95 lines
4.4 KiB
C++
95 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* editor_scene_exporter_gltf_plugin.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "editor_scene_exporter_gltf_plugin.h"
|
|
#include "core/config/project_settings.h"
|
|
#include "core/error/error_list.h"
|
|
#include "core/object/object.h"
|
|
#include "core/templates/vector.h"
|
|
#include "editor/editor_file_system.h"
|
|
#include "gltf_document.h"
|
|
#include "scene/3d/mesh_instance_3d.h"
|
|
#include "scene/gui/check_box.h"
|
|
#include "scene/main/node.h"
|
|
|
|
#include "editor/editor_node.h"
|
|
|
|
String SceneExporterGLTFPlugin::get_name() const {
|
|
return "ConvertGLTF2";
|
|
}
|
|
|
|
bool SceneExporterGLTFPlugin::has_main_screen() const {
|
|
return false;
|
|
}
|
|
|
|
SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) {
|
|
editor = p_node;
|
|
file_export_lib = memnew(EditorFileDialog);
|
|
editor->get_gui_base()->add_child(file_export_lib);
|
|
file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action));
|
|
file_export_lib->set_title(TTR("Export Library"));
|
|
file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
|
|
file_export_lib->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
|
|
file_export_lib->clear_filters();
|
|
file_export_lib->add_filter("*.glb");
|
|
file_export_lib->add_filter("*.gltf");
|
|
file_export_lib->set_title(TTR("Export Mesh GLTF2"));
|
|
String gltf_scene_name = TTR("Export GLTF...");
|
|
add_tool_menu_item(gltf_scene_name, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2));
|
|
}
|
|
|
|
void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
|
|
Node *root = editor->get_tree()->get_edited_scene_root();
|
|
if (!root) {
|
|
editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
|
|
return;
|
|
}
|
|
List<String> deps;
|
|
Ref<GLTFDocument> doc;
|
|
doc.instantiate();
|
|
Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>());
|
|
if (err != OK) {
|
|
ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
|
|
}
|
|
}
|
|
|
|
void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
|
|
Node *root = editor->get_tree()->get_edited_scene_root();
|
|
if (!root) {
|
|
editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
|
|
return;
|
|
}
|
|
String filename = String(root->get_scene_file_path().get_file().get_basename());
|
|
if (filename.is_empty()) {
|
|
filename = root->get_name();
|
|
}
|
|
file_export_lib->set_current_file(filename + String(".gltf"));
|
|
file_export_lib->popup_centered_ratio();
|
|
}
|