virtualx-engine/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj
Raul Santos ec189b1574
C#: Use dotnet CLI to launch OpenVisualStudio.dll
Use the DLL instead of the EXE, so we can rely on the dotnet CLI handling the architecture.
2024-09-19 19:23:01 +02:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<LangVersion>10</LangVersion>
<Nullable>enable</Nullable>
<SelfContained>False</SelfContained>
<RollForward>LatestMajor</RollForward>
</PropertyGroup>
<PropertyGroup Condition="Exists('$(SolutionDir)/../../../../bin/GodotSharp/Api/Debug/GodotSharp.dll') And ('$(GodotPlatform)' == 'windows' Or ('$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT'))">
<OutputPath>$(SolutionDir)/../../../../bin/GodotSharp/Tools</OutputPath>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>False</AppendRuntimeIdentifierToOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="EnvDTE" Version="17.8.37221" />
</ItemGroup>
</Project>