virtualx-engine/scene/gui
2017-01-16 13:36:33 -06:00
..
base_button.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
base_button.h Renamed button functions to be more verboes, same with Range unit value -> ratio 2017-01-13 14:08:30 -03:00
box_container.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
box_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
button.cpp -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 2017-01-09 16:43:44 -03:00
button.h Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
button_array.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
button_array.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
button_group.cpp Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
button_group.h Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
center_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
center_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
check_box.cpp Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
check_box.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
check_button.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
check_button.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
color_picker.cpp removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
color_picker.h removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
color_ramp_edit.cpp removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
color_ramp_edit.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
color_rect.cpp Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
color_rect.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
control.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
control.h Type renames: 2017-01-11 00:52:51 -03:00
dialogs.cpp Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
dialogs.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
file_dialog.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
file_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
graph_edit.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
graph_edit.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
graph_node.cpp removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
graph_node.h removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
grid_container.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
grid_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
input_action.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
input_action.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
item_list.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
item_list.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
label.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
label.h -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 2017-01-09 16:43:44 -03:00
line_edit.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
line_edit.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
link_button.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
link_button.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
margin_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
margin_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
menu_button.cpp Renamed button functions to be more verboes, same with Range unit value -> ratio 2017-01-13 14:08:30 -03:00
menu_button.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
option_button.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
option_button.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
panel.cpp -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
panel.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
panel_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
panel_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
patch_9_rect.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
patch_9_rect.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
popup.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
popup.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
popup_menu.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
popup_menu.h -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 2017-01-09 16:43:44 -03:00
progress_bar.cpp Renamed button functions to be more verboes, same with Range unit value -> ratio 2017-01-13 14:08:30 -03:00
progress_bar.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
range.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
range.h Renamed button functions to be more verboes, same with Range unit value -> ratio 2017-01-13 14:08:30 -03:00
reference_rect.cpp Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
reference_rect.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
rich_text_label.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
rich_text_label.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
scroll_bar.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
scroll_bar.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
scroll_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
scroll_container.h -All types have editable script now in properties 2017-01-09 15:50:59 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
separator.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
separator.h Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
slider.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
slider.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
spin_box.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
spin_box.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
split_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
split_container.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
tab_container.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
tab_container.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
tabs.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
tabs.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
text_edit.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
text_edit.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
texture_button.cpp removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
texture_button.h removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
texture_progress.cpp Renamed button functions to be more verboes, same with Range unit value -> ratio 2017-01-13 14:08:30 -03:00
texture_progress.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
texture_rect.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
texture_rect.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
tool_button.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
tool_button.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
tree.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
tree.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
video_player.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
video_player.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
viewport_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
viewport_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00