virtualx-engine/servers/physics_2d
PouleyKetchoupp c3ae7ddedd Add raycast options to hit when starting inside / hit back faces
Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
..
godot_area_2d.cpp Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
godot_area_2d.h Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
godot_area_pair_2d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_pair_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_body_2d.cpp Expose local center of mass in physics servers 2021-11-08 16:17:57 -07:00
godot_body_2d.h Expose local center of mass in physics servers 2021-11-08 16:17:57 -07:00
godot_body_direct_state_2d.cpp Expose local center of mass in physics servers 2021-11-08 16:17:57 -07:00
godot_body_direct_state_2d.h Expose local center of mass in physics servers 2021-11-08 16:17:57 -07:00
godot_body_pair_2d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_body_pair_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_2d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_2d_bvh.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_2d_bvh.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_object_2d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_object_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_2d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_2d_sat.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_2d_sat.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_constraint_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_joints_2d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_joints_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_physics_server_2d.cpp Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
godot_physics_server_2d.h Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
godot_shape_2d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_shape_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_space_2d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
godot_space_2d.h Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
godot_step_2d.cpp ThreadWorkPool no longer starts worker threads if given zero work. 2021-11-01 19:19:25 +00:00
godot_step_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00