1ed8caa1bb
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate."
6773 lines
150 KiB
Text
6773 lines
150 KiB
Text
# Japanese translation of the Godot Engine editor
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# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
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# This file is distributed under the same license as the Godot source code.
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#
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# akirakido <achts.y@gmail.com>, 2016.
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# hopping tappy (たっぴさん) <hopping.tappy@gmail.com>, 2016.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"PO-Revision-Date: 2016-11-12 15:11+0000\n"
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"Last-Translator: akirakido <achts.y@gmail.com>\n"
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"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
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"godot/ja/>\n"
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"Language: ja\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8-bit\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"X-Generator: Weblate 2.9\n"
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#: editor/animation_editor.cpp
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msgid "Disabled"
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msgstr "無効"
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#: editor/animation_editor.cpp
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msgid "All Selection"
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msgstr "すべて選択"
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#: editor/animation_editor.cpp
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msgid "Move Add Key"
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msgstr "追加したキーを移動"
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#: editor/animation_editor.cpp
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msgid "Anim Change Transition"
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msgstr ""
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#: editor/animation_editor.cpp
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msgid "Anim Change Transform"
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msgstr ""
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#: editor/animation_editor.cpp
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msgid "Anim Change Value"
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msgstr ""
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#: editor/animation_editor.cpp
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msgid "Anim Change Call"
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msgstr ""
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#: editor/animation_editor.cpp
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msgid "Anim Add Track"
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msgstr ""
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#: editor/animation_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr ""
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#: editor/animation_editor.cpp
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msgid "Move Anim Track Up"
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msgstr "Anim トラックを上に移動"
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#: editor/animation_editor.cpp
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msgid "Move Anim Track Down"
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msgstr "Anim トラックを下に移動"
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#: editor/animation_editor.cpp
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msgid "Remove Anim Track"
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msgstr "Anim トラックを削除"
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#: editor/animation_editor.cpp
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msgid "Set Transitions to:"
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msgstr "これにトランジションを設定:"
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#: editor/animation_editor.cpp
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msgid "Anim Track Rename"
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msgstr "Anim トラック名の変更"
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#: editor/animation_editor.cpp
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msgid "Anim Track Change Interpolation"
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msgstr "Anim トラック補間の変更"
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#: editor/animation_editor.cpp
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msgid "Anim Track Change Value Mode"
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msgstr "Anim トラック値モード変更"
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#: editor/animation_editor.cpp
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#, fuzzy
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msgid "Anim Track Change Wrap Mode"
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msgstr "Anim トラック値モード変更"
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#: editor/animation_editor.cpp
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msgid "Edit Node Curve"
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msgstr "ノード カーブを編集"
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#: editor/animation_editor.cpp
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msgid "Edit Selection Curve"
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msgstr "選択曲線を編集"
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#: editor/animation_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "Anim キー削除"
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#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
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msgid "Duplicate Selection"
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msgstr "選択範囲を複製"
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#: editor/animation_editor.cpp
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msgid "Duplicate Transposed"
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msgstr "複製を転置"
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#: editor/animation_editor.cpp
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msgid "Remove Selection"
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msgstr "選択しているものを削除"
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#: editor/animation_editor.cpp
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msgid "Continuous"
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msgstr "継続的"
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#: editor/animation_editor.cpp
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msgid "Discrete"
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msgstr "離散"
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#: editor/animation_editor.cpp
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msgid "Trigger"
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msgstr "トリガー"
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#: editor/animation_editor.cpp
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msgid "Anim Add Key"
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msgstr "Anim キーを追加"
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#: editor/animation_editor.cpp
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msgid "Anim Move Keys"
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msgstr "Anim キーの移動"
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#: editor/animation_editor.cpp
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msgid "Scale Selection"
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msgstr "スケールの選択"
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#: editor/animation_editor.cpp
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msgid "Scale From Cursor"
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msgstr ""
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#: editor/animation_editor.cpp
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msgid "Goto Next Step"
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msgstr "次のステップへ"
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#: editor/animation_editor.cpp
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msgid "Goto Prev Step"
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msgstr "前のステップへ"
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#: editor/animation_editor.cpp editor/property_editor.cpp
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msgid "Linear"
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msgstr "Linear"
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#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
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msgid "Constant"
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msgstr "Constant"
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#: editor/animation_editor.cpp
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msgid "In"
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msgstr "In"
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#: editor/animation_editor.cpp
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msgid "Out"
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msgstr "Out"
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#: editor/animation_editor.cpp
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msgid "In-Out"
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msgstr "In-Out"
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#: editor/animation_editor.cpp
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msgid "Out-In"
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msgstr "Out-In"
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#: editor/animation_editor.cpp
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msgid "Transitions"
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msgstr ""
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#: editor/animation_editor.cpp
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msgid "Optimize Animation"
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msgstr "アニメーションの最適化"
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#: editor/animation_editor.cpp
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msgid "Clean-Up Animation"
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msgstr "アニメーションをクリーンアップ"
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#: editor/animation_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "%s の新しいトラックを作成し、キーを挿入しますか?"
