virtualx-engine/modules/gdnative/godot/godot_variant.cpp
2017-05-11 23:06:11 +02:00

515 lines
16 KiB
C++

/*************************************************************************/
/* godot_variant.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_variant.h"
#include "../godot.h"
#include "variant.h"
#ifdef __cplusplus
extern "C" {
#endif
void _variant_api_anchor() {
}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
return (godot_variant_type)v->get_type();
}
void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) {
Variant *dest = (Variant *)p_dest;
Variant *src = (Variant *)p_src;
*dest = *src;
}
void GDAPI godot_variant_new_nil(godot_variant *p_v) {
Variant *v = (Variant *)p_v;
memnew_placement(v, Variant);
}
void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b) {
Variant *v = (Variant *)p_v;
memnew_placement_custom(v, Variant, Variant(p_b));
}
void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i) {
Variant *v = (Variant *)p_v;
memnew_placement_custom(v, Variant, Variant(p_i));
}
void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i) {
Variant *v = (Variant *)p_v;
memnew_placement_custom(v, Variant, Variant(p_i));
}
void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r) {
Variant *v = (Variant *)p_v;
memnew_placement_custom(v, Variant, Variant(p_r));
}
void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s) {
Variant *v = (Variant *)p_v;
String *s = (String *)p_s;
memnew_placement_custom(v, Variant, Variant(*s));
}
void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2) {
Variant *v = (Variant *)p_v;
Vector2 *v2 = (Vector2 *)p_v2;
memnew_placement_custom(v, Variant, Variant(*v2));
}
void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2) {
Variant *v = (Variant *)p_v;
Rect2 *rect2 = (Rect2 *)p_rect2;
memnew_placement_custom(v, Variant, Variant(*rect2));
}
void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3) {
Variant *v = (Variant *)p_v;
Vector3 *v3 = (Vector3 *)p_v3;
memnew_placement_custom(v, Variant, Variant(*v3));
}
void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d) {
Variant *v = (Variant *)p_v;
Transform2D *t2d = (Transform2D *)p_t2d;
memnew_placement_custom(v, Variant, Variant(*t2d));
}
void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane) {
Variant *v = (Variant *)p_v;
Plane *plane = (Plane *)p_plane;
memnew_placement_custom(v, Variant, Variant(*plane));
}
void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat) {
Variant *v = (Variant *)p_v;
Quat *quat = (Quat *)p_quat;
memnew_placement_custom(v, Variant, Variant(*quat));
}
void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3) {
Variant *v = (Variant *)p_v;
Rect3 *rect3 = (Rect3 *)p_rect3;
memnew_placement_custom(v, Variant, Variant(*rect3));
}
void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis) {
Variant *v = (Variant *)p_v;
Basis *basis = (Basis *)p_basis;
memnew_placement_custom(v, Variant, Variant(*basis));
}
void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans) {
Variant *v = (Variant *)p_v;
Transform *trans = (Transform *)p_trans;
memnew_placement_custom(v, Variant, Variant(*trans));
}
void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color) {
Variant *v = (Variant *)p_v;
Color *color = (Color *)p_color;
memnew_placement_custom(v, Variant, Variant(*color));
}
void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img) {
Variant *v = (Variant *)p_v;
Image *img = (Image *)p_img;
memnew_placement_custom(v, Variant, Variant(*img));
}
void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np) {
Variant *v = (Variant *)p_v;
NodePath *np = (NodePath *)p_np;
memnew_placement_custom(v, Variant, Variant(*np));
}
void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid) {
Variant *v = (Variant *)p_v;
RID *rid = (RID *)p_rid;
memnew_placement_custom(v, Variant, Variant(*rid));
}
void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj) {
Variant *v = (Variant *)p_v;
Object *obj = (Object *)p_obj;
memnew_placement_custom(v, Variant, Variant(obj));
}
void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event) {
Variant *v = (Variant *)p_v;
InputEvent *event = (InputEvent *)p_event;
memnew_placement_custom(v, Variant, Variant(*event));
}
void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict) {
Variant *v = (Variant *)p_v;
Dictionary *dict = (Dictionary *)p_dict;
memnew_placement_custom(v, Variant, Variant(*dict));
}
void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr) {
Variant *v = (Variant *)p_v;
Array *arr = (Array *)p_arr;
memnew_placement_custom(v, Variant, Variant(*arr));
}
void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba) {
Variant *v = (Variant *)p_v;
PoolByteArray *pba = (PoolByteArray *)p_pba;
memnew_placement_custom(v, Variant, Variant(*pba));
}
void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia) {
Variant *v = (Variant *)p_v;
PoolIntArray *pia = (PoolIntArray *)p_pia;
memnew_placement_custom(v, Variant, Variant(*pia));
}
void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra) {
Variant *v = (Variant *)p_v;
PoolRealArray *pra = (PoolRealArray *)p_pra;
memnew_placement_custom(v, Variant, Variant(*pra));
}
void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa) {
Variant *v = (Variant *)p_v;
PoolStringArray *psa = (PoolStringArray *)p_psa;
memnew_placement_custom(v, Variant, Variant(*psa));
}
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a) {
Variant *v = (Variant *)p_v;
PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
memnew_placement_custom(v, Variant, Variant(*pv2a));
}
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a) {
Variant *v = (Variant *)p_v;
PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
memnew_placement_custom(v, Variant, Variant(*pv3a));
}
void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca) {
