virtualx-engine/thirdparty
Rémi Verschelde c31ad71f10 enet: Split enet thirdparty files and allow unbundling
Building against shared libraries only implemented for Linux X11 so far.
TODO: Document Godot's modifications of upstream enet.
2016-10-15 11:50:39 +02:00
..
enet enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
jpeg-compressor jpg: Make it a module and split jpgd thirdparty files 2016-10-15 11:50:39 +02:00
libpng png: Split library to thirdparty dir and allow unbundling 2016-10-15 11:50:39 +02:00
README.md enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00

Third party libraries

enet

Files extracted from upstream source:

  • all *.c files in the main directory
  • the include/enet/ folder as enet/
  • LICENSE file

Important: Some files have been modified by Godot developers so that they work for all platforms (especially WinRT). Check the diff with the 1.3.13 tarball before the next update.

jpeg-compressor

Files extracted from upstream source:

  • jpgd.{c,h}

libpng

Files extracted from upstream source:

  • all .c and .h files of the main directory, except from:
    • example.c
    • pngtest.c
  • the arm/ folder
  • scripts/pnglibconf.h.prebuilt as pnglibconf.h