virtualx-engine/platform/windows
clayjohn 96b7cb66df Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
..
export [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
crash_handler_windows.cpp [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
crash_handler_windows.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
detect.py SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-08 10:00:02 +02:00
display_server_windows.cpp Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
display_server_windows.h Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
gl_manager_windows.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
gl_manager_windows.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot.ico Change godot.ico to uncompressed/fixed size 2022-02-09 11:20:49 +01:00
godot.natvis Visual Studio Natvis file works for Variant again 2022-07-31 07:59:19 -04:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Fix exit code of --help and --version, and test them in CI 2022-07-02 01:17:35 +02:00
joypad_windows.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
joypad_windows.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
key_mapping_windows.cpp Adding function key support from F17 to F35 2022-06-16 19:38:21 +02:00
key_mapping_windows.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lang_table.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png
os_windows.cpp Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes 2022-09-08 19:53:04 +03:00
os_windows.h Remove unused force_quit variable from many OS abstractions 2022-08-27 13:41:53 +02:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
platform_windows_builders.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SCsub Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
tts_windows.cpp Fix typos with codespell 2022-05-23 21:32:19 +02:00
tts_windows.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
vulkan_context_win.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
vulkan_context_win.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
windows_terminal_logger.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
windows_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation