);
editor_data->get_undo_redo().clear_history(); //no undo for now..
/*
editor_data->get_undo_redo().create_action(TTR("Import Subscene"));
editor_data->get_undo_redo().add_do_method(parent,"add_child",ss);
//editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
//editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
editor_data->get_undo_redo().add_do_reference(ss);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",ss);
editor_data->get_undo_redo().commit_action();
*/
}
void SceneTreeDock::_new_scene_from(String p_file) {
List<Node*> selection = editor_selection->get_selected_node_list();
if (selection.size()!=1) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation requires a single selected node."));
accept->popup_centered_minsize();
return;
}
Node *base = selection.front()->get();
Map<Node*,Node*> reown;
reown[editor_data->get_edited_scene_root()]=base;
Node *copy = base->duplicate_and_reown(reown);
if (copy) {
Ref<PackedScene> sdata = memnew( PackedScene );
Error err = sdata->pack(copy);
memdelete(copy);
if (err!=OK) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."));
accept->popup_centered_minsize();
return;
}
int flg=0;
if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
flg|=ResourceSaver::FLAG_COMPRESS;
if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
err = ResourceSaver::save(p_file,sdata,flg);
if (err!=OK) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving scene."));
accept->popup_centered_minsize();
return;
}
} else {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error duplicating scene to save it."));
accept->popup_centered_minsize();
return;
}
}
static bool _is_node_visible(Node* p_node) {
if (!p_node->get_owner())
return false;
if (p_node->get_owner()!=EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner()))
return false;
return true;
}
static bool _has_visible_children(Node* p_node) {
bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
if (collapsed)
return false;
for(int i=0;i<p_node->get_child_count();i++) {
Node* child = p_node->get_child(i);
if (!_is_node_visible(p_node))
continue;
return true;
}
return false;
}
static Node* _find_last_visible(Node*p_node) {
Node*last=NULL;
for(int i=0;i<p_node->get_child_count();i++) {
if (_is_node_visible(p_node->get_child(i))) {
last=p_node->get_child(i);
}
}
if (last) {
Node* lastc=_find_last_visible(last);
if (lastc)
last=lastc;
} else {
last=p_node;
}
return last;
}
void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos,int p_type) {
to_pos=-1;
if (p_type==1 && to_node==EditorNode::get_singleton()->get_edited_scene()) {
//if at lower sibling of root node
to_pos=0; //just insert at begining of root node
} else if (p_type==-1) {
//drop at above selected node
if (to_node==EditorNode::get_singleton()->get_edited_scene()) {
to_node=NULL;
ERR_FAIL_COND(to_node==EditorNode::get_singleton()->get_edited_scene());
}
Node* upper_sibling=NULL;
for(int i=0;i<to_node->get_index();i++) {
Node *c =to_node->get_parent()->get_child(i);
if (_is_node_visible(c)) {
upper_sibling=c;
}
}
if (upper_sibling) {
//quite complicated, look for next visible in tree
upper_sibling=_find_last_visible(upper_sibling);
if (upper_sibling->get_parent()==to_node->get_parent()) {
//just insert over this node because nothing is above at an upper level
to_pos=to_node->get_index();
to_node=to_node->get_parent();
} else {
to_pos=-1; //insert last in whathever is up
to_node=upper_sibling->get_parent(); //insert at a parent of whathever is up
}
} else {
//just insert over this node because nothing is above at the same level
to_pos=to_node->get_index();
to_node=to_node->get_parent();
}
} else if (p_type==1) {
//drop at below selected node
if (to_node==EditorNode::get_singleton()->get_edited_scene()) {
to_node=NULL;
ERR_FAIL_COND(to_node==EditorNode::get_singleton()->get_edited_scene());
}
Node* lower_sibling=NULL;
for(int i=to_node->get_index()+1;i<to_node->get_parent()->get_child_count();i++) {
Node *c =to_node->get_parent()->get_child(i);
if (_is_node_visible(c)) {
