e6be3f68da
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.
88 lines
3.3 KiB
C++
88 lines
3.3 KiB
C++
/*************************************************************************/
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/* segment_shape_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SEGMENT_SHAPE_2D_H
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#define SEGMENT_SHAPE_2D_H
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#include "scene/resources/shape_2d.h"
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class SegmentShape2D : public Shape2D {
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GDCLASS(SegmentShape2D, Shape2D);
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Vector2 a;
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Vector2 b;
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void _update_shape();
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protected:
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static void _bind_methods();
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public:
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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void set_a(const Vector2 &p_a);
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void set_b(const Vector2 &p_b);
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Vector2 get_a() const;
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Vector2 get_b() const;
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virtual void draw(const RID &p_to_rid, const Color &p_color);
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virtual Rect2 get_rect() const;
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virtual real_t get_enclosing_radius() const;
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SegmentShape2D();
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};
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class RayShape2D : public Shape2D {
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GDCLASS(RayShape2D, Shape2D);
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real_t length;
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bool slips_on_slope;
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void _update_shape();
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protected:
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static void _bind_methods();
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public:
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void set_length(real_t p_length);
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real_t get_length() const;
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void set_slips_on_slope(bool p_active);
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bool get_slips_on_slope() const;
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virtual void draw(const RID &p_to_rid, const Color &p_color);
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virtual Rect2 get_rect() const;
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virtual real_t get_enclosing_radius() const;
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RayShape2D();
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};
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#endif // SEGMENT_SHAPE_2D_H
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