..
forward_clustered
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
forward_mobile
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
shaders
Merge pull request #49092 from BastiaanOlij/multiview_clustered
2022-03-16 00:17:57 +01:00
storage_rd
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
cluster_builder_rd.cpp
Add a UniformSet cache
2022-03-06 13:03:33 +01:00
cluster_builder_rd.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
effects_rd.cpp
Add a UniformSet cache
2022-03-06 13:03:33 +01:00
effects_rd.h
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
pipeline_cache_rd.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
pipeline_cache_rd.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_canvas_render_rd.cpp
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
2022-03-17 19:55:40 +01:00
renderer_canvas_render_rd.h
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
renderer_compositor_rd.cpp
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
2022-03-17 19:55:40 +01:00
renderer_compositor_rd.h
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
renderer_scene_environment_rd.cpp
add support for glow maps
2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
2022-03-17 14:00:02 -07:00
renderer_scene_gi_rd.h
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
renderer_scene_render_rd.cpp
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
2022-03-17 14:00:02 -07:00
renderer_scene_render_rd.h
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
renderer_scene_sky_rd.cpp
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
2022-03-17 14:00:02 -07:00
renderer_scene_sky_rd.h
Revert "Fix default sky process mode not being Real-Time"
2022-02-17 23:13:10 -08:00
renderer_storage_rd.cpp
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
2022-03-17 14:00:02 -07:00
renderer_storage_rd.h
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
2022-03-17 14:00:02 -07:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
shader_rd.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shader_rd.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
uniform_set_cache_rd.cpp
Add a UniformSet cache
2022-03-06 13:03:33 +01:00
uniform_set_cache_rd.h
Add a UniformSet cache
2022-03-06 13:03:33 +01:00