b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
230 lines
7.5 KiB
Text
230 lines
7.5 KiB
Text
/*************************************************************************/
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/* view_controller.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import "view_controller.h"
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#include "core/config/project_settings.h"
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#include "display_server_iphone.h"
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#import "godot_view.h"
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#import "godot_view_renderer.h"
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#import "keyboard_input_view.h"
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#import "native_video_view.h"
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#include "os_iphone.h"
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#import <AVFoundation/AVFoundation.h>
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#import <GameController/GameController.h>
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@interface ViewController ()
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@property(strong, nonatomic) GodotViewRenderer *renderer;
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@property(strong, nonatomic) GodotNativeVideoView *videoView;
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@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
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@end
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@implementation ViewController
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- (GodotView *)godotView {
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return (GodotView *)self.view;
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}
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- (void)loadView {
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GodotView *view = [[GodotView alloc] init];
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GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];
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self.renderer = renderer;
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self.view = view;
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view.renderer = self.renderer;
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}
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- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (instancetype)initWithCoder:(NSCoder *)coder {
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self = [super initWithCoder:coder];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (void)godot_commonInit {
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// Initialize view controller values.
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}
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- (void)didReceiveMemoryWarning {
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[super didReceiveMemoryWarning];
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printf("*********** did receive memory warning!\n");
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}
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- (void)viewDidLoad {
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[super viewDidLoad];
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[self observeKeyboard];
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if (@available(iOS 11.0, *)) {
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[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
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}
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}
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- (void)observeKeyboard {
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printf("******** setting up keyboard input view\n");
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self.keyboardView = [GodotKeyboardInputView new];
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[self.view addSubview:self.keyboardView];
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printf("******** adding observer for keyboard show/hide\n");
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(keyboardOnScreen:)
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name:UIKeyboardDidShowNotification
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object:nil];
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(keyboardHidden:)
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name:UIKeyboardDidHideNotification
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object:nil];
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}
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- (void)dealloc {
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[self.videoView stopVideo];
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self.videoView = nil;
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self.keyboardView = nil;
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self.renderer = nil;
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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}
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// MARK: Orientation
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- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
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return UIRectEdgeAll;
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}
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- (BOOL)shouldAutorotate {
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if (!DisplayServerIPhone::get_singleton()) {
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return NO;
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}
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switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
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case DisplayServer::SCREEN_SENSOR:
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case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
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case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return YES;
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default:
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return NO;
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}
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}
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
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if (!DisplayServerIPhone::get_singleton()) {
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return UIInterfaceOrientationMaskAll;
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}
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switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
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case DisplayServer::SCREEN_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait;
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case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeRight;
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case DisplayServer::SCREEN_REVERSE_PORTRAIT:
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return UIInterfaceOrientationMaskPortraitUpsideDown;
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case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscape;
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case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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case DisplayServer::SCREEN_SENSOR:
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return UIInterfaceOrientationMaskAll;
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case DisplayServer::SCREEN_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeLeft;
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}
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};
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- (BOOL)prefersStatusBarHidden {
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return YES;
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}
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- (BOOL)prefersHomeIndicatorAutoHidden {
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if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
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return YES;
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} else {
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return NO;
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}
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}
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// MARK: Keyboard
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- (void)keyboardOnScreen:(NSNotification *)notification {
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NSDictionary *info = notification.userInfo;
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NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
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CGRect rawFrame = [value CGRectValue];
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CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil];
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if (DisplayServerIPhone::get_singleton()) {
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DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height);
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}
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}
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- (void)keyboardHidden:(NSNotification *)notification {
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if (DisplayServerIPhone::get_singleton()) {
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DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(0);
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}
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}
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// MARK: Native Video Player
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- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack {
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// If we are showing some video already, reuse existing view for new video.
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if (self.videoView) {
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return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
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} else {
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// Create autoresizing view for video playback.
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GodotNativeVideoView *videoView = [[GodotNativeVideoView alloc] initWithFrame:self.view.bounds];
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videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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[self.view addSubview:videoView];
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self.videoView = videoView;
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return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
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}
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}
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@end
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