Variant *v = (Variant *)p_v;
PoolColorArray *pca = (PoolColorArray *)p_pca;
memnew_placement_custom(v, Variant, Variant(*pca));
}
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
return v->operator bool();
}
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
return v->operator uint64_t();
}
int64_t GDAPI godot_variant_as_int(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
return v->operator int64_t();
}
double GDAPI godot_variant_as_real(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
return v->operator double();
}
godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_string s;
godot_string_new(&s);
String *str = (String *)&s;
*str = v->operator String();
return s;
}
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_vector2 v2;
Vector2 *vec2 = (Vector2 *)&v2;
*vec2 = *v;
return v2;
}
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_rect2 r2;
Rect2 *rect2 = (Rect2 *)&r2;
*rect2 = *v;
return r2;
}
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_vector3 v3;
Vector3 *vec3 = (Vector3 *)&v3;
*vec3 = *v;
return v3;
}
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_transform2d t2;
Transform2D *t = (Transform2D *)&t2;
*t = *v;
return t2;
}
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_plane p;
Plane *pl = (Plane *)&p;
*pl = *v;
return p;
}
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_quat q;
Quat *qt = (Quat *)&q;
*qt = *v;
return q;
}
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_rect3 r;
Rect3 *r3 = (Rect3 *)&r;
*r3 = *v;
return r;
}
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_basis b;
Basis *bs = (Basis *)&b;
*bs = *v;
return b;
}
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_transform t;
Transform *tr = (Transform *)&t;
*tr = *v;
return t;
}
godot_color GDAPI godot_variant_as_color(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_color c;
Color *col = (Color *)&c;
*col = *v;
return c;
}
godot_image GDAPI godot_variant_as_image(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_image img;
godot_image_new(&img);
Image *i = (Image *)&img;
*i = *v;
return img;
}
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_node_path np;
memnew_placement_custom((NodePath *)&np, NodePath, NodePath((String)*v));
return np;
}
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_rid rid;
memnew_placement_custom((RID *)&rid, RID, RID(*v));
return rid;
}
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_object *p = NULL;
Object **op = (Object **)&p;
*op = *v;
return p;
}
godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_input_event ev;
InputEvent *event = (InputEvent *)&ev;
*event = *v;
return ev;
}
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_dictionary dict;
godot_dictionary_new(&dict);
Dictionary *d = (Dictionary *)&dict;
*d = *v;
return dict;
}
godot_array GDAPI godot_variant_as_array(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_array array;
godot_array_new(&array);
Array *a = (Array *)&array;
*a = *v;
return array;
}
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_pool_byte_array pba;
godot_pool_byte_array_new(&pba);
PoolByteArray *p = (PoolByteArray *)&pba;
*p = *v;
return pba;
}
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_pool_int_array pba;
godot_pool_int_array_new(&pba);
PoolIntArray *p = (PoolIntArray *)&pba;
*p = *v;
return pba;
}
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_pool_real_array pba;
godot_pool_real_array_new(&pba);
PoolRealArray *p = (PoolRealArray *)&pba;
*p = *v;
return pba;
}
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_pool_string_array pba;
godot_pool_string_array_new(&pba);
PoolStringArray *p = (PoolStringArray *)&pba;
*p = *v;
return pba;
}
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_pool_vector2_array pba;
godot_pool_vector2_array_new(&pba);
PoolVector2Array *p = (PoolVector2Array *)&pba;
*p = *v;
return pba;
}
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_pool_vector3_array pba;
godot_pool_vector3_array_new(&pba);
PoolVector3Array *p = (PoolVector3Array *)&pba;
*p = *v;
return pba;
}
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v) {
const Variant *v = (const Variant *)p_v;
godot_pool_color_array pba;
godot_pool_color_array_new(&pba);
PoolColorArray *p = (PoolColorArray *)&pba;
*p = *v;
return pba;
}
godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error) {
Variant *v = (Variant *)p_v;
String *method = (String *)p_method;
const Variant **args = (const Variant **)p_args;
godot_variant res;
godot_variant_new_nil(&res);
Variant *ret_val = (Variant *)&res;
Variant::CallError r_error;
*ret_val = v->call(StringName(*method), args, p_argcount, r_error);
if (p_error) {
p_error->error = (godot_variant_call_error_error)r_error.error;
p_error->argument = r_error.argument;
p_error->expected = (godot_variant_type)r_error.expected;
}
return res;
}
godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method) {
Variant *v = (Variant *)p_v;
String *method = (String *)p_method;
return v->has_method(*method);
}
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b) {
const Variant *a = (const Variant *)p_a;
const Variant *b = (const Variant *)p_b;
return a->operator==(*b);
}
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b) {
const Variant *a = (const Variant *)p_a;
const Variant *b = (const Variant *)p_b;
return a->operator<(*b);
}
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b) {
const Variant *a = (const Variant *)p_a;
const Variant *b = (const Variant *)p_b;
return a->hash_compare(*b);
}
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid) {
const Variant *v = (const Variant *)p_v;
bool &valid = *p_valid;
return v->booleanize(valid);
}
void GDAPI godot_variant_destroy(godot_variant *p_v) {
((Variant *)p_v)->~Variant();
}
#ifdef __cplusplus
}
#endif