741 lines
28 KiB
C++
741 lines
28 KiB
C++
/*************************************************************************/
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/* renderer_storage_rd.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "renderer_storage_rd.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "core/math/math_defs.h"
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#include "renderer_compositor_rd.h"
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#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
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#include "servers/rendering/rendering_server_globals.h"
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#include "servers/rendering/shader_language.h"
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/* FOG VOLUMES */
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RID RendererStorageRD::fog_volume_allocate() {
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return fog_volume_owner.allocate_rid();
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}
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void RendererStorageRD::fog_volume_initialize(RID p_rid) {
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fog_volume_owner.initialize_rid(p_rid, FogVolume());
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}
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void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND(!fog_volume);
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if (p_shape == fog_volume->shape) {
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return;
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}
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fog_volume->shape = p_shape;
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fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
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}
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void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND(!fog_volume);
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fog_volume->extents = p_extents;
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fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
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}
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void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND(!fog_volume);
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fog_volume->material = p_material;
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}
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RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND_V(!fog_volume, RID());
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return fog_volume->material;
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}
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RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
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return fog_volume->shape;
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}
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AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND_V(!fog_volume, AABB());
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switch (fog_volume->shape) {
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case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
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case RS::FOG_VOLUME_SHAPE_BOX: {
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AABB aabb;
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aabb.position = -fog_volume->extents;
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aabb.size = fog_volume->extents * 2;
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return aabb;
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}
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default: {
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// Need some size otherwise will get culled
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return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
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}
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}
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return AABB();
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}
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Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
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const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND_V(!fog_volume, Vector3());
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return fog_volume->extents;
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}
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/* VISIBILITY NOTIFIER */
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RID RendererStorageRD::visibility_notifier_allocate() {
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return visibility_notifier_owner.allocate_rid();
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}
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void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
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visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
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}
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void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_COND(!vn);
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vn->aabb = p_aabb;
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vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
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}
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void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_COND(!vn);
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vn->enter_callback = p_enter_callbable;
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vn->exit_callback = p_exit_callable;
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}
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AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
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const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_COND_V(!vn, AABB());
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return vn->aabb;
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}
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void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_COND(!vn);
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if (p_enter) {
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if (!vn->enter_callback.is_null()) {
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if (p_deferred) {
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vn->enter_callback.call_deferred(nullptr, 0);
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} else {
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Variant r;
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Callable::CallError ce;
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vn->enter_callback.call(nullptr, 0, r, ce);
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}
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}
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} else {
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if (!vn->exit_callback.is_null()) {
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if (p_deferred) {
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vn->exit_callback.call_deferred(nullptr, 0);
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} else {
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Variant r;
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Callable::CallError ce;
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vn->exit_callback.call(nullptr, 0, r, ce);
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}
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}