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#: editor/animation_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "新しい %d トラックを作成し、キーを挿入しますか?"
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#: editor/animation_editor.cpp editor/create_dialog.cpp
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#: editor/editor_audio_buses.cpp
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#: editor/plugins/light_occluder_2d_editor_plugin.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/navigation_polygon_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
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#: editor/script_create_dialog.cpp
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msgid "Create"
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msgstr "作成"
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#: editor/animation_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "Anim の作成・挿入"
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#: editor/animation_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "Anim トラック ・ キーを挿入"
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#: editor/animation_editor.cpp
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msgid "Anim Insert Key"
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msgstr "Anim キーを挿入"
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#: editor/animation_editor.cpp
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msgid "Change Anim Len"
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msgstr "Anim Len を変更"
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#: editor/animation_editor.cpp
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msgid "Change Anim Loop"
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msgstr "Anim Loop を変更"
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#: editor/animation_editor.cpp
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msgid "Anim Create Typed Value Key"
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msgstr "Anim は、型指定された値のキーを作成"
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#: editor/animation_editor.cpp
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msgid "Anim Insert"
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msgstr "Anim 挿入"
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#: editor/animation_editor.cpp
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msgid "Anim Scale Keys"
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msgstr "Anim スケールキー"
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#: editor/animation_editor.cpp
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msgid "Anim Add Call Track"
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msgstr "Anim コールトラックを追加"
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#: editor/animation_editor.cpp
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msgid "Animation zoom."
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msgstr "アニメーション 拡大。"
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#: editor/animation_editor.cpp
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msgid "Length (s):"
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msgstr "長さ:"
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#: editor/animation_editor.cpp
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msgid "Animation length (in seconds)."
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msgstr "アニメーションの長さ (単位は秒)。"
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#: editor/animation_editor.cpp
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msgid "Step (s):"
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msgstr "ステップ:"
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#: editor/animation_editor.cpp
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msgid "Cursor step snap (in seconds)."
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msgstr "カーソル ステップ スナップ (単位は秒)。"
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#: editor/animation_editor.cpp
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msgid "Enable/Disable looping in animation."
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msgstr "アニメーションのループを有効/無効。"
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#: editor/animation_editor.cpp
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msgid "Add new tracks."
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msgstr "新しいトラックを追加。"
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#: editor/animation_editor.cpp
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msgid "Move current track up."
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msgstr "現在のトラックに移動します。"
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#: editor/animation_editor.cpp
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msgid "Move current track down."
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msgstr "現在のトラックを下へ移動します。"
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#: editor/animation_editor.cpp
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msgid "Remove selected track."
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msgstr "選択したトラックを削除します。"
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#: editor/animation_editor.cpp
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msgid "Track tools"
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msgstr "トラック ツール"
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#: editor/animation_editor.cpp
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msgid "Enable editing of individual keys by clicking them."
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msgstr "それらをクリックすることで、個々のキーの編集を有効にします。"
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#: editor/animation_editor.cpp
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msgid "Anim. Optimizer"
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msgstr "アニメーションのオプティマイザー"
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#: editor/animation_editor.cpp
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msgid "Max. Linear Error:"
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msgstr "最大。線形エラー:"
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#: editor/animation_editor.cpp
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msgid "Max. Angular Error:"
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msgstr "最大。角度エラー:"
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#: editor/animation_editor.cpp
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msgid "Max Optimizable Angle:"
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msgstr "最大最適化角度:"
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#: editor/animation_editor.cpp
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msgid "Optimize"
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msgstr "最適化"
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#: editor/animation_editor.cpp
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msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
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msgstr ""
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#: editor/animation_editor.cpp
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msgid "Key"
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msgstr "キー"
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#: editor/animation_editor.cpp
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msgid "Transition"
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msgstr "遷移"
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#: editor/animation_editor.cpp
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msgid "Scale Ratio:"
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msgstr "スケールの比率:"
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#: editor/animation_editor.cpp
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msgid "Call Functions in Which Node?"
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msgstr "ノード内の関数を呼び出しますか?"
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#: editor/animation_editor.cpp
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msgid "Remove invalid keys"
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msgstr "無効なキーを削除"
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#: editor/animation_editor.cpp
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msgid "Remove unresolved and empty tracks"
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msgstr "未解決や空のトラックを削除"
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#: editor/animation_editor.cpp
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msgid "Clean-up all animations"
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msgstr "すべてのアニメーションをクリーンアップ"
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#: editor/animation_editor.cpp
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msgid "Clean-Up Animation(s) (NO UNDO!)"
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msgstr "クリーン アップ アニメーション(元に戻せません!)"
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#: editor/animation_editor.cpp
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msgid "Clean-Up"
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msgstr "クリーンアップ"
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#: editor/array_property_edit.cpp
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msgid "Resize Array"
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msgstr "配列のサイズを変更"
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#: editor/array_property_edit.cpp
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msgid "Change Array Value Type"
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msgstr "配列の値の種類の変更"
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#: editor/array_property_edit.cpp
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msgid "Change Array Value"
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msgstr "配列の値を変更"
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#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
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#: editor/editor_help.cpp editor/editor_node.cpp
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#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
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#: editor/quick_open.cpp editor/settings_config_dialog.cpp
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msgid "Search:"
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msgstr "検索:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Sort:"
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msgstr "並べ替え:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Reverse"
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msgstr "逆"
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#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
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msgid "Category:"
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msgstr "カテゴリー:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "All"
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msgstr "すべて"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Site:"
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msgstr "サイト:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Support.."
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msgstr "サポート."
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#: editor/asset_library_editor_plugin.cpp
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msgid "Official"
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msgstr "公式"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Community"
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msgstr "コミュニティ"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Testing"
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msgstr "テスト中"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Assets ZIP File"
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msgstr ""
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#: editor/call_dialog.cpp
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msgid "Method List For '%s':"
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msgstr "'%s' のメソッド一覧:"
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#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp
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msgid "Call"
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msgstr "呼び出し"
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#: editor/call_dialog.cpp editor/connections_dialog.cpp
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#: editor/export_template_manager.cpp
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#: editor/plugins/animation_player_editor_plugin.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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#: editor/plugins/resource_preloader_editor_plugin.cpp
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#: editor/plugins/sample_library_editor_plugin.cpp
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#: editor/plugins/script_editor_plugin.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
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#: editor/property_editor.cpp editor/run_settings_dialog.cpp
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#: editor/settings_config_dialog.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Close"
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msgstr "閉じる"
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#: editor/call_dialog.cpp
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msgid "Method List:"
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msgstr "メソッド一覧:"
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#: editor/call_dialog.cpp
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msgid "Arguments:"
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msgstr "引数:"
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|
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#: editor/call_dialog.cpp
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msgid "Return:"
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msgstr "戻り値:"
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|
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#: editor/code_editor.cpp
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msgid "Go to Line"
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msgstr "行に移動"
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|
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#: editor/code_editor.cpp
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msgid "Line Number:"
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msgstr "行番号:"
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|
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#: editor/code_editor.cpp
|
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msgid "No Matches"
|
||
msgstr "一致なし"
|
||
|
||
#: editor/code_editor.cpp
|
||
#, fuzzy
|
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msgid "Replaced %d occurrence(s)."
|
||
msgstr "%d 箇所を置換しました。"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace"
|
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msgstr "置換"
|
||
|
||
#: editor/code_editor.cpp
|
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msgid "Replace All"
|
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msgstr "すべて置換"
|
||
|
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#: editor/code_editor.cpp
|
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msgid "Match Case"
|
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msgstr "大文字と小文字"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Whole Words"
|
||
msgstr "単語全体"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Selection Only"
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msgstr "選択範囲のみ"
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
|
||
msgid "Search"
|
||
msgstr "検索"
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "Find"
|
||
msgstr "検索"
|
||
|
||
#: editor/code_editor.cpp
|
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msgid "Next"
|
||
msgstr "次"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Not found!"
