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effects
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
environment
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Clear SDFGI textures when created
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2023-08-28 14:13:36 +03:00 |
forward_clustered
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
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2023-09-05 18:15:02 +02:00 |
forward_mobile
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
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2023-09-05 18:15:02 +02:00 |
shaders
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
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2023-09-05 18:15:02 +02:00 |
spirv-reflect
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storage_rd
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
cluster_builder_rd.cpp
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
cluster_builder_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
renderer_canvas_render_rd.cpp
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
renderer_canvas_render_rd.h
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Fallback to linear color texture when using 2D HDR and MSDF font
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2023-08-15 11:08:29 +02:00 |
renderer_compositor_rd.cpp
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
renderer_compositor_rd.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
renderer_scene_render_rd.cpp
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Improve visual feedback when using the motion vectors debug view option.
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2023-08-28 10:14:21 -03:00 |
renderer_scene_render_rd.h
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Draw frustum splices ontop of direction shadow atlas for debug purposes
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2023-06-11 11:48:11 +10:00 |
SCsub
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shader_rd.cpp
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Initialize shader placeholders up front
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2023-08-03 16:13:33 +02:00 |
shader_rd.h
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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