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}
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}
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/* VOXEL GI */
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RID RendererStorageRD::voxel_gi_allocate() {
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return voxel_gi_owner.allocate_rid();
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}
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void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
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voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
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}
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void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND(!voxel_gi);
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if (voxel_gi->octree_buffer.is_valid()) {
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RD::get_singleton()->free(voxel_gi->octree_buffer);
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RD::get_singleton()->free(voxel_gi->data_buffer);
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if (voxel_gi->sdf_texture.is_valid()) {
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RD::get_singleton()->free(voxel_gi->sdf_texture);
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}
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voxel_gi->sdf_texture = RID();
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voxel_gi->octree_buffer = RID();
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voxel_gi->data_buffer = RID();
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voxel_gi->octree_buffer_size = 0;
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voxel_gi->data_buffer_size = 0;
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voxel_gi->cell_count = 0;
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}
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voxel_gi->to_cell_xform = p_to_cell_xform;
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voxel_gi->bounds = p_aabb;
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voxel_gi->octree_size = p_octree_size;
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voxel_gi->level_counts = p_level_counts;
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if (p_octree_cells.size()) {
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ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
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uint32_t cell_count = p_octree_cells.size() / 32;
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ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
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voxel_gi->cell_count = cell_count;
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voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
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voxel_gi->octree_buffer_size = p_octree_cells.size();
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voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
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voxel_gi->data_buffer_size = p_data_cells.size();
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if (p_distance_field.size()) {
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RD::TextureFormat tf;
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tf.format = RD::DATA_FORMAT_R8_UNORM;
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tf.width = voxel_gi->octree_size.x;
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tf.height = voxel_gi->octree_size.y;
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tf.depth = voxel_gi->octree_size.z;
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tf.texture_type = RD::TEXTURE_TYPE_3D;
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tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
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Vector<Vector<uint8_t>> s;
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s.push_back(p_distance_field);
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voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
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}
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#if 0
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{
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RD::TextureFormat tf;
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tf.format = RD::DATA_FORMAT_R8_UNORM;
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tf.width = voxel_gi->octree_size.x;
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tf.height = voxel_gi->octree_size.y;
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tf.depth = voxel_gi->octree_size.z;
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tf.type = RD::TEXTURE_TYPE_3D;
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tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
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tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
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tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
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voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
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}
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RID shared_tex;
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{
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RD::TextureView tv;
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tv.format_override = RD::DATA_FORMAT_R8_UINT;
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shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
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}
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//update SDF texture
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Vector<RD::Uniform> uniforms;
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{
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 1;
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u.append_id(voxel_gi->octree_buffer);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 2;
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u.append_id(voxel_gi->data_buffer);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 3;
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u.append_id(shared_tex);
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uniforms.push_back(u);
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}
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
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{
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uint32_t push_constant[4] = { 0, 0, 0, 0 };
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for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
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push_constant[0] += voxel_gi->level_counts[i];
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}
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push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
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print_line("offset: " + itos(push_constant[0]));
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print_line("size: " + itos(push_constant[1]));
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//create SDF
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RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
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RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
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RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
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RD::get_singleton()->compute_list_end();
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}
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RD::get_singleton()->free(uniform_set);
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RD::get_singleton()->free(shared_tex);