|
||
msgstr "見つかりません!"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace By"
|
||
msgstr "置換"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Case Sensitive"
|
||
msgstr "大文字小文字を区別"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Backwards"
|
||
msgstr "後方"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Prompt On Replace"
|
||
msgstr ""
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Skip"
|
||
msgstr "スキップ"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom In"
|
||
msgstr ""
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom Out"
|
||
msgstr ""
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr ""
|
||
|
||
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
|
||
msgid "Line:"
|
||
msgstr "ライン:"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Col:"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method in target Node must be specified!"
|
||
msgstr "対象となるノードのメソッドを指定する必要があります!"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Target method not found! Specify a valid method or attach a script to target "
|
||
"Node."
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect To Node:"
|
||
msgstr "ノードに接続します。"
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
|
||
msgid "Add"
|
||
msgstr "追加"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Remove"
|
||
msgstr "削除"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr "余分に呼び出し引数を追加します。"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Path to Node:"
|
||
msgstr "ノードへのパス:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Make Function"
|
||
msgstr "関数を作成"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Oneshot"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "接続"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "'%s' を '%s' に接続"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connecting Signal:"
|
||
msgstr "信号を接続:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Create Subscription"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect.."
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr ""
|
||
|
||
#: editor/connections_dialog.cpp editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr ""
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Create New"
|
||
msgstr ""
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr ""
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr ""
|
||
|
||
#: editor/create_dialog.cpp editor/editor_help.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
||
#: editor/quick_open.cpp
|
||
msgid "Matches:"
|
||
msgstr ""
|
||
|
||
#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Description:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will not take effect unless reloaded."
|
||
msgstr ""
|
||
"シーン '%s' は現在編集中です。\n"
|
||
"再読み込みしない限り、変更は反映されません。"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will take effect when reloaded."
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resource"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/project_manager.cpp editor/project_settings.cpp
|
||
msgid "Path"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owners Of:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (no undo)"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Remove selected files from the project? (no undo)"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Scene failed to load due to missing dependencies:"
|
||
msgstr "依存関係が不足しているのためシーンを読み込めませんでした。"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Open Anyway"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Delete selected files?"
|
||
msgstr ""
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/project_export.cpp editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save Audio Bus Layout As.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Location for New Layout.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Open Audio Bus Layout"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Bus"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save As"
|
||
msgstr ""
|
||
|
||
#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp
|
||
msgid "Default"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Valid characters:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing engine class name."
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing buit-in type name."
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing global constant name."
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid Path."
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "File does not exist."
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Not in resource path."
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Add AutoLoad"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Enable"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Path:"
|
||
msgstr "Path:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Name"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Singleton"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "List:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "シーンを更新"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene.."
|
||
msgstr "シーンを更新しています.."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr ""
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr "フォルダを作成"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/project_export.cpp scene/gui/file_dialog.cpp
|
||
msgid "Name:"
|
||
msgstr "名前:"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Could not create folder."
|
||
msgstr "フォルダを作成できませんでした。"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Packing"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Template file not found:\n"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Added:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Removed:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Error saving atlas:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Could not save atlas subtexture:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Exporting for %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Setting Up.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File Exists, Overwrite?"
|
||
msgstr "ファイルが既に存在します。上書きしますか?"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Recognized"
|
||
msgstr "すべての認識"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Files (*)"
|
||
msgstr "すべてのファイル(*)"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open"
|
||
msgstr "開く"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save"
|
||
msgstr "保存"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save a File"
|
||
msgstr "ファイルを保存"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Refresh"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Down"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Directories & Files:"
|
||
msgstr "ディレクトリまたはファイル:"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Preview:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "File:"
|
||
msgstr "ファイル:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Filter:"
|
||
msgstr "フィルター:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Must use a valid extension."
