virtualx-engine/platform
Juan Linietsky c5e77a1b2f Initial work on Vulkan:
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2019-12-12 08:50:47 +01:00
..
android iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
haiku iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
iphone iOS: Disable armv7 as target arch by default 2019-12-06 09:16:42 +01:00
javascript Emscripten: Re-add BINARYEN_TRAP_MODE='clamp' for fastcomp 2019-12-03 13:33:35 +01:00
osx [macOS] Send resize event without actually resizing window on backing change. 2019-12-08 18:29:31 +02:00
server iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
uwp iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
windows SCons: Add 'split_libmodules' option to workaround linker issue 2019-12-11 15:40:28 +01:00
x11 Initial work on Vulkan: 2019-12-12 08:50:47 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00