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}
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#endif
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}
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voxel_gi->version++;
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voxel_gi->data_version++;
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voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
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}
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AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND_V(!voxel_gi, AABB());
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return voxel_gi->bounds;
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}
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Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND_V(!voxel_gi, Vector3i());
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return voxel_gi->octree_size;
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}
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Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
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if (voxel_gi->octree_buffer.is_valid()) {
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return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
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}
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return Vector<uint8_t>();
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}
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Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
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if (voxel_gi->data_buffer.is_valid()) {
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return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
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}
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return Vector<uint8_t>();
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}
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Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
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if (voxel_gi->data_buffer.is_valid()) {
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return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
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}
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return Vector<uint8_t>();
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}
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Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
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return voxel_gi->level_counts;
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}
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Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND_V(!voxel_gi, Transform3D());
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return voxel_gi->to_cell_xform;
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}
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void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND(!voxel_gi);
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voxel_gi->dynamic_range = p_range;
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voxel_gi->version++;
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}
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float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND_V(!voxel_gi, 0);
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return voxel_gi->dynamic_range;
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}
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void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND(!voxel_gi);
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voxel_gi->propagation = p_range;
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voxel_gi->version++;
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}
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float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND_V(!voxel_gi, 0);
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return voxel_gi->propagation;
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}
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void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
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VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
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ERR_FAIL_COND(!voxel_gi);
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voxel_gi->energy = p_energy;
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}
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float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, 0);
|
|
return voxel_gi->energy;
|
|
}
|
|
|
|
void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND(!voxel_gi);
|
|
|
|
voxel_gi->bias = p_bias;
|
|
}
|
|
|
|
float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, 0);
|
|
return voxel_gi->bias;
|
|
}
|
|
|
|
void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND(!voxel_gi);
|
|
|
|
voxel_gi->normal_bias = p_normal_bias;
|
|
}
|
|
|
|
float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, 0);
|
|
return voxel_gi->normal_bias;
|
|
}
|
|
|
|
void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND(!voxel_gi);
|
|
|
|
voxel_gi->anisotropy_strength = p_strength;
|
|
}
|
|
|
|
float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, 0);
|
|
return voxel_gi->anisotropy_strength;
|
|
}
|
|
|
|
void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND(!voxel_gi);
|
|
|
|
voxel_gi->interior = p_enable;
|
|
}
|
|
|
|
void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND(!voxel_gi);
|
|
|
|
voxel_gi->use_two_bounces = p_enable;
|
|
voxel_gi->version++;
|
|
}
|
|
|
|
bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, false);
|
|
return voxel_gi->use_two_bounces;
|
|
}
|
|
|
|
bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, 0);
|
|
return voxel_gi->interior;
|
|
}
|
|
|
|
uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, 0);
|
|
return voxel_gi->version;
|
|
}
|
|
|
|
uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, 0);
|
|
return voxel_gi->data_version;
|
|
}
|
|
|
|
RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, RID());
|
|
return voxel_gi->octree_buffer;
|
|
}
|
|
|
|
RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, RID());
|
|
return voxel_gi->data_buffer;
|
|
}
|
|
|
|
RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
|
|
ERR_FAIL_COND_V(!voxel_gi, RID());
|
|
|
|
return voxel_gi->sdf_texture;
|
|
}
|
|
|
|
/* misc */
|
|
|
|
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
|
if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_base)) {
|
|
RendererRD::Mesh *mesh = RendererRD::MeshStorage::get_singleton()->get_mesh(p_base);
|
|
p_instance->update_dependency(&mesh->dependency);
|
|
} else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_base)) {
|
|
RendererRD::MultiMesh *multimesh = RendererRD::MeshStorage::get_singleton()->get_multimesh(p_base);
|
|
p_instance->update_dependency(&multimesh->dependency);
|
|
if (multimesh->mesh.is_valid()) {
|
|
base_update_dependency(multimesh->mesh, p_instance);
|
|
}
|
|
} else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
|
|
RendererRD::ReflectionProbe *rp = RendererRD::LightStorage::get_singleton()->get_reflection_probe(p_base);
|
|
p_instance->update_dependency(&rp->dependency);
|
|
} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_base)) {
|
|
RendererRD::Decal *decal = RendererRD::TextureStorage::get_singleton()->get_decal(p_base);
|
|
p_instance->update_dependency(&decal->dependency);
|
|
} else if (voxel_gi_owner.owns(p_base)) {
|
|
VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
|
|
p_instance->update_dependency(&gip->dependency);
|
|
} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_base)) {
|
|
