254 lines
12 KiB
C++
254 lines
12 KiB
C++
/*************************************************************************/
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/* openxr_fb_passthrough_extension_wrapper.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
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#define OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
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#include "../openxr_api.h"
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#include "../util.h"
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#include "openxr_composition_layer_provider.h"
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#include "openxr_extension_wrapper.h"
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#include <map>
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class Viewport;
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// Wrapper for the set of Facebook XR passthrough extensions.
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class OpenXRFbPassthroughExtensionWrapper : public OpenXRExtensionWrapper, public OpenXRCompositionLayerProvider {
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friend class OpenXRAPI;
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public:
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void on_instance_created(const XrInstance instance) override;
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void on_session_created(const XrSession session) override;
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void on_session_destroyed() override;
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void on_instance_destroyed() override;
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XrCompositionLayerBaseHeader *get_composition_layer() override;
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bool is_passthrough_supported() {
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return fb_passthrough_ext;
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}
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bool is_passthrough_enabled();
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bool start_passthrough();
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void stop_passthrough();
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static OpenXRFbPassthroughExtensionWrapper *get_singleton();
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protected:
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OpenXRFbPassthroughExtensionWrapper(OpenXRAPI *p_openxr_api);
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~OpenXRFbPassthroughExtensionWrapper();
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private:
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// Create a passthrough feature
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EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughFB,
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(XrSession), session,
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(const XrPassthroughCreateInfoFB *), create_info,
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(XrPassthroughFB *), feature_out)
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// Destroy a previously created passthrough feature
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EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughFB, (XrPassthroughFB), feature)
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//*** Passthrough feature state management functions *********
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// Start the passthrough feature
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EXT_PROTO_XRRESULT_FUNC1(xrPassthroughStartFB, (XrPassthroughFB), passthrough)
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// Pause the passthrough feature
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EXT_PROTO_XRRESULT_FUNC1(xrPassthroughPauseFB, (XrPassthroughFB), passthrough)
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EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughLayerFB, (XrSession), session,
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(const XrPassthroughLayerCreateInfoFB *), config,
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(XrPassthroughLayerFB *), layer_out)
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EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughLayerFB, (XrPassthroughLayerFB), layer)
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EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerPauseFB, (XrPassthroughLayerFB), layer)
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EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerResumeFB, (XrPassthroughLayerFB), layer)
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// Set the style of an existing passthrough layer. If the enabled feature set
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// doesn’t change, this is a lightweight operation that can be called in every
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// frame to animate the style. Changes that may incur a bigger cost:
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// - Enabling/disabling the color mapping, or changing the type of mapping
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// (monochromatic to RGBA or back).
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// - Changing `textureOpacityFactor` from 0 to non-zero or vice versa
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// - Changing `edgeColor[3]` from 0 to non-zero or vice versa
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// NOTE: For XR_FB_passthrough, all color values are treated as linear.
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EXT_PROTO_XRRESULT_FUNC2(xrPassthroughLayerSetStyleFB,
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(XrPassthroughLayerFB), layer,
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(const XrPassthroughStyleFB *), style)
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// Create a geometry instance to be used as a projection surface for passthrough.
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// A geometry instance assigns a triangle mesh as part of the specified layer's
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// projection surface.
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// The operation is only valid if the passthrough layer's purpose has been set to
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// `XR_PASSTHROUGH_LAYER_PURPOSE_PROJECTED_FB`. Otherwise, the call this function will
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// result in an error. In the specified layer, Passthrough will be visible where the view
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// is covered by the user-specified geometries.
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//
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// A triangle mesh object can be instantiated multiple times - in the same or different layers'
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// projection surface. Each instantiation has its own transformation, which
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// can be updated using `xrGeometryInstanceSetTransformFB`.
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EXT_PROTO_XRRESULT_FUNC3(xrCreateGeometryInstanceFB,
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(XrSession), session,
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(const XrGeometryInstanceCreateInfoFB *), create_info,
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(XrGeometryInstanceFB *), out_geometry_instance)
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// Destroys a previously created geometry instance from passthrough rendering.
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// This removes the geometry instance from passthrough rendering.
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// The operation has no effect on other instances or the underlying mesh.
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EXT_PROTO_XRRESULT_FUNC1(xrDestroyGeometryInstanceFB, (XrGeometryInstanceFB), instance)
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// Update the transformation of a passthrough geometry instance.
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EXT_PROTO_XRRESULT_FUNC2(xrGeometryInstanceSetTransformFB,
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(XrGeometryInstanceFB), instance,
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(const XrGeometryInstanceTransformFB *), transformation)
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// Create a triangle mesh geometry object.
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// Depending on the behavior flags, the mesh could be created immutable (data is assigned
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// at creation and cannot be changed) or mutable (the mesh is created empty and can be updated
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// by calling begin/end update functions).
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EXT_PROTO_XRRESULT_FUNC3(xrCreateTriangleMeshFB,
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(XrSession), session,
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(const XrTriangleMeshCreateInfoFB *), create_info,
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(XrTriangleMeshFB *), out_triangle_mesh)
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// Destroy an `XrTriangleMeshFB` object along with its data. The mesh buffers must not be
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// accessed anymore after their parent mesh object has been destroyed.
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EXT_PROTO_XRRESULT_FUNC1(xrDestroyTriangleMeshFB, (XrTriangleMeshFB), mesh)
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// Retrieve a pointer to the vertex buffer. The vertex buffer is structured as an array of 3 floats
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// per vertex representing x, y, and z: `[x0, y0, z0, x1, y1, z1, ...]`. The size of the buffer is
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// `maxVertexCount * 3` floats. The application must call `xrTriangleMeshBeginUpdateFB` or
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// `xrTriangleMeshBeginVertexBufferUpdateFB` before making modifications to the vertex
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// buffer. The buffer location is guaranteed to remain constant over the lifecycle of the mesh
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// object.
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EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetVertexBufferFB,
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(XrTriangleMeshFB), mesh,
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(XrVector3f **), out_vertex_buffer)
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// Retrieve the index buffer that defines the topology of the triangle mesh. Each triplet of
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// consecutive elements point to three vertices in the vertex buffer and thus form a triangle. The
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// size of each element is `indexElementSize` bytes, and thus the size of the buffer is
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// `maxTriangleCount * 3 * indexElementSize` bytes. The application must call
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// `xrTriangleMeshBeginUpdateFB` before making modifications to the index buffer. The buffer
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// location is guaranteed to remain constant over the lifecycle of the mesh object.
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EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetIndexBufferFB,
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(XrTriangleMeshFB), mesh,
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(uint32_t **), out_index_buffer)
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// Begin updating the mesh buffer data. The application must call this function before it makes any
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// modifications to the buffers retrieved by `xrTriangleMeshGetVertexBufferFB` and
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// `xrTriangleMeshGetIndexBufferFB`. If only the vertex buffer needs to be updated,
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// `xrTriangleMeshBeginVertexBufferUpdateFB` can be used instead. To commit the
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// modifications, the application must call `xrTriangleMeshEndUpdateFB`.
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EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshBeginUpdateFB, (XrTriangleMeshFB), mesh)
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// Signal the API that the application has finished updating the mesh buffers after a call to
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// `xrTriangleMeshBeginUpdateFB`. `vertexCount` and `triangleCount` specify the actual
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// number of primitives that make up the mesh after the update. They must be larger than zero but
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// smaller or equal to the maximum counts defined at create time. Buffer data beyond these counts
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// is ignored.
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EXT_PROTO_XRRESULT_FUNC3(xrTriangleMeshEndUpdateFB,
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(XrTriangleMeshFB), mesh,
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(uint32_t), vertexCount,
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(uint32_t), triangle_count)
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// Update the vertex positions of a triangle mesh. Can only be called once the mesh topology has
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// been set using `xrTriangleMeshBeginUpdateFB`/`xrTriangleMeshEndUpdateFB`. The
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// vertex count is defined by the last invocation to `xrTriangleMeshEndUpdateFB`. Once the
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// modification is done, `xrTriangleMeshEndVertexBufferUpdateFB` must be called.
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EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshBeginVertexBufferUpdateFB,
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(XrTriangleMeshFB), mesh,
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(uint32_t *), out_vertex_count)
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// Signal the API that the contents of the vertex buffer data has been updated
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// after a call to `xrTriangleMeshBeginVertexBufferUpdateFB`.
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EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshEndVertexBufferUpdateFB, (XrTriangleMeshFB), mesh)
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bool initialize_fb_passthrough_extension(const XrInstance instance);
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bool initialize_fb_triangle_mesh_extension(const XrInstance instance);
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void cleanup();
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// TODO: Temporary workaround (https://github.com/GodotVR/godot_openxr/issues/138)
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// Address a bug in the passthrough api where XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB is
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// returned even when the operation is valid on Meta Quest devices.
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// The issue should be addressed on that platform in OS release v37.
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inline bool is_valid_passthrough_result(XrResult result, const char *format) {
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return openxr_api->xr_result(result, format) || result == XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB;
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}
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Viewport *get_main_viewport();
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bool is_composition_passthrough_layer_ready();
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static OpenXRFbPassthroughExtensionWrapper *singleton;
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bool fb_passthrough_ext = false; // required for any passthrough functionality
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bool fb_triangle_mesh_ext = false; // only use for projected passthrough
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XrPassthroughCreateInfoFB passthrough_create_info = {
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XR_TYPE_PASSTHROUGH_CREATE_INFO_FB,
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nullptr,
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0,
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};
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XrPassthroughFB passthrough_handle = XR_NULL_HANDLE;
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XrPassthroughLayerCreateInfoFB passthrough_layer_config = {
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XR_TYPE_PASSTHROUGH_LAYER_CREATE_INFO_FB,
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nullptr,
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passthrough_handle,
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XR_PASSTHROUGH_IS_RUNNING_AT_CREATION_BIT_FB,
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XR_PASSTHROUGH_LAYER_PURPOSE_RECONSTRUCTION_FB,
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};
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XrPassthroughStyleFB passthrough_layer_style = {
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XR_TYPE_PASSTHROUGH_STYLE_FB,
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nullptr,
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1,
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{ 0, 0, 0, 0 },
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};
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XrPassthroughLayerFB passthrough_layer = XR_NULL_HANDLE;
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XrCompositionLayerPassthroughFB composition_passthrough_layer = {
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XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB,
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nullptr,
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XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT,
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XR_NULL_HANDLE,
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XR_NULL_HANDLE,
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};
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};
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#endif // OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
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