|
||
msgstr "有効な拡張子を使用する必要があります。"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr ""
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "(Re)Importing Assets"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class List:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Search Classes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp editor/property_editor.cpp
|
||
msgid "Class:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Brief Description:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
|
||
msgid "Members:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Public Methods:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "GUI Theme Items:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
|
||
msgid "Signals:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Constants:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Property Description:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Method Description:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Search Text"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid " Output:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Clear"
|
||
msgstr "削除"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Node From Scene"
|
||
msgstr "シーンからのノード"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/resources_dock.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/resources_dock.cpp
|
||
msgid "Save Resource As.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/export_template_manager.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "I see.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "シーンを保存"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
|
||
msgstr ""
|
||
"シーンを保存できませんでした。おそらく依存関係 (インスタンス) を満たせていま"
|
||
"せん。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error trying to save layout!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Default editor layout overridden."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Restored default layout to base settings."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Params"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Paste Params"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Resource"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Make Built-In"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open in Help"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "There is no defined scene to run."
|
||
msgstr "実行する定義済みのシーンはありません。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in later in \"Project Settings\" under the "
|
||
"'application' category."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"選択したシーン '%s' は、シーン ファイルではありません、有効なものを選択してい"
|
||
"ますか?\n"
|
||
"'アプリケーション' カテゴリの下の'プロジェクトの設定'で変更できます。"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Current scene was never saved, please save it prior to running."
|
||
msgstr ""
|
||
"現在のシーンが保存されていませんでした、それ以前の実行中に保存してください。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene"
|
||
msgstr "シーンを開く"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close scene? (Unsaved changes will be lost)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This scene has never been saved. Save before running?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "終了"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "エディターを終了しますか?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This action cannot be undone. Revert anyway?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Run Scene.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Open Project Manager? \n"
|
||
"(Unsaved changes will be lost)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
||
"To make changes to it, a new inherited scene can be created."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
|
||
msgid "Ugh"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error loading scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Switch Scene Tab"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more file(s)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more file(s) or folder(s)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to previously opened scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Next tab"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Previous tab"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Filter Files.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save all Scenes"
|
||
msgstr "ファイルを保存"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Goto Prev. Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Recent"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Convert To.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "TileSet.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "元に戻す"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Redo"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Run Script"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "終了してプロジェクトリストを開く"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import assets to the project."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
#: editor/project_manager.cpp
|
||
msgid "Import"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Tools"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export the project to many platforms."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Export"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Play"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause the scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Stop"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Debug options"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When exporting or deploying, the resulting executable will attempt to "
|
||
"connect to the IP of this computer in order to be debugged."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Small Deploy with Network FS"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, export or deploy will produce a minimal "
|
||
"executable.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploy will use the USB cable for faster performance. This "
|
||
"option speeds up testing for games with a large footprint."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
||
"running game if this option is turned on."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Navigation meshes and polygons will be visible on the running game if this "
|
||
"option is turned on."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Sync Scene Changes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any changes made to the scene in the editor "
|
||
"will be replicated in the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Sync Script Changes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any script that is saved will be reloaded on "
|
||
"the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Settings"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Fullscreen"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Manage Export Templates"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Alerts when an external resource has changed."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window repaints!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Always"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Changes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Disable Update Spinner"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Inspector"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save As.."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Object properties."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "FileSystem"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/node_dock.cpp
|
||
msgid "Node"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Output"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
|
||
msgid "Re-Import"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
|
||
msgid "Update"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Thanks!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Project"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Library"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Password:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr ""
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Version:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Author:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Status:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Stop Profiling"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Start Profiling"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame Time (sec)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Average Time (sec)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Fixed Frame %"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
|
||
msgid "Time:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr ""
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_reimport_dialog.cpp
|
||
msgid "Please wait for scan to complete."
|
||
msgstr ""
|
||
|
||
#: editor/editor_reimport_dialog.cpp
|
||
msgid "Current scene must be saved to re-import."
|
||
msgstr ""
|
||
|
||
#: editor/editor_reimport_dialog.cpp
|
||
msgid "Save & Re-Import"
|
||
msgstr ""
|
||
|
||
#: editor/editor_reimport_dialog.cpp
|
||
msgid "Re-Importing"
|
||
msgstr ""
|
||
|
||
#: editor/editor_reimport_dialog.cpp
|
||
msgid "Re-Import Changed Resources"
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Default (Same as Editor)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr ""
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Re-Download"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Installed)"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Missing)"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Current)"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove template version '%s'?"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't open export templates zip."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Invalid version.txt format inside templates."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"Invalid version.txt format inside templates. Revision is not a valid "
|
||
"identifier."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "No version.txt found inside templates."