RendererRD::Lightmap *lm = RendererRD::LightStorage::get_singleton()->get_lightmap(p_base);
|
|
p_instance->update_dependency(&lm->dependency);
|
|
} else if (RendererRD::LightStorage::get_singleton()->owns_light(p_base)) {
|
|
RendererRD::Light *l = RendererRD::LightStorage::get_singleton()->get_light(p_base);
|
|
p_instance->update_dependency(&l->dependency);
|
|
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_base)) {
|
|
RendererRD::Particles *p = RendererRD::ParticlesStorage::get_singleton()->get_particles(p_base);
|
|
p_instance->update_dependency(&p->dependency);
|
|
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
|
|
RendererRD::ParticlesCollision *pc = RendererRD::ParticlesStorage::get_singleton()->get_particles_collision(p_base);
|
|
p_instance->update_dependency(&pc->dependency);
|
|
} else if (fog_volume_owner.owns(p_base)) {
|
|
FogVolume *fv = fog_volume_owner.get_or_null(p_base);
|
|
p_instance->update_dependency(&fv->dependency);
|
|
} else if (visibility_notifier_owner.owns(p_base)) {
|
|
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
|
|
p_instance->update_dependency(&vn->dependency);
|
|
}
|
|
}
|
|
|
|
RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
|
|
if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
|
return RS::INSTANCE_MESH;
|
|
}
|
|
if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
|
return RS::INSTANCE_MULTIMESH;
|
|
}
|
|
if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
|
|
return RS::INSTANCE_REFLECTION_PROBE;
|
|
}
|
|
if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
|
|
return RS::INSTANCE_DECAL;
|
|
}
|
|
if (voxel_gi_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_VOXEL_GI;
|
|
}
|
|
if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
|
|
return RS::INSTANCE_LIGHT;
|
|
}
|
|
if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
|
|
return RS::INSTANCE_LIGHTMAP;
|
|
}
|
|
if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
|
|
return RS::INSTANCE_PARTICLES;
|
|
}
|
|
if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
|
|
return RS::INSTANCE_PARTICLES_COLLISION;
|
|
}
|
|
if (fog_volume_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_FOG_VOLUME;
|
|
}
|
|
if (visibility_notifier_owner.owns(p_rid)) {
|
|
return RS::INSTANCE_VISIBLITY_NOTIFIER;
|
|
}
|
|
|
|
return RS::INSTANCE_NONE;
|
|
}
|
|
|
|
void RendererStorageRD::update_dirty_resources() {
|
|
RendererRD::MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update
|
|
RendererRD::MaterialStorage::get_singleton()->_update_queued_materials();
|
|
RendererRD::MeshStorage::get_singleton()->_update_dirty_multimeshes();
|
|
RendererRD::MeshStorage::get_singleton()->_update_dirty_skeletons();
|
|
RendererRD::TextureStorage::get_singleton()->update_decal_atlas();
|
|
}
|
|
|
|
bool RendererStorageRD::has_os_feature(const String &p_feature) const {
|
|
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RendererStorageRD::free(RID p_rid) {
|
|
if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
|
|
RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
|
|
} else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
|
|
RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
|
|
} else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
|
|
RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid);
|
|
} else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) {
|
|
RendererRD::MaterialStorage::get_singleton()->material_free(p_rid);
|
|
} else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
|
RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid);
|
|
} else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
|
|
RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
|
|
} else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
|
RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid);
|
|
} else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
|
|
RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid);
|
|
} else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
|
|
RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid);
|
|
} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
|
|
RendererRD::TextureStorage::get_singleton()->decal_free(p_rid);
|
|
} else if (voxel_gi_owner.owns(p_rid)) {
|
|
voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
|
|
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
|
|
voxel_gi->dependency.deleted_notify(p_rid);
|
|
voxel_gi_owner.free(p_rid);
|
|
} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
|
|
RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid);
|
|
} else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
|
|
RendererRD::LightStorage::get_singleton()->light_free(p_rid);
|
|
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
|
|
RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid);
|
|
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
|
|
RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid);
|
|
} else if (visibility_notifier_owner.owns(p_rid)) {
|
|
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
|
|
vn->dependency.deleted_notify(p_rid);
|
|
visibility_notifier_owner.free(p_rid);
|
|
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
|
|
RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
|
|
} else if (fog_volume_owner.owns(p_rid)) {
|
|
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
|
|
fog_volume->dependency.deleted_notify(p_rid);
|
|
fog_volume_owner.free(p_rid);
|
|
} else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
|
|
RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid);
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
|
|
effects = memnew(EffectsRD(p_prefer_raster_effects));
|
|
}
|
|
|
|
EffectsRD *RendererStorageRD::get_effects() {
|
|
ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
|
|
return effects;
|
|
}
|
|
|
|
void RendererStorageRD::capture_timestamps_begin() {
|
|
RD::get_singleton()->capture_timestamp("Frame Begin");
|
|
}
|
|
|
|
void RendererStorageRD::capture_timestamp(const String &p_name) {
|
|
RD::get_singleton()->capture_timestamp(p_name);
|
|
}
|
|
|
|
uint32_t RendererStorageRD::get_captured_timestamps_count() const {
|
|
return RD::get_singleton()->get_captured_timestamps_count();
|
|
}
|
|
|
|
uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
|
|
return RD::get_singleton()->get_captured_timestamps_frame();
|
|
}
|
|
|
|
uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
|
|
return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
|
|
}
|
|
|
|
uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
|
|
return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
|
|
}
|
|
|
|
String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
|
|
return RD::get_singleton()->get_captured_timestamp_name(p_index);
|
|
}
|
|
|
|
void RendererStorageRD::update_memory_info() {
|
|
texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
|
|
buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
|
|
total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
|
|
}
|
|
uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
|
|
if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
|
|
return texture_mem_cache;
|
|
} else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
|
|
return buffer_mem_cache;
|
|
} else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
|
|
return total_mem_cache;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
String RendererStorageRD::get_video_adapter_name() const {
|
|
return RenderingDevice::get_singleton()->get_device_name();
|
|
}
|
|
|
|
String RendererStorageRD::get_video_adapter_vendor() const {
|
|
return RenderingDevice::get_singleton()->get_device_vendor_name();
|
|
}
|
|
|
|
RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
|
|
return RenderingDevice::get_singleton()->get_device_type();
|
|
}
|
|
|
|
RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
|
|
|
|
RendererStorageRD::RendererStorageRD() {
|
|
base_singleton = this;
|
|
}
|
|
|
|
RendererStorageRD::~RendererStorageRD() {
|
|
if (effects) {
|
|
memdelete(effects);
|
|
effects = nullptr;
|
|
}
|
|
}
|