lower_sibling=c;
}
}
if (lower_sibling) {
to_pos=lower_sibling->get_index();
}
to_node=to_node->get_parent();
#if 0
//quite complicated, look for next visible in tree
upper_sibling=_find_last_visible(upper_sibling);
if (upper_sibling->get_parent()==to_node->get_parent()) {
//just insert over this node because nothing is above at an upper level
to_pos=to_node->get_index();
to_node=to_node->get_parent();
} else {
to_pos=-1; //insert last in whathever is up
to_node=upper_sibling->get_parent(); //insert at a parent of whathever is up
}
} else {
//just insert over this node because nothing is above at the same level
to_pos=to_node->get_index();
to_node=to_node->get_parent();
}
#endif
}
}
void SceneTreeDock::_files_dropped(Vector<String> p_files,NodePath p_to,int p_type) {
Node *node = get_node(p_to);
ERR_FAIL_COND(!node);
int to_pos=-1;
_normalize_drop(node,to_pos,p_type);
instance_scenes(p_files,node,to_pos);
}
void SceneTreeDock::_nodes_dragged(Array p_nodes,NodePath p_to,int p_type) {
Vector<Node*> nodes;
Node *to_node;
for(int i=0;i<p_nodes.size();i++) {
Node *n=get_node((p_nodes[i]));
nodes.push_back(n);
}
if (nodes.size()==0)
return;
to_node=get_node(p_to);
if (!to_node)
return;
int to_pos=-1;
_normalize_drop(to_node,to_pos,p_type);
_do_reparent(to_node,to_pos,nodes,true);
}
void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) {
if (!EditorNode::get_singleton()->get_edited_scene()) {
menu->clear();
menu->add_item(TTR("New Scene Root"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
menu->add_item(TTR("Inherit Scene"),TOOL_INSTANCE);
menu->set_size(Size2(1,1));
menu->set_pos(p_menu_pos);
menu->popup();
return;
}
List<Node*> selection = editor_selection->get_selected_node_list();
if (selection.size()==0)
return;
menu->clear();
if (selection.size()==1) {
menu->add_item(TTR("Add Child Node"),TOOL_NEW,KEY_MASK_CMD|KEY_A);
menu->add_item(TTR("Instance Child Scene"),TOOL_INSTANCE);
menu->add_separator();
menu->add_item(TTR("Change Type"),TOOL_REPLACE);
menu->add_separator();
menu->add_item(TTR("Edit Groups"),TOOL_GROUP);
menu->add_item(TTR("Edit Connections"),TOOL_CONNECT);
menu->add_separator();
menu->add_item(TTR("Add Script"),TOOL_SCRIPT);
menu->add_separator();
}
menu->add_item(TTR("Move Up"),TOOL_MOVE_UP,KEY_MASK_CMD|KEY_UP);
menu->add_item(TTR("Move Down"),TOOL_MOVE_DOWN,KEY_MASK_CMD|KEY_DOWN);
menu->add_item(TTR("Duplicate"),TOOL_DUPLICATE,KEY_MASK_CMD|KEY_D);
menu->add_item(TTR("Reparent"),TOOL_REPARENT);
if (selection.size()==1) {
menu->add_separator();
menu->add_item(TTR("Save Branch as Scene"),TOOL_NEW_SCENE_FROM);
}
menu->add_separator();
menu->add_item(TTR("Delete Node(s)"),TOOL_ERASE,KEY_DELETE);
menu->set_size(Size2(1,1));
menu->set_pos(p_menu_pos);
menu->popup();
}
void SceneTreeDock::_filter_changed(const String& p_filter) {
scene_tree->set_filter(p_filter);
}
String SceneTreeDock::get_filter() {
return filter->get_text();
}
void SceneTreeDock::set_filter(const String& p_filter){
filter->set_text(p_filter);
scene_tree->set_filter(p_filter);
}
void SceneTreeDock::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_tool_selected"),&SceneTreeDock::_tool_selected,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("_create"),&SceneTreeDock::_create);
//ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
ObjectTypeDB::bind_method(_MD("_node_reparent"),&SceneTreeDock::_node_reparent);
ObjectTypeDB::bind_method(_MD("_set_owners"),&SceneTreeDock::_set_owners);
ObjectTypeDB::bind_method(_MD("_node_selected"),&SceneTreeDock::_node_selected);
ObjectTypeDB::bind_method(_MD("_node_renamed"),&SceneTreeDock::_node_renamed);
ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
ObjectTypeDB::bind_method(_MD("_load_request"),&SceneTreeDock::_load_request);
ObjectTypeDB::bind_method(_MD("_script_open_request"),&SceneTreeDock::_script_open_request);
ObjectTypeDB::bind_method(_MD("_unhandled_key_input"),&SceneTreeDock::_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("_delete_confirm"),&SceneTreeDock::_delete_confirm);