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error creating path for templates:\n"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Extracting Export Templates"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Importing:"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Loading Export Templates"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Current Version:"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Installed Versions:"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Install From File"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Remove Template"
|
||
msgstr "選択しているものを削除"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Select template file"
|
||
msgstr "すべて選択"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export Template Manager"
|
||
msgstr ""
|
||
|
||
#: editor/file_type_cache.cpp
|
||
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot navigate to '"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Same source and destination files, doing nothing."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Same source and destination paths, doing nothing."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Can't move directories to within themselves."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Can't operate on '..'"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Pick New Name and Location For:"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "No files selected!"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Expand all"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Collapse all"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies.."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View Owners.."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Rename or Move.."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move To.."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Info"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Show In File Manager"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Import.."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Previous Directory"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Next Directory"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Toggle folder status as Favorite"
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance the selected scene(s) as child of the selected node."
|
||
msgstr ""
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr ""
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr ""
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_obj.cpp
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "Surface %d"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Importing Scene.."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Running Custom Script.."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Saving.."
|
||
msgstr ""
|
||
|
||
#: editor/import_dock.cpp
|
||
#, fuzzy
|
||
msgid " Files"
|
||
msgstr "ファイル:"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Import As:"
|
||
msgstr ""
|
||
|
||
#: editor/import_dock.cpp editor/property_editor.cpp
|
||
msgid "Preset.."
|
||
msgstr ""
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Reimport"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
msgid "No bit masks to import!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Target path is empty."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Target path must be a complete resource path."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Target path must exist."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Save path is empty!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
msgid "Import BitMasks"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Source Texture(s):"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Target Path:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Accept"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
msgid "Bit Mask"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "No source font file!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "No target font resource!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid ""
|
||
"Invalid file extension.\n"
|
||
"Please use .fnt."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Can't load/process source font."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Couldn't save font."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Source Font:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Source Font Size:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Dest Resource:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "The quick brown fox jumps over the lazy dog."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Test:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Options:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Font Import"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid ""
|
||
"This file is already a Godot font file, please supply a BMFont type file "
|
||
"instead."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Failed opening as BMFont file."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Error initializing FreeType."
|
||
msgstr "FreeType の初期化エラー。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Unknown font format."
|
||
msgstr "不明なフォント形式です。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Error loading font."
|
||
msgstr "フォント読み込みエラー。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Invalid font size."
|
||
msgstr "無効なフォント サイズです。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Invalid font custom source."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Font"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "No meshes to import!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "Single Mesh Import"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "Source Mesh(es):"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "No samples to import!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Import Audio Samples"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Source Sample(s):"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Audio Sample"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "New Clip"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Animation Options"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Flags"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Bake FPS:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Optimizer"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Max Linear Error"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Max Angular Error"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Max Angle"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Clips"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Start(s)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "End(s)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Loop"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Filters"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Source path is empty."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Couldn't load post-import script."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Invalid/broken script for post-import."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Error importing scene."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import 3D Scene"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Source Scene:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Same as Target Scene"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Shared"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Target Texture Folder:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Post-Process Script:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Custom Root Node Type:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Auto"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Root Node Name:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "The Following Files are Missing:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import Anyway"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
|
||
msgid "Cancel"
|
||
msgstr "キャンセル"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import & Open"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Edited scene has not been saved, open imported scene anyway?"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import Image:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Can't import a file over itself:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Couldn't localize path: %s (already local)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "3D Scene Animation"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Uncompressed"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Compress Lossless (PNG)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Compress Lossy (WebP)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Compress (VRAM)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture Format"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture Compression Quality (WebP):"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture Options"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Please specify some files!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "At least one file needed for Atlas."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Error importing:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Only one file is required for large texture."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Max Texture Size:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures for Atlas (2D)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Cell Size:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Large Texture"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Large Textures (2D)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Source Texture"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Base Atlas Texture"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Source Texture(s)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures for 2D"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures for 3D"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "2D Texture"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "3D Texture"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Atlas Texture"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid ""
|
||
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
|
||
"the project."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Crop empty space."
