b777a9e5f9
Adds optional hierarchical culling to the 2D rendering (within VisualServer). Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport. |
||
---|---|---|
.. | ||
rasterizer_dummy.h | ||
SCsub | ||
texture_loader_dummy.cpp | ||
texture_loader_dummy.h |