3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
406 lines
13 KiB
C++
406 lines
13 KiB
C++
/*************************************************************************/
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/* settings_config_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "settings_config_dialog.h"
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#include "editor_settings.h"
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#include "scene/gui/margin_container.h"
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#include "globals.h"
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#include "editor_file_system.h"
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#include "editor_node.h"
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#include "os/keyboard.h"
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void EditorSettingsDialog::ok_pressed() {
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if (!EditorSettings::get_singleton())
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return;
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_settings_save();
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timer->stop();
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}
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void EditorSettingsDialog::_settings_changed() {
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timer->start();
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}
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void EditorSettingsDialog::_settings_property_edited(const String& p_name) {
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String full_name = property_editor->get_full_item_path(p_name);
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// Small usability workaround to update the text color settings when the
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// color theme is changed
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if (full_name == "text_editor/theme/color_theme") {
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property_editor->get_property_editor()->update_tree();
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}
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}
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void EditorSettingsDialog::_settings_save() {
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EditorSettings::get_singleton()->notify_changes();
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EditorSettings::get_singleton()->save();
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}
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void EditorSettingsDialog::cancel_pressed() {
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if (!EditorSettings::get_singleton())
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return;
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EditorSettings::get_singleton()->notify_changes();
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}
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void EditorSettingsDialog::popup_edit_settings() {
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if (!EditorSettings::get_singleton())
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return;
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EditorSettings::get_singleton()->list_text_editor_themes(); // make sure we have an up to date list of themes
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property_editor->edit(EditorSettings::get_singleton());
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property_editor->get_property_editor()->update_tree();
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search_box->select_all();
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search_box->grab_focus();
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_update_shortcuts();
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popup_centered_ratio(0.7);
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}
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void EditorSettingsDialog::_clear_search_box() {
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if (search_box->get_text()=="")
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return;
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search_box->clear();
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property_editor->get_property_editor()->update_tree();
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}
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void EditorSettingsDialog::_clear_shortcut_search_box() {
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if (shortcut_search_box->get_text()=="")
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return;
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shortcut_search_box->clear();
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}
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void EditorSettingsDialog::_filter_shortcuts(const String& p_filter) {
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shortcut_filter = p_filter;
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_update_shortcuts();
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}
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void EditorSettingsDialog::_notification(int p_what) {
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if (p_what==NOTIFICATION_ENTER_TREE) {
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clear_button->set_icon(get_icon("Close","EditorIcons"));
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shortcut_clear_button->set_icon(get_icon("Close","EditorIcons"));
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}
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}
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void EditorSettingsDialog::_update_shortcuts() {
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shortcuts->clear();
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List<String> slist;
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EditorSettings::get_singleton()->get_shortcut_list(&slist);
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TreeItem *root = shortcuts->create_item();
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Map<String,TreeItem*> sections;
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for(List<String>::Element *E=slist.front();E;E=E->next()) {
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Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(E->get());
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if (!sc->has_meta("original"))
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continue;
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InputEvent original = sc->get_meta("original");
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String section_name = E->get().get_slice("/",0);
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TreeItem *section;
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if (sections.has(section_name)) {
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section=sections[section_name];
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} else {
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section = shortcuts->create_item(root);
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section->set_text(0,section_name.capitalize());
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sections[section_name]=section;
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section->set_custom_bg_color(0,get_color("prop_subsection","Editor"));
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section->set_custom_bg_color(1,get_color("prop_subsection","Editor"));
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}
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if (shortcut_filter.is_subsequence_ofi(sc->get_name())) {
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TreeItem *item = shortcuts->create_item(section);
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item->set_text(0,sc->get_name());
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item->set_text(1,sc->get_as_text());
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if (!sc->is_shortcut(original) && !(sc->get_shortcut().type==InputEvent::NONE && original.type==InputEvent::NONE)) {