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Large Texture"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Load Source Image"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Slicing"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Inserting"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Saving"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't save large texture:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Build Atlas For:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Loading Image:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't load image:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Converting Images"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Cropping Images"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Blitting Images"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't save atlas image:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't save converted texture:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Invalid source!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Invalid translation source!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Column"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Language"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "No items to import!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "No target path!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Import Translations"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Couldn't import!"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Import Translation"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Source CSV:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Ignore First Row"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Compress"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Add to Project (godot.cfg)"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Import Languages:"
|
||
msgstr ""
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Translation"
|
||
msgstr ""
|
||
|
||
#: editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr ""
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr ""
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Select a Node to edit Signals and Groups."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Anim"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Delete Animation?"
|
||
msgstr "アニメーションの最適化"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: Invalid animation name!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: Animation name already exists!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation to copy!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation resource on clipboard!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation to edit!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create new animation in player."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load animation from disk."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load an animation from disk."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save the current animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Edit Target Blend Times"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Copy Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Mix"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Current:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Add Input"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Clear Auto-Advance"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Set Auto-Advance"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Rename"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Import Animations.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Filters.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Parsing %d Triangles:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Triangle #"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Light Baker Setup:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Parsing Geometry"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Fixing Lights"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Making BVH"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Creating Light Octree"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Creating Octree Texture"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Transfer to Lightmaps:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Allocating Texture #"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Baking Triangle #"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Post-Processing Texture #"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_editor_plugin.cpp
|
||
msgid "Bake!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_light_editor_plugin.cpp
|
||
msgid "Reset the lightmap octree baking process (start over)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/camera_editor_plugin.cpp
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Preview"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Pivot"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Action"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Edit IK Chain"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Edit CanvasItem"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom (%):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Select Mode"
|
||
msgstr "すべて選択"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag: Rotate"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Depth list selection"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move Mode"
|
||
msgstr "追加したキーを移動"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Expand to Parent"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Skeleton.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make Bones"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Bones"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Bones"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom Reset"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom Set.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Keys"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Set a Value"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap (Pixels):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Add %s"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "OK :("
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change default type"
|
||
msgstr "配列の値の種類の変更"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "OK"
|
||
msgstr "決定"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag & drop + Shift : Add node as sibling\n"
|
||
"Drag & drop + Alt : Change node type"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Poly"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Create a new polygon from scratch."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Create Poly3D"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/color_ramp_editor_plugin.cpp
|
||
msgid "Add/Remove Color Ramp Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/color_ramp_editor_plugin.cpp
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Modify Color Ramp"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Creating Mesh Library"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Thumbnail.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Import from Scene"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Edit existing polygon:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "LMB: Move Point."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Ctrl+LMB: Split Segment."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "RMB: Erase Point."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Line2D"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Point to Line2D"
|
||
msgstr "行に移動"
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
msgid "Move Point in Line2D"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
msgid "Split Segment (in line)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/line_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Convex Body"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Shape"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Shape"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Static Body"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Collision Sibling"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Parent has no solid faces to populate."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Couldn't map area."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Remove Poly And Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Error loading image:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "No pixels with transparency > 128 in image.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Set Emission Mask"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Node does not contain geometry."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Node does not contain geometry (faces)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Faces contain no area!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "No faces!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate AABB"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter From Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter From Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Clear Emitter"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Positions:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Fill:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Point Pos"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve In Pos"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Out Pos"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Point"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon->UV"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV->Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "貼り付け"
|
||
|
||
#: editor/plugins/rich_text_editor_plugin.cpp
|
||
msgid "Parse BBCode"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_editor_plugin.cpp
|
||
msgid "Length:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Open Sample File(s)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load sample!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Add Sample"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Rename Sample"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Delete Sample"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "16 Bits"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "8 Bits"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Stereo"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Mono"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Pitch"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next script"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous script"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "File"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "New"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Prev"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Close Docs"
|
||
msgstr "閉じる"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Close All"
|
||
msgstr "閉じる"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Find.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Find Next"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Window"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Move Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Move Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Tutorials"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open https://godotengine.org at tutorials section."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Classes"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the class hierarchy."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Discard"
|
||
