c409e6d722
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting. - Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta - Adds export logic to save Godot Object meta into GLTF extras - Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words) |
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.. | ||
collada.cpp | ||
collada.h | ||
editor_import_collada.cpp | ||
editor_import_collada.h | ||
post_import_plugin_skeleton_renamer.cpp | ||
post_import_plugin_skeleton_renamer.h | ||
post_import_plugin_skeleton_rest_fixer.cpp | ||
post_import_plugin_skeleton_rest_fixer.h | ||
post_import_plugin_skeleton_track_organizer.cpp | ||
post_import_plugin_skeleton_track_organizer.h | ||
resource_importer_obj.cpp | ||
resource_importer_obj.h | ||
resource_importer_scene.cpp | ||
resource_importer_scene.h | ||
scene_import_settings.cpp | ||
scene_import_settings.h |