virtualx-engine/servers
Rémi Verschelde da23f99123
Merge pull request #49185 from DrRevert/inertia_nan_fix
GodotPhysics: Avoid NaNs when calculating inertias for bodies without mass/area
2021-05-31 12:56:36 +02:00
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audio Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
camera Check if an input image wasn't Image on several functions in CameraFeed 2021-03-14 16:47:21 +07:00
physics_2d Enable setting of collision iterations in PhysicsServer2D 2021-05-19 10:54:10 -04:00
physics_3d Avoid division by zero when calculating inertias for bodies with colliders without areas. 2021-05-29 14:11:59 +02:00
rendering Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4 2021-05-31 11:34:46 +02:00
xr Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
audio_server.cpp Fix AudioServer Crash when bus count equals 0 2021-04-24 11:22:19 -04:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Fix crash caused by null parameter passed to CameraServer.add_feed() 2021-04-02 17:11:30 +03:00
camera_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.cpp OS: Remove native video API only implemented on iOS 2021-05-07 20:40:24 +02:00
display_server.h Use an enum to represent screen orientation in the Project Settings 2021-05-24 18:53:10 +02:00
navigation_server_2d.cpp Make 2D navigation consider scale 2021-03-18 15:17:23 +01:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
physics_server_2d.cpp Enable setting of collision iterations in PhysicsServer2D 2021-05-19 10:54:10 -04:00
physics_server_2d.h Enable setting of collision iterations in PhysicsServer2D 2021-05-19 10:54:10 -04:00
physics_server_3d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
physics_server_3d.h Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
register_server_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
rendering_server.h Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Make is_equal_approx have explicit float and double versions 2021-05-20 06:18:11 -04:00
text_server.h [Complex Text Layouts] Provide access to glyph contour points. 2021-03-31 09:32:14 +03:00
xr_server.cpp Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00
xr_server.h Change XRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:47 +11:00