virtualx-engine/bin/tests/test_main.cpp
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00

166 lines
4 KiB
C++

/*************************************************************************/
/* test_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "list.h"
#include "os/main_loop.h"
#ifdef DEBUG_ENABLED
#include "test_string.h"
#include "test_containers.h"
#include "test_math.h"
#include "test_gui.h"
#include "test_render.h"
#include "test_sound.h"
#include "test_physics.h"
#include "test_physics_2d.h"
#include "test_io.h"
#include "test_shader_lang.h"
#include "test_gdscript.h"
#include "test_image.h"
const char ** tests_get_names() {
static const char* test_names[]={
"string",
"containers",
"math",
"render",
"multimesh",
"gui",
"io",
"shaderlang",
"physics",
NULL
};
return test_names;
}
MainLoop* test_main(String p_test,const List<String>& p_args) {
if (p_test=="string") {
return TestString::test();
}
if (p_test=="containers") {
return TestContainers::test();
}
if (p_test=="math") {
return TestMath::test();
}
if (p_test=="physics") {
return TestPhysics::test();
}
if (p_test=="physics_2d") {
return TestPhysics2D::test();
}
if (p_test=="render") {
return TestRender::test();
}
#ifndef _3D_DISABLED
if (p_test=="gui") {
return TestGUI::test();
}
#endif
if (p_test=="sound") {
return TestSound::test();
}
if (p_test=="io") {
return TestIO::test();
}
if (p_test=="shaderlang") {
return TestShaderLang::test();
}
if (p_test=="gd_tokenizer") {
return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
}
if (p_test=="gd_parser") {
return TestGDScript::test(TestGDScript::TEST_PARSER);
}
if (p_test=="gd_compiler") {
return TestGDScript::test(TestGDScript::TEST_COMPILER);
}
if (p_test=="gd_bytecode") {
return TestGDScript::test(TestGDScript::TEST_BYTECODE);
}
if (p_test=="image") {
return TestImage::test();
}
return NULL;
}
#else
const char ** tests_get_names() {
static const char* test_names[]={
NULL
};
return test_names;
}
MainLoop* test_main(String p_test,const List<String>& p_args) {
return NULL;
}
#endif