virtualx-engine/scene/animation
Juan Linietsky 4a24ba6e77 -Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
..
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp
animation_blend_tree.h
animation_cache.cpp
animation_cache.h
animation_node_state_machine.cpp Fix state machine priority for auto advance 2019-02-12 15:57:26 -02:00
animation_node_state_machine.h
animation_player.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
animation_player.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
animation_tree.cpp Fix code style issues 2019-01-26 22:35:31 +01:00
animation_tree.h
animation_tree_player.cpp
animation_tree_player.h Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
root_motion_view.cpp
root_motion_view.h
SCsub
skeleton_ik.cpp
skeleton_ik.h
tween.cpp
tween.h