118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
25 lines
446 B
C++
25 lines
446 B
C++
#ifndef VIEWPORTCONTAINER_H
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#define VIEWPORTCONTAINER_H
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#include "scene/gui/container.h"
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class ViewportContainer : public Container {
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GDCLASS( ViewportContainer, Container );
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bool stretch;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_stretch(bool p_enable);
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bool is_stretch_enabled() const;
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virtual Size2 get_minimum_size() const;
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ViewportContainer();
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};
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#endif // VIEWPORTCONTAINER_H
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