ObjectTypeDB::bind_method(_MD("_node_prerenamed"),&SceneTreeDock::_node_prerenamed);
ObjectTypeDB::bind_method(_MD("_import_subscene"),&SceneTreeDock::_import_subscene);
ObjectTypeDB::bind_method(_MD("_selection_changed"),&SceneTreeDock::_selection_changed);
ObjectTypeDB::bind_method(_MD("_new_scene_from"),&SceneTreeDock::_new_scene_from);
ObjectTypeDB::bind_method(_MD("_nodes_dragged"),&SceneTreeDock::_nodes_dragged);
ObjectTypeDB::bind_method(_MD("_files_dropped"),&SceneTreeDock::_files_dropped);
ObjectTypeDB::bind_method(_MD("_tree_rmb"),&SceneTreeDock::_tree_rmb);
ObjectTypeDB::bind_method(_MD("_filter_changed"),&SceneTreeDock::_filter_changed);
ObjectTypeDB::bind_method(_MD("instance"),&SceneTreeDock::instance);
}
SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data) {
editor=p_editor;
edited_scene=NULL;
editor_data=&p_editor_data;
editor_selection=p_editor_selection;
scene_root=p_scene_root;
VBoxContainer *vbc = this;
HBoxContainer *filter_hbc = memnew( HBoxContainer );
ToolButton *tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_NEW, false));
tb->set_tooltip("Add/Create a New Node\n("+keycode_get_string(KEY_MASK_CMD|KEY_A)+")");
filter_hbc->add_child(tb);
button_add=tb;
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_INSTANCE, false));
tb->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists."));
filter_hbc->add_child(tb);
button_instance=tb;
vbc->add_child(filter_hbc);
filter = memnew( LineEdit );
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter_hbc->add_child(filter);
filter_icon = memnew( TextureFrame );
filter_hbc->add_child(filter_icon);
filter->connect("text_changed",this,"_filter_changed");
scene_tree = memnew( SceneTreeEditor(false,true,true ));
vbc->add_child(scene_tree);
scene_tree->set_v_size_flags(SIZE_EXPAND|SIZE_FILL);
scene_tree->connect("rmb_pressed",this,"_tree_rmb");
scene_tree->connect("node_selected", this,"_node_selected",varray(),CONNECT_DEFERRED);
scene_tree->connect("node_renamed", this,"_node_renamed",varray(),CONNECT_DEFERRED);
scene_tree->connect("node_prerename", this,"_node_prerenamed");
scene_tree->connect("open",this,"_load_request");
scene_tree->connect("open_script",this,"_script_open_request");
scene_tree->connect("nodes_rearranged",this,"_nodes_dragged");
scene_tree->connect("files_dropped",this,"_files_dropped");
scene_tree->set_undo_redo(&editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
create_dialog = memnew( CreateDialog );
create_dialog->set_base_type("Node");
add_child(create_dialog);
create_dialog->connect("create",this,"_create");
groups_editor = memnew( GroupsEditor );
add_child(groups_editor);
groups_editor->set_undo_redo(&editor_data->get_undo_redo());
connect_dialog = memnew( ConnectionsDialog(p_editor) );
add_child(connect_dialog);
connect_dialog->set_undoredo(&editor_data->get_undo_redo());
script_create_dialog = memnew( ScriptCreateDialog );
add_child(script_create_dialog);
script_create_dialog->connect("script_created",this,"_script_created");
reparent_dialog = memnew( ReparentDialog );
add_child(reparent_dialog);
reparent_dialog->connect("reparent",this,"_node_reparent");
accept = memnew( AcceptDialog );
add_child(accept);
file = memnew( EditorFileDialog );
add_child(file);
file->connect("file_selected",this,"instance");
set_process_unhandled_key_input(true);
delete_dialog = memnew( ConfirmationDialog );
add_child(delete_dialog);
delete_dialog->connect("confirmed",this,"_delete_confirm");
import_subscene_dialog = memnew( EditorSubScene );
add_child(import_subscene_dialog);
import_subscene_dialog->connect("subscene_selected",this,"_import_subscene");
new_scene_from_dialog = memnew( EditorFileDialog );
new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
add_child(new_scene_from_dialog);
new_scene_from_dialog->connect("file_selected",this,"_new_scene_from");
menu = memnew( PopupMenu );
add_child(menu);
menu->connect("item_pressed",this,"_tool_selected");
first_enter=true;
vbc->add_constant_override("separation",4);
}