virtualx-engine/platform/javascript/SCsub
Fabio Alessandrelli c54de7f589 [HTML5] Add JavaScriptToolsEditorPlugin.
A new editor plugin, specific to HTML5, that provide some extra features
needed to make the editor usable on that platform.

For now, it adds a "Download project sources" option in the "Tool" menu,
so the user can download the work done as a zip file (from the browser
storage).
2020-10-14 12:31:20 +02:00

72 lines
2 KiB
Python

#!/usr/bin/env python
Import("env")
javascript_files = [
"audio_driver_javascript.cpp",
"display_server_javascript.cpp",
"http_client_javascript.cpp",
"javascript_eval.cpp",
"javascript_main.cpp",
"os_javascript.cpp",
"api/javascript_tools_editor_plugin.cpp",
]
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
if env["threads_enabled"]:
build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
build = env.add_program(build_targets, javascript_files)
js_libraries = [
"native/http_request.js",
"native/library_godot_audio.js",
]
for lib in js_libraries:
env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
env.Depends(build, js_libraries)
js_pre = [
"native/id_handler.js",
"native/utils.js",
]
for js in js_pre:
env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
env.Depends(build, js_pre)
engine = [
"engine/preloader.js",
"engine/utils.js",
"engine/engine.js",
]
externs = [env.File("#platform/javascript/engine/externs.js")]
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
env.Depends(js_engine, externs)
wrap_list = [
build[0],
js_engine,
]
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
zip_dir = env.Dir("#bin/.javascript_zip")
binary_name = "godot.tools" if env["tools"] else "godot"
out_files = [
zip_dir.File(binary_name + ".js"),
zip_dir.File(binary_name + ".wasm"),
zip_dir.File(binary_name + ".html"),
]
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
in_files = [js_wrapped, build[1], html_file]
if env["threads_enabled"]:
in_files.append(build[2])
out_files.append(zip_dir.File(binary_name + ".worker.js"))
zip_files = env.InstallAs(out_files, in_files)
env.Zip(
"#bin/godot",
zip_files,
ZIPROOT=zip_dir,
ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
ZIPCOMSTR="Archiving $SOURCES as $TARGET",
)