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item->add_button(1,get_icon("Reload","EditorIcons"),2);
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}
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item->add_button(1,get_icon("Edit","EditorIcons"),0);
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item->add_button(1,get_icon("Close","EditorIcons"),1);
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item->set_tooltip(0,E->get());
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item->set_metadata(0,E->get());
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}
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}
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// remove sections with no shortcuts
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for(Map<String,TreeItem*>::Element *E=sections.front();E;E=E->next()) {
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TreeItem *section = E->get();
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if (section->get_children() == NULL) {
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root->remove_child(section);
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}
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}
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}
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void EditorSettingsDialog::_shortcut_button_pressed(Object* p_item,int p_column,int p_idx) {
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TreeItem *ti=p_item->cast_to<TreeItem>();
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ERR_FAIL_COND(!ti);
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String item = ti->get_metadata(0);
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Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(item);
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if (p_idx==0) {
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press_a_key_label->set_text(TTR("Press a Key.."));
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last_wait_for_key=InputEvent();
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press_a_key->popup_centered(Size2(250,80)*EDSCALE);
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press_a_key->grab_focus();
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press_a_key->get_ok()->set_focus_mode(FOCUS_NONE);
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press_a_key->get_cancel()->set_focus_mode(FOCUS_NONE);
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shortcut_configured=item;
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} else if (p_idx==1) {//erase
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if (!sc.is_valid())
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return; //pointless, there is nothing
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Erase Shortcut");
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ur->add_do_method(sc.ptr(),"set_shortcut",InputEvent());
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ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
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ur->add_do_method(this,"_update_shortcuts");
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ur->add_undo_method(this,"_update_shortcuts");
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ur->add_do_method(this,"_settings_changed");
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ur->add_undo_method(this,"_settings_changed");
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ur->commit_action();
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} else if (p_idx==2) {//revert to original
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if (!sc.is_valid())
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return; //pointless, there is nothing
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InputEvent original = sc->get_meta("original");
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Restore Shortcut");
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ur->add_do_method(sc.ptr(),"set_shortcut",original);
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ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
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ur->add_do_method(this,"_update_shortcuts");
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ur->add_undo_method(this,"_update_shortcuts");
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ur->add_do_method(this,"_settings_changed");
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ur->add_undo_method(this,"_settings_changed");
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ur->commit_action();
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}
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}
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void EditorSettingsDialog::_wait_for_key(const InputEvent& p_event) {
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if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode!=0) {
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last_wait_for_key=p_event;
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String str=keycode_get_string(p_event.key.scancode).capitalize();
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if (p_event.key.mod.meta)
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str=TTR("Meta+")+str;
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if (p_event.key.mod.shift)
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str=TTR("Shift+")+str;
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if (p_event.key.mod.alt)
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str=TTR("Alt+")+str;
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if (p_event.key.mod.control)
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str=TTR("Control+")+str;
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press_a_key_label->set_text(str);
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press_a_key->accept_event();
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}
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}
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void EditorSettingsDialog::_press_a_key_confirm() {
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if (last_wait_for_key.type!=InputEvent::KEY)
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return;
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InputEvent ie;
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ie.type=InputEvent::KEY;
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ie.key.scancode=last_wait_for_key.key.scancode;
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ie.key.mod=last_wait_for_key.key.mod;
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Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Change Shortcut '"+shortcut_configured+"'");
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ur->add_do_method(sc.ptr(),"set_shortcut",ie);
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ur->add_undo_method(sc.ptr(),"set_shortcut",sc->get_shortcut());
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ur->add_do_method(this,"_update_shortcuts");
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ur->add_undo_method(this,"_update_shortcuts");
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ur->add_do_method(this,"_settings_changed");
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ur->add_undo_method(this,"_settings_changed");
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ur->commit_action();
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}
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void EditorSettingsDialog::_bind_methods() {
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ClassDB::bind_method(_MD("_settings_save"),&EditorSettingsDialog::_settings_save);
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ClassDB::bind_method(_MD("_settings_changed"),&EditorSettingsDialog::_settings_changed);
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ClassDB::bind_method(_MD("_settings_property_edited"),&EditorSettingsDialog::_settings_property_edited);
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ClassDB::bind_method(_MD("_clear_search_box"),&EditorSettingsDialog::_clear_search_box);
