ccca41a086
This include introduces `windows/platform_gl.h` into the include hierarchy which adds defines which break building on MSVC
89 lines
3.9 KiB
C++
89 lines
3.9 KiB
C++
/**************************************************************************/
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/* external_texture.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "external_texture.h"
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void ExternalTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
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ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);
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ClassDB::bind_method(D_METHOD("set_external_buffer_id", "external_buffer_id"), &ExternalTexture::set_external_buffer_id);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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}
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uint64_t ExternalTexture::get_external_texture_id() const {
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return RenderingServer::get_singleton()->texture_get_native_handle(texture);
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}
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void ExternalTexture::set_size(const Size2 &p_size) {
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if (p_size.width > 0 && p_size.height > 0 && p_size != size) {
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size = p_size;
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RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
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emit_changed();
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}
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}
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Size2 ExternalTexture::get_size() const {
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return size;
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}
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void ExternalTexture::set_external_buffer_id(uint64_t p_external_buffer) {
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if (p_external_buffer != external_buffer) {
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external_buffer = p_external_buffer;
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RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
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}
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}
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int ExternalTexture::get_width() const {
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return size.width;
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}
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int ExternalTexture::get_height() const {
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return size.height;
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}
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bool ExternalTexture::has_alpha() const {
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return false;
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}
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RID ExternalTexture::get_rid() const {
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return texture;
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}
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ExternalTexture::ExternalTexture() {
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texture = RenderingServer::get_singleton()->texture_external_create(size.width, size.height);
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}
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ExternalTexture::~ExternalTexture() {
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if (texture.is_valid()) {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RenderingServer::get_singleton()->free(texture);
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}
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}
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