22d83bc9f6
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
166 lines
4 KiB
C++
166 lines
4 KiB
C++
/*************************************************************************/
|
|
/* test_main.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "list.h"
|
|
#include "os/main_loop.h"
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
#include "test_string.h"
|
|
#include "test_containers.h"
|
|
#include "test_math.h"
|
|
#include "test_gui.h"
|
|
#include "test_render.h"
|
|
#include "test_sound.h"
|
|
#include "test_physics.h"
|
|
#include "test_physics_2d.h"
|
|
|
|
#include "test_io.h"
|
|
#include "test_shader_lang.h"
|
|
#include "test_gdscript.h"
|
|
#include "test_image.h"
|
|
|
|
|
|
const char ** tests_get_names() {
|
|
|
|
static const char* test_names[]={
|
|
"string",
|
|
"containers",
|
|
"math",
|
|
"render",
|
|
"multimesh",
|
|
"gui",
|
|
"io",
|
|
"shaderlang",
|
|
"physics",
|
|
NULL
|
|
};
|
|
|
|
return test_names;
|
|
}
|
|
|
|
MainLoop* test_main(String p_test,const List<String>& p_args) {
|
|
|
|
|
|
if (p_test=="string") {
|
|
|
|
return TestString::test();
|
|
}
|
|
|
|
if (p_test=="containers") {
|
|
|
|
return TestContainers::test();
|
|
}
|
|
|
|
if (p_test=="math") {
|
|
|
|
return TestMath::test();
|
|
}
|
|
|
|
if (p_test=="physics") {
|
|
|
|
return TestPhysics::test();
|
|
}
|
|
|
|
if (p_test=="physics_2d") {
|
|
|
|
return TestPhysics2D::test();
|
|
}
|
|
|
|
if (p_test=="render") {
|
|
|
|
return TestRender::test();
|
|
}
|
|
|
|
#ifndef _3D_DISABLED
|
|
if (p_test=="gui") {
|
|
|
|
return TestGUI::test();
|
|
}
|
|
#endif
|
|
|
|
if (p_test=="sound") {
|
|
|
|
return TestSound::test();
|
|
}
|
|
|
|
if (p_test=="io") {
|
|
|
|
return TestIO::test();
|
|
}
|
|
|
|
if (p_test=="shaderlang") {
|
|
|
|
return TestShaderLang::test();
|
|
}
|
|
|
|
if (p_test=="gd_tokenizer") {
|
|
|
|
return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
|
|
}
|
|
|
|
if (p_test=="gd_parser") {
|
|
|
|
return TestGDScript::test(TestGDScript::TEST_PARSER);
|
|
}
|
|
|
|
if (p_test=="gd_compiler") {
|
|
|
|
return TestGDScript::test(TestGDScript::TEST_COMPILER);
|
|
}
|
|
|
|
if (p_test=="gd_bytecode") {
|
|
|
|
return TestGDScript::test(TestGDScript::TEST_BYTECODE);
|
|
}
|
|
|
|
if (p_test=="image") {
|
|
|
|
return TestImage::test();
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#else
|
|
|
|
const char ** tests_get_names() {
|
|
|
|
static const char* test_names[]={
|
|
NULL
|
|
};
|
|
|
|
return test_names;
|
|
}
|
|
|
|
MainLoop* test_main(String p_test,const List<String>& p_args) {
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#endif
|