virtualx-engine/servers/rendering/renderer_rd
JFonS c571e4a7f4 Implement distance fade and transparency
The built-in ALPHA in spatial shaders comes pre-set with a per-instance
transparency value. Multiply by it if you want to keep it.

The transparency value of any given GeometryInstance3D is affected by:
   - Its new "transparency" property.
   - Its own visiblity range when the new "visibility_range_fade_mode"
     property is set to "Self".
   - Its parent visibility range when the parent's fade mode is
     set to "Dependencies".

The "Self" mode will fade-out the instance when reaching the visibility
range limits, while the "Dependencies" mode will fade-in its
dependencies.

Per-instance transparency is only implemented in the forward clustered
renderer, support for mobile should be added in the future.

Co-authored-by: reduz <reduzio@gmail.com>
2021-10-25 11:39:34 +02:00
..
forward_clustered Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
forward_mobile Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
shaders Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
effects_rd.cpp Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius 2021-10-07 08:04:17 +02:00
effects_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp Fix wireframe render mode 2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
renderer_canvas_render_rd.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_environment_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.cpp Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.cpp Add Soft Very Low shadow quality mode for 3D 2021-10-21 18:34:26 +02:00
renderer_scene_render_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_sky_rd.cpp Remove bogus sky error check 2021-10-06 22:04:56 -07:00
renderer_scene_sky_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp Prevent a rendering crash and error spam for uniform texture array 2021-10-20 21:30:27 +03:00
renderer_storage_rd.h Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
shader_compiler_rd.h Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_rd.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader_rd.h Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00