virtualx-engine/modules/openxr/editor/openxr_action_editor.h
2023-01-16 01:11:52 +01:00

74 lines
3.4 KiB
C++

/**************************************************************************/
/* openxr_action_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OPENXR_ACTION_EDITOR_H
#define OPENXR_ACTION_EDITOR_H
#include "../action_map/openxr_action.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/text_edit.h"
class OpenXRActionEditor : public HBoxContainer {
GDCLASS(OpenXRActionEditor, HBoxContainer);
private:
EditorUndoRedoManager *undo_redo;
Ref<OpenXRAction> action;
LineEdit *action_name = nullptr;
LineEdit *action_localized_name = nullptr;
OptionButton *action_type_button = nullptr;
Button *rem_action = nullptr;
void _theme_changed();
void _on_action_name_changed(const String p_new_text);
void _on_action_localized_name_changed(const String p_new_text);
void _on_item_selected(int p_idx);
void _on_remove_action();
protected:
static void _bind_methods();
void _notification(int p_what);
// used for undo/redo
void _do_set_name(const String p_new_text);
void _do_set_localized_name(const String p_new_text);
void _do_set_action_type(OpenXRAction::ActionType p_action_type);
public:
Ref<OpenXRAction> get_action() { return action; };
OpenXRActionEditor(Ref<OpenXRAction> p_action);
};
#endif // OPENXR_ACTION_EDITOR_H