virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs
Raul Santos 71df6d66ae
Add readonly to C# methods and types that don't mutate
Also removes a few unnecessary temp variables
2022-11-14 20:32:20 +01:00

84 lines
2.5 KiB
C#

using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators
{
public readonly struct GodotMethodData
{
public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
{
Method = method;
ParamTypes = paramTypes;
ParamTypeSymbols = paramTypeSymbols;
RetType = retType;
RetSymbol = retSymbol;
}
public IMethodSymbol Method { get; }
public ImmutableArray<MarshalType> ParamTypes { get; }
public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
public MarshalType? RetType { get; }
public ITypeSymbol? RetSymbol { get; }
}
public readonly struct GodotSignalDelegateData
{
public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
{
Name = name;
DelegateSymbol = delegateSymbol;
InvokeMethodData = invokeMethodData;
}
public string Name { get; }
public INamedTypeSymbol DelegateSymbol { get; }
public GodotMethodData InvokeMethodData { get; }
}
public readonly struct GodotPropertyData
{
public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
{
PropertySymbol = propertySymbol;
Type = type;
}
public IPropertySymbol PropertySymbol { get; }
public MarshalType Type { get; }
}
public readonly struct GodotFieldData
{
public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type)
{
FieldSymbol = fieldSymbol;
Type = type;
}
public IFieldSymbol FieldSymbol { get; }
public MarshalType Type { get; }
}
public struct GodotPropertyOrFieldData
{
public GodotPropertyOrFieldData(ISymbol symbol, MarshalType type)
{
Symbol = symbol;
Type = type;
}
public GodotPropertyOrFieldData(GodotPropertyData propertyData)
: this(propertyData.PropertySymbol, propertyData.Type)
{
}
public GodotPropertyOrFieldData(GodotFieldData fieldData)
: this(fieldData.FieldSymbol, fieldData.Type)
{
}
public ISymbol Symbol { get; }
public MarshalType Type { get; }
}
}