c54de7f589
A new editor plugin, specific to HTML5, that provide some extra features needed to make the editor usable on that platform. For now, it adds a "Download project sources" option in the "Tool" menu, so the user can download the work done as a zip file (from the browser storage).
72 lines
2 KiB
Python
72 lines
2 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
javascript_files = [
|
|
"audio_driver_javascript.cpp",
|
|
"display_server_javascript.cpp",
|
|
"http_client_javascript.cpp",
|
|
"javascript_eval.cpp",
|
|
"javascript_main.cpp",
|
|
"os_javascript.cpp",
|
|
"api/javascript_tools_editor_plugin.cpp",
|
|
]
|
|
|
|
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
|
|
if env["threads_enabled"]:
|
|
build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
|
|
|
|
build = env.add_program(build_targets, javascript_files)
|
|
|
|
js_libraries = [
|
|
"native/http_request.js",
|
|
"native/library_godot_audio.js",
|
|
]
|
|
for lib in js_libraries:
|
|
env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
|
|
env.Depends(build, js_libraries)
|
|
|
|
js_pre = [
|
|
"native/id_handler.js",
|
|
"native/utils.js",
|
|
]
|
|
for js in js_pre:
|
|
env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
|
|
env.Depends(build, js_pre)
|
|
|
|
engine = [
|
|
"engine/preloader.js",
|
|
"engine/utils.js",
|
|
"engine/engine.js",
|
|
]
|
|
externs = [env.File("#platform/javascript/engine/externs.js")]
|
|
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
|
|
env.Depends(js_engine, externs)
|
|
|
|
wrap_list = [
|
|
build[0],
|
|
js_engine,
|
|
]
|
|
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
|
|
|
|
zip_dir = env.Dir("#bin/.javascript_zip")
|
|
binary_name = "godot.tools" if env["tools"] else "godot"
|
|
out_files = [
|
|
zip_dir.File(binary_name + ".js"),
|
|
zip_dir.File(binary_name + ".wasm"),
|
|
zip_dir.File(binary_name + ".html"),
|
|
]
|
|
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
|
|
in_files = [js_wrapped, build[1], html_file]
|
|
if env["threads_enabled"]:
|
|
in_files.append(build[2])
|
|
out_files.append(zip_dir.File(binary_name + ".worker.js"))
|
|
|
|
zip_files = env.InstallAs(out_files, in_files)
|
|
env.Zip(
|
|
"#bin/godot",
|
|
zip_files,
|
|
ZIPROOT=zip_dir,
|
|
ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
|
|
ZIPCOMSTR="Archiving $SOURCES as $TARGET",
|
|
)
|