virtualx-engine/thirdparty/enet/godot.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

279 lines
7.1 KiB
C++

/*************************************************************************/
/* godot.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/**
@file godot.cpp
@brief ENet Godot specific functions
*/
#include "core/io/ip.h"
#include "core/io/net_socket.h"
#include "core/os/os.h"
// This must be last for windows to compile (tested with MinGW)
#include "enet/enet.h"
static enet_uint32 timeBase = 0;
int enet_initialize(void) {
return 0;
}
void enet_deinitialize(void) {
}
enet_uint32 enet_host_random_seed(void) {
return (enet_uint32)OS::get_singleton()->get_unix_time();
}
enet_uint32 enet_time_get(void) {
return OS::get_singleton()->get_ticks_msec() - timeBase;
}
void enet_time_set(enet_uint32 newTimeBase) {
timeBase = OS::get_singleton()->get_ticks_msec() - newTimeBase;
}
int enet_address_set_host(ENetAddress *address, const char *name) {
IP_Address ip = IP::get_singleton()->resolve_hostname(name);
ERR_FAIL_COND_V(!ip.is_valid(), -1);
enet_address_set_ip(address, ip.get_ipv6(), 16);
return 0;
}
void enet_address_set_ip(ENetAddress *address, const uint8_t *ip, size_t size) {
int len = size > 16 ? 16 : size;
memset(address->host, 0, 16);
memcpy(address->host, ip, len);
}
int enet_address_get_host_ip(const ENetAddress *address, char *name, size_t nameLength) {
return -1;
}
int enet_address_get_host(const ENetAddress *address, char *name, size_t nameLength) {
return -1;
}
ENetSocket enet_socket_create(ENetSocketType type) {
NetSocket *socket = NetSocket::create();
IP::Type ip_type = IP::TYPE_ANY;
socket->open(NetSocket::TYPE_UDP, ip_type);
return socket;
}
int enet_socket_bind(ENetSocket socket, const ENetAddress *address) {
IP_Address ip;
if (address->wildcard) {
ip = IP_Address("*");
} else {
ip.set_ipv6(address->host);
}
NetSocket *sock = (NetSocket *)socket;
if (sock->bind(ip, address->port) != OK) {
return -1;
}
return 0;
}
void enet_socket_destroy(ENetSocket socket) {
NetSocket *sock = (NetSocket *)socket;
sock->close();
memdelete(sock);
}
int enet_socket_send(ENetSocket socket, const ENetAddress *address, const ENetBuffer *buffers, size_t bufferCount) {
ERR_FAIL_COND_V(address == NULL, -1);
NetSocket *sock = (NetSocket *)socket;
IP_Address dest;
Error err;
size_t i = 0;
dest.set_ipv6(address->host);
// Create a single packet.
PoolVector<uint8_t> out;
PoolVector<uint8_t>::Write w;
int size = 0;
int pos = 0;
for (i = 0; i < bufferCount; i++) {
size += buffers[i].dataLength;
}
out.resize(size);
w = out.write();
for (i = 0; i < bufferCount; i++) {
memcpy(&w[pos], buffers[i].data, buffers[i].dataLength);
pos += buffers[i].dataLength;
}
int sent = 0;
err = sock->sendto((const uint8_t *)&w[0], size, sent, dest, address->port);
if (err != OK) {
if (err == ERR_BUSY) { // Blocking call
return 0;
}
WARN_PRINT("Sending failed!");
return -1;
}
return sent;
}
int enet_socket_receive(ENetSocket socket, ENetAddress *address, ENetBuffer *buffers, size_t bufferCount) {
ERR_FAIL_COND_V(bufferCount != 1, -1);
NetSocket *sock = (NetSocket *)socket;
Error ret = sock->poll(NetSocket::POLL_TYPE_IN, 0);
if (ret == ERR_BUSY)
return 0;
if (ret != OK)
return -1;
int read;
IP_Address ip;
Error err = sock->recvfrom((uint8_t *)buffers[0].data, buffers[0].dataLength, read, ip, address->port);
if (err == ERR_BUSY)
return 0;
if (err != OK)
return -1;
enet_address_set_ip(address, ip.get_ipv6(), 16);
return read;
}
// Not implemented
int enet_socket_wait(ENetSocket socket, enet_uint32 *condition, enet_uint32 timeout) {
return 0; // do we need this function?
}
int enet_socket_get_address(ENetSocket socket, ENetAddress *address) {
return -1; // do we need this function?
}
int enet_socketset_select(ENetSocket maxSocket, ENetSocketSet *readSet, ENetSocketSet *writeSet, enet_uint32 timeout) {
return -1;
}
int enet_socket_listen(ENetSocket socket, int backlog) {
return -1;
}
int enet_socket_set_option(ENetSocket socket, ENetSocketOption option, int value) {
NetSocket *sock = (NetSocket *)socket;
switch (option) {
case ENET_SOCKOPT_NONBLOCK: {
sock->set_blocking_enabled(value ? false : true);
return 0;
} break;
case ENET_SOCKOPT_BROADCAST: {
sock->set_broadcasting_enabled(value ? true : false);
return 0;
} break;
case ENET_SOCKOPT_REUSEADDR: {
sock->set_reuse_address_enabled(value ? true : false);
return 0;
} break;
case ENET_SOCKOPT_RCVBUF: {
return -1;
} break;
case ENET_SOCKOPT_SNDBUF: {
return -1;
} break;
case ENET_SOCKOPT_RCVTIMEO: {
return -1;
} break;
case ENET_SOCKOPT_SNDTIMEO: {
return -1;
} break;
case ENET_SOCKOPT_NODELAY: {
sock->set_tcp_no_delay_enabled(value ? true : false);
return 0;
} break;
}
return -1;
}
int enet_socket_get_option(ENetSocket socket, ENetSocketOption option, int *value) {
return -1;
}
int enet_socket_connect(ENetSocket socket, const ENetAddress *address) {
return -1;
}
ENetSocket enet_socket_accept(ENetSocket socket, ENetAddress *address) {
return NULL;
}
int enet_socket_shutdown(ENetSocket socket, ENetSocketShutdown how) {
return -1;
}