virtualx-engine/core/project_settings.h
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00

221 lines
9.4 KiB
C++

/*************************************************************************/
/* project_settings.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROJECT_SETTINGS_H
#define PROJECT_SETTINGS_H
#include "core/object.h"
#include "core/os/thread_safe.h"
#include "core/set.h"
// Querying ProjectSettings is usually done at startup.
// Additionally, in order to keep track of changes to ProjectSettings,
// instead of Querying all the strings every frame just in case of changes,
// there is a signal "project_settings_changed" which objects can subscribe to.
// E.g. (from another Godot object)
// // Call your user written object function to Query the project settings once at creation,
// perhaps in an ENTER_TREE notification:
// _project_settings_changed()
// // Then connect your function to the signal so it is called every time something changes in future:
// ProjectSettings::get_singleton()->connect("project_settings_changed", this, "_project_settings_changed");
// Where for example your function may take the form:
// void _project_settings_changed() {
// _shadowmap_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
// }
// You may want to also disconnect from the signal in EXIT_TREE notification, if your object may be deleted
// before ProjectSettings:
// ProjectSettings::get_singleton()->disconnect("project_settings_changed", this, "_project_settings_changed");
// Additionally, for objects that are not regular Godot objects capable of subscribing to signals (e.g. Rasterizers),
// you can also query the function "has_changes()" each frame,
// and update your local settings whenever this is set.
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);
_THREAD_SAFE_CLASS_
int _dirty_this_frame = 2;
public:
typedef Map<String, Variant> CustomMap;
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
enum {
//properties that are not for built in values begin from this value, so builtin ones are displayed first
NO_BUILTIN_ORDER_BASE = 1 << 16
};
protected:
struct VariantContainer {
int order;
bool persist;
Variant variant;
Variant initial;
bool hide_from_editor;
bool overridden;
bool restart_if_changed;
#ifdef DEBUG_METHODS_ENABLED
bool ignore_value_in_docs = false;
#endif
VariantContainer() :
order(0),
persist(false),
hide_from_editor(false),
overridden(false),
restart_if_changed(false) {
}
VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
order(p_order),
persist(p_persist),
variant(p_variant),
hide_from_editor(false),
overridden(false),
restart_if_changed(false) {
}
};
bool registering_order;
int last_order;
int last_builtin_order;
uint64_t last_save_time = 0;
Map<StringName, VariantContainer> props;
String resource_path;
Map<StringName, PropertyInfo> custom_prop_info;
bool disable_feature_overrides;
bool using_datapack;
List<String> input_presets;
Set<String> custom_features;
Map<StringName, StringName> feature_overrides;
String project_data_dir_name;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static ProjectSettings *singleton;
Error _load_settings_text(const String &p_path);
Error _load_settings_binary(const String &p_path);
Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
Error _save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_custom_bnd(const String &p_file);
void _convert_to_last_version(int p_from_version);
bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0);
void _add_property_info_bind(const Dictionary &p_info);
Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
static void _bind_methods();
public:
static const int CONFIG_VERSION = 4;
void set_setting(const String &p_setting, const Variant &p_value);
Variant get_setting(const String &p_setting) const;
bool has_setting(String p_var) const;
String localize_path(const String &p_path) const;
String globalize_path(const String &p_path) const;
void set_initial_value(const String &p_name, const Variant &p_value);
void set_restart_if_changed(const String &p_name, bool p_restart);
void set_hide_from_editor(const String &p_name, bool p_hide_from_editor);
void set_ignore_value_in_docs(const String &p_name, bool p_ignore);
bool get_ignore_value_in_docs(const String &p_name) const;
bool property_can_revert(const String &p_name);
Variant property_get_revert(const String &p_name);
String get_project_data_dir_name() const;
String get_project_data_path() const;
String get_resource_path() const;
static ProjectSettings *get_singleton();
void clear(const String &p_name);
int get_order(const String &p_name) const;
void set_order(const String &p_name, int p_order);
void set_builtin_order(const String &p_name);
Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
const Map<StringName, PropertyInfo> &get_custom_property_info() const;
uint64_t get_last_saved_time() { return last_save_time; }
Vector<String> get_optimizer_presets() const;
List<String> get_input_presets() const { return input_presets; }
void set_disable_feature_overrides(bool p_disable);
bool is_using_datapack() const;
void set_registering_order(bool p_enable);
bool has_custom_feature(const String &p_feature) const;
// Either use the signal `project_settings_changed` or query this function.
// N.B. _dirty_this_frame is set initially to 2.
// This is to cope with the situation where a project setting is changed in the iteration AFTER it is read.
// There is therefore the potential for a change to be missed. Persisting the counter
// for two frames avoids this, at the cost of a frame delay.
bool has_changes() const { return _dirty_this_frame == 1; }
void update();
ProjectSettings();
~ProjectSettings();
};
//not a macro any longer
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false);
Variant _GLOBAL_DEF_ALIAS(const String &p_var, const String &p_old_name, const Variant &p_default, bool p_restart_if_changed = false);
#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
#define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
#define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true)
#define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true)
#define GLOBAL_DEF_ALIAS(m_var, m_old_name, m_value) _GLOBAL_DEF_ALIAS(m_var, m_old_name, m_value)
#define GLOBAL_DEF_ALIAS_RST(m_var, m_old_name, m_value) _GLOBAL_DEF(m_var, m_old_name, m_value, true)
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
#endif // PROJECT_SETTINGS_H