5bbfe0b5a8
This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
92 lines
4.6 KiB
C++
92 lines
4.6 KiB
C++
/*************************************************************************/
|
|
/* gradle_export_util.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_GRADLE_EXPORT_UTIL_H
|
|
#define GODOT_GRADLE_EXPORT_UTIL_H
|
|
|
|
#include "core/io/dir_access.h"
|
|
#include "core/io/file_access.h"
|
|
#include "core/io/zip_io.h"
|
|
#include "core/os/os.h"
|
|
#include "editor/editor_export.h"
|
|
|
|
const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
|
|
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
|
<resources>
|
|
<string name="godot_project_name_string">%s</string>
|
|
</resources>
|
|
)";
|
|
|
|
struct CustomExportData {
|
|
String assets_directory;
|
|
bool debug;
|
|
Vector<String> libs;
|
|
};
|
|
|
|
int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
|
|
|
|
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
|
|
|
|
// Utility method used to create a directory.
|
|
Error create_directory(const String &p_dir);
|
|
|
|
// Writes p_data into a file at p_path, creating directories if necessary.
|
|
// Note: this will overwrite the file at p_path if it already exists.
|
|
Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data);
|
|
|
|
// Writes string p_data into a file at p_path, creating directories if necessary.
|
|
// Note: this will overwrite the file at p_path if it already exists.
|
|
Error store_string_at_path(const String &p_path, const String &p_data);
|
|
|
|
// Implementation of EditorExportSaveFunction.
|
|
// This method will only be called as an input to export_project_files.
|
|
// It is used by the export_project_files method to save all the asset files into the gradle project.
|
|
// It's functionality mirrors that of the method save_apk_file.
|
|
// This method will be called ONLY when custom build is enabled.
|
|
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
|
|
|
|
// Creates strings.xml files inside the gradle project for different locales.
|
|
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name);
|
|
|
|
String bool_to_string(bool v);
|
|
|
|
String _get_gles_tag();
|
|
|
|
String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
|
|
|
|
String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset);
|
|
|
|
String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset);
|
|
|
|
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset);
|
|
|
|
String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_storage_permission);
|
|
|
|
#endif //GODOT_GRADLE_EXPORT_UTIL_H
|