virtualx-engine/servers/rendering
Hugo Locurcio c5550108c8
Decrease the default dynamic range in VoxelGIData to 2.0
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.

The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
..
renderer_rd Decrease the default dynamic range in VoxelGIData to 2.0 2021-12-08 00:28:17 +01:00
rasterizer_dummy.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_canvas_cull.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
renderer_canvas_cull.h Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene_cull.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
renderer_scene_cull.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Occlusion culling fixes 2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
renderer_scene_render.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_storage.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
renderer_storage.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Use WARN_PRINT_ONCE() for FSR-related warning messages 2021-11-25 22:47:11 +01:00
renderer_viewport.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_device.cpp rendering_device: if one compiles with at least on stage without sources, it was always returning an unusable bytecode (because errored) 2021-11-09 22:53:30 +01:00
rendering_device.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_device_binds.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
rendering_device_binds.h Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
rendering_server_default.cpp Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
rendering_server_default.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Fix ^= operator in shaders 2021-12-03 10:20:44 +03:00
shader_language.h Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00
shader_types.cpp Merge pull request #55431 from Chaosus/shader_fix_constants 2021-11-30 19:40:52 +01:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00
shader_warnings.h Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00