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ClassDB::bind_method(_MD("_clear_shortcut_search_box"),&EditorSettingsDialog::_clear_shortcut_search_box);
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ClassDB::bind_method(_MD("_shortcut_button_pressed"),&EditorSettingsDialog::_shortcut_button_pressed);
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ClassDB::bind_method(_MD("_filter_shortcuts"),&EditorSettingsDialog::_filter_shortcuts);
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ClassDB::bind_method(_MD("_update_shortcuts"),&EditorSettingsDialog::_update_shortcuts);
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ClassDB::bind_method(_MD("_press_a_key_confirm"),&EditorSettingsDialog::_press_a_key_confirm);
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ClassDB::bind_method(_MD("_wait_for_key"),&EditorSettingsDialog::_wait_for_key);
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}
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EditorSettingsDialog::EditorSettingsDialog() {
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set_title(TTR("Editor Settings"));
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tabs = memnew( TabContainer );
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add_child(tabs);
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//set_child_rect(tabs);
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VBoxContainer *vbc = memnew( VBoxContainer );
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tabs->add_child(vbc);
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vbc->set_name(TTR("General"));
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HBoxContainer *hbc = memnew( HBoxContainer );
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hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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vbc->add_child(hbc);
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Label *l = memnew( Label );
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l->set_text(TTR("Search:")+" ");
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hbc->add_child(l);
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search_box = memnew( LineEdit );
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search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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hbc->add_child(search_box);
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clear_button = memnew( ToolButton );
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hbc->add_child(clear_button);
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clear_button->connect("pressed",this,"_clear_search_box");
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property_editor = memnew( SectionedPropertyEditor );
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//property_editor->hide_top_label();
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property_editor->get_property_editor()->set_use_filter(true);
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property_editor->get_property_editor()->register_text_enter(search_box);
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property_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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vbc->add_child(property_editor);
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property_editor->get_property_editor()->connect("property_edited", this, "_settings_property_edited");
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vbc = memnew( VBoxContainer );
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tabs->add_child(vbc);
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vbc->set_name(TTR("Shortcuts"));
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hbc = memnew( HBoxContainer );
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hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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vbc->add_child(hbc);
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l = memnew( Label );
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l->set_text(TTR("Search:")+" ");
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hbc->add_child(l);
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shortcut_search_box = memnew( LineEdit );
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shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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hbc->add_child(shortcut_search_box);
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shortcut_search_box->connect("text_changed", this, "_filter_shortcuts");
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shortcut_clear_button = memnew( ToolButton );
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hbc->add_child(shortcut_clear_button);
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shortcut_clear_button->connect("pressed",this,"_clear_shortcut_search_box");
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shortcuts = memnew( Tree );
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vbc->add_margin_child("Shortcut List:",shortcuts,true);
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shortcuts->set_columns(2);
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shortcuts->set_hide_root(true);
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//shortcuts->set_hide_folding(true);
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shortcuts->set_column_titles_visible(true);
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shortcuts->set_column_title(0,"Name");
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shortcuts->set_column_title(1,"Binding");
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shortcuts->connect("button_pressed",this,"_shortcut_button_pressed");
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press_a_key = memnew( ConfirmationDialog );
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press_a_key->set_focus_mode(FOCUS_ALL);
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add_child(press_a_key);
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l = memnew( Label );
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l->set_text(TTR("Press a Key.."));
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l->set_area_as_parent_rect();
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l->set_align(Label::ALIGN_CENTER);
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l->set_margin(MARGIN_TOP,20);
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l->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,30);
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press_a_key_label=l;
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press_a_key->add_child(l);
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press_a_key->connect("gui_input",this,"_wait_for_key");
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press_a_key->connect("confirmed",this,"_press_a_key_confirm");
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//Button *load = memnew( Button );
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//load->set_text("Load..");
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//hbc->add_child(load);
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//get_ok()->set_text("Apply");
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set_hide_on_ok(true);
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//get_cancel()->set_text("Close");
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timer = memnew( Timer );
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timer->set_wait_time(1.5);
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timer->connect("timeout",this,"_settings_save");
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timer->set_one_shot(true);
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add_child(timer);
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EditorSettings::get_singleton()->connect("settings_changed",this,"_settings_changed");
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get_ok()->set_text(TTR("Close"));
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updating=false;
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}
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