95 lines
2.8 KiB
C++
95 lines
2.8 KiB
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
#include "primitive.h"
|
|
|
|
namespace embree
|
|
{
|
|
struct Object
|
|
{
|
|
struct Type : public PrimitiveType
|
|
{
|
|
const char* name() const;
|
|
size_t sizeActive(const char* This) const;
|
|
size_t sizeTotal(const char* This) const;
|
|
size_t getBytes(const char* This) const;
|
|
};
|
|
static Type type;
|
|
|
|
public:
|
|
|
|
/* primitive supports multiple time segments */
|
|
static const bool singleTimeSegment = false;
|
|
|
|
/* Returns maximum number of stored primitives */
|
|
static __forceinline size_t max_size() { return 1; }
|
|
|
|
/* Returns required number of primitive blocks for N primitives */
|
|
static __forceinline size_t blocks(size_t N) { return N; }
|
|
|
|
public:
|
|
|
|
/*! constructs a virtual object */
|
|
Object (unsigned geomID, unsigned primID)
|
|
: _geomID(geomID), _primID(primID) {}
|
|
|
|
__forceinline unsigned geomID() const {
|
|
return _geomID;
|
|
}
|
|
|
|
__forceinline unsigned primID() const {
|
|
return _primID;
|
|
}
|
|
|
|
/*! fill triangle from triangle list */
|
|
__forceinline void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene)
|
|
{
|
|
const PrimRef& prim = prims[i]; i++;
|
|
new (this) Object(prim.geomID(), prim.primID());
|
|
}
|
|
|
|
/*! fill triangle from triangle list */
|
|
__forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& i, size_t end, Scene* scene, size_t itime)
|
|
{
|
|
const PrimRef& prim = prims[i]; i++;
|
|
const unsigned geomID = prim.geomID();
|
|
const unsigned primID = prim.primID();
|
|
new (this) Object(geomID, primID);
|
|
AccelSet* accel = (AccelSet*) scene->get(geomID);
|
|
return accel->linearBounds(primID,itime);
|
|
}
|
|
|
|
/*! fill triangle from triangle list */
|
|
__forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t i, Scene* scene, const BBox1f time_range)
|
|
{
|
|
const PrimRefMB& prim = prims[i]; i++;
|
|
const unsigned geomID = prim.geomID();
|
|
const unsigned primID = prim.primID();
|
|
new (this) Object(geomID, primID);
|
|
AccelSet* accel = (AccelSet*) scene->get(geomID);
|
|
return accel->linearBounds(primID,time_range);
|
|
}
|
|
|
|
/*! fill triangle from triangle list */
|
|
__forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& i, size_t end, Scene* scene, const BBox1f time_range)
|
|
{
|
|
const PrimRefMB& prim = prims[i]; i++;
|
|
const unsigned geomID = prim.geomID();
|
|
const unsigned primID = prim.primID();
|
|
new (this) Object(geomID, primID);
|
|
AccelSet* accel = (AccelSet*) scene->get(geomID);
|
|
return accel->linearBounds(primID,time_range);
|
|
}
|
|
|
|
/* Updates the primitive */
|
|
__forceinline BBox3fa update(AccelSet* mesh) {
|
|
return mesh->bounds(primID());
|
|
}
|
|
|
|
private:
|
|
unsigned int _geomID; //!< geometry ID
|
|
unsigned int _primID; //!< primitive ID
|
|
};
|
|
}
|