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forward_clustered
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Add comments at the top of each built-in shader to ease debugging
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2021-08-18 03:09:22 +02:00 |
forward_mobile
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Add comments at the top of each built-in shader to ease debugging
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2021-08-18 03:09:22 +02:00 |
shaders
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Merge pull request #51971 from aaronfranke/https
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2021-08-23 15:58:54 +02:00 |
cluster_builder_rd.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
cluster_builder_rd.h
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Fix expression in cluster_builder_rd.h
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2021-07-26 08:19:53 -04:00 |
effects_rd.cpp
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Remove redundant assignments.
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2021-08-21 19:20:07 +05:45 |
effects_rd.h
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Improvements to SpotLight3D and OmniLight3D's shadows
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2021-08-19 13:46:51 +02:00 |
pipeline_cache_rd.cpp
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
pipeline_cache_rd.h
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
renderer_canvas_render_rd.cpp
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Add comments at the top of each built-in shader to ease debugging
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2021-08-18 03:09:22 +02:00 |
renderer_canvas_render_rd.h
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Unify material parameter update
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2021-07-06 18:57:38 -03:00 |
renderer_compositor_rd.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
renderer_compositor_rd.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
renderer_scene_environment_rd.cpp
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_environment_rd.h
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Moving GI code into RendererServerGIRD
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2021-02-25 15:15:48 +11:00 |
renderer_scene_gi_rd.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
renderer_scene_gi_rd.h
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
renderer_scene_render_rd.cpp
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Improvements to SpotLight3D and OmniLight3D's shadows
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2021-08-19 13:46:51 +02:00 |
renderer_scene_render_rd.h
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Improvements to SpotLight3D and OmniLight3D's shadows
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2021-08-19 13:46:51 +02:00 |
renderer_scene_sky_rd.cpp
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Add comments at the top of each built-in shader to ease debugging
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2021-08-18 03:09:22 +02:00 |
renderer_scene_sky_rd.h
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Use subpasses to do 3D rendering and resolve in mobile renderer
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2021-08-06 23:43:26 +10:00 |
renderer_storage_rd.cpp
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Add comments at the top of each built-in shader to ease debugging
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2021-08-18 03:09:22 +02:00 |
renderer_storage_rd.h
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
SCsub
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
shader_compiler_rd.cpp
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
shader_compiler_rd.h
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
shader_rd.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
shader_rd.h
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Makes a clear error message if shader compilation failed
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2021-08-16 11:25:20 +03:00 |