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godot_area_2d.cpp
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Use Callable in Area monitor callback
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2021-11-01 21:53:17 -06:00 |
godot_area_2d.h
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Use Callable in Area monitor callback
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2021-11-01 21:53:17 -06:00 |
godot_area_pair_2d.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_area_pair_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_body_2d.cpp
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Expose local center of mass in physics servers
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2021-11-08 16:17:57 -07:00 |
godot_body_2d.h
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Expose local center of mass in physics servers
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2021-11-08 16:17:57 -07:00 |
godot_body_direct_state_2d.cpp
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Expose local center of mass in physics servers
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2021-11-08 16:17:57 -07:00 |
godot_body_direct_state_2d.h
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Expose local center of mass in physics servers
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2021-11-08 16:17:57 -07:00 |
godot_body_pair_2d.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_body_pair_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_2d.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_2d_bvh.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_2d_bvh.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_object_2d.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_object_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_solver_2d.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_solver_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_solver_2d_sat.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_solver_2d_sat.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_constraint_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_joints_2d.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_joints_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_physics_server_2d.cpp
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Fix errors in CharacterBody when floor is destroyed or removed
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2021-11-10 08:27:33 -07:00 |
godot_physics_server_2d.h
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Use Callable in Area monitor callback
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2021-11-01 21:53:17 -06:00 |
godot_shape_2d.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_shape_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_space_2d.cpp
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Add raycast options to hit when starting inside / hit back faces
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2021-11-10 17:43:35 -07:00 |
godot_space_2d.h
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Use parameter classes instead of arguments for all physics queries
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2021-11-04 11:44:39 -07:00 |
godot_step_2d.cpp
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ThreadWorkPool no longer starts worker threads if given zero work.
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2021-11-01 19:19:25 +00:00 |
godot_step_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |