virtualx-engine/platform/ios
Fredia Huya-Kouadio 764de7fe31 Collapse the gdextension arguments into the GDExtensionData struct
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
..
api
doc_classes Use [codeblock lang=text] more often in class ref 2024-04-08 16:17:50 +02:00
export Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
app_delegate.h
app_delegate.mm Fix AirPods routing when Play and Record category is used. 2024-03-17 02:39:16 -03:00
detect.py Core: Use fixed-width integer types in Variant 2024-04-04 08:54:11 -05:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
display_server_ios.mm [DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm Refactor OS exit code to be EXIT_SUCCESS by default 2024-03-08 23:31:24 +01:00
godot_view.h
godot_view.mm Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
godot_view_renderer.h
godot_view_renderer.mm
ios.h
ios.mm
ios_terminal_logger.h [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
ios_terminal_logger.mm [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
joypad_ios.h
joypad_ios.mm
key_mapping_ios.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_ios.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
keyboard_input_view.h
keyboard_input_view.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
main.m
os_ios.h Collapse the gdextension arguments into the GDExtensionData struct 2024-04-19 07:56:02 -07:00
os_ios.mm Collapse the gdextension arguments into the GDExtensionData struct 2024-04-19 07:56:02 -07:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md
rendering_context_driver_vulkan_ios.h [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
rendering_context_driver_vulkan_ios.mm [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
SCsub SCons: Convert remaining run_in_subprocess to env.Run 2024-03-10 14:01:23 -05:00
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation