1c1524a651
Can't stop, won't stop, they said, huh?
11 lines
672 B
XML
11 lines
672 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNodeVectorBase" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Returns the vector that points in the direction of refraction. For use within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indices of the refraction.
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</description>
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<tutorials>
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</tutorials>
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</class>
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