Virtualx Game Engine. Forked from Godot 3.6
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Emmanouil Papadeas c662491bd4
Fix JavaScriptBridge.eval() never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.
2023-08-28 11:37:55 +02:00
.github CI: Propagated error code when glue generation fails 2023-08-21 13:21:19 +02:00
core Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract 2023-08-22 09:53:03 +02:00
doc Merge pull request #80936 from curious-broccoli/fix-array-doc 2023-08-25 14:59:00 +02:00
drivers Merge pull request #80781 from bitsawer/fix_vulkan_texture_upload 2023-08-21 19:32:12 +02:00
editor Merge pull request #80968 from rakkarage/alternative-icon-scale 2023-08-25 21:26:50 +02:00
main Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
misc Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
modules Merge pull request #80964 from dalexeev/gds-allow-use-local-consts-as-types 2023-08-25 21:26:44 +02:00
platform Fix JavaScriptBridge.eval() never returning PackedByteArray 2023-08-28 11:37:55 +02:00
scene [RTL] Use list iterators for item/paragraph removal. 2023-08-25 17:49:13 +03:00
servers Fix missing decal mask in mobile renderer 2023-08-23 11:14:10 +10:00
tests Suppress expected errors in navi-related unit tests, #80616 2023-08-22 19:33:38 +02:00
thirdparty SCons: Make ktx module require basis_universal 2023-08-19 16:49:29 +02:00
.clang-format
.clang-tidy
.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs
.gitattributes
.gitignore add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt Add support for KTX & KTX2 image format 2023-08-19 10:27:29 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
gles3_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LOGO_LICENSE.md
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py Carry over the windows_subsystem setting to the generated vsproj if it's not the default. 2023-08-12 10:42:48 -03:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct SCons: Enable /WX on LINKFLAGS for MSVC with werror=yes 2023-08-17 15:51:54 +02:00
scu_builders.py SCons : Add "scu_limit" argument 2023-07-02 19:30:52 +01:00
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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