msgstr "離散"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"Built-in scripts can only be edited when the scene they belong to is loaded"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Pick Color"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "切り取り"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "コピー"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "すべて選択"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
msgid "Move Up"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
msgid "Move Down"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Clone Down"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Auto Indent"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Goto Next Breakpoint"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Goto Previous Breakpoint"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Find Previous"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Replace.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Goto Function.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Goto Line.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Contextual Help"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Constant"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Constant"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Constant"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Operator"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Operator"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Scalar Operator"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Operator"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Toggle Rot Only"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Function"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Function"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Uniform"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Uniform"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Uniform"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Default Value"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change XForm Uniform"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Texture Uniform"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Cubemap Uniform"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Comment"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add/Remove to Color Ramp"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add/Remove to Curve Map"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Modify Curve Map"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Input Name"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Connect Graph Nodes"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Disconnect Graph Nodes"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Remove Shader Graph Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Move Shader Graph Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Duplicate Graph Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Delete Shader Graph Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Error: Cyclic Connection Link"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Error: Missing Input Connections"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add Shader Graph Node"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scaling to %s%%."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align with view"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Environment"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Gizmos"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "No scene selected to instance!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Instance at Cursor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Could not instance scene!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode (W)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode (E)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Mode (R)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal view"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Selection"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Selection With View"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Local Coords"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog.."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Default Light"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Default sRGB"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Shadeless"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Snap (%):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Default Light Normal:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Ambient Light Color:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation Loop"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Speed (FPS):"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Up"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Down"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/style_box_editor_plugin.cpp
|
||
msgid "StyleBox Preview:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "<None>"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Separation:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Texture Region"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Texture Region Editor"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Can't save theme to file:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All Items"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Class Items"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Template"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Editor Template"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "CheckBox Radio1"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "CheckBox Radio2"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Check Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Item"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Many"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
msgid "Options"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Have,Many,Several,Options!"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 1"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 2"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 3"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
|
||
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
||
msgid "Type:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Data Type:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Icon"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Style"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Color"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase selection"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Find tile"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Mirror X"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Mirror Y"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Select"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 0 degrees"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 90 degrees"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 180 degrees"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 270 degrees"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Could not find tile:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Item name or ID:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene?"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Error"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Runnable"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete patch '"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete preset '%s'?"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Presets"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp editor/project_settings.cpp
|
||
msgid "Add.."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all resources in the project"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected scenes (and dependencies)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected resources (and dependencies)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources to export:"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Patches"
|
||
msgstr "一致なし"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Make Patch"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing:"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export With Debug"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path, the path must exist!"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path, godot.cfg must not exist."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path, godot.cfg must exist."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create godot.cfg in project path."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Package Installed Successfully!"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path (Must Exist):"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "That's a BINGO!"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to run more than one project?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove project from the list? (Folder contents will not be modified)"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You are about the scan %s folders for existing Godot projects. Do you "
|
||
"confirm?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Manager"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project List"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Run"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Exit"
|
||
msgstr "終了"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Key "
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Joy Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Joy Axis"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Mouse Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Invalid action (anything goes but '/' or ':')."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Action '%s' already exists!"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
#: scene/gui/input_action.cpp
|
||
msgid "Meta+"
|
||
msgstr "Meta+"
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
#: scene/gui/input_action.cpp
|
||
msgid "Shift+"
|
||
msgstr "Shift+"
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
#: scene/gui/input_action.cpp
|
||
msgid "Alt+"
|
||
msgstr "Alt+"
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
msgid "Control+"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
msgid "Press a Key.."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Left Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Right Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Middle Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Button 6"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Button 7"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Button 8"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Button 9"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Joypad Axis Index:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Axis"
|
||
msgstr "アナログ"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Joypad Button Index:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Add Input Action"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Device"
|
||
msgstr "デバイス"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Button"
|
||
msgstr "ボタン"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Left Button."
|
||
msgstr "左クリック"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Right Button."
|
||
msgstr "右クリック"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Middle Button."
|
||
msgstr "中クリック"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Wheel Up."
|
||
msgstr "ホイール上"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "ホイール下"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Error saving settings."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Add Translation"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remove Translation"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Add Remapped Path"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Resource Remap Add Remap"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Project Settings (godot.cfg)"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp editor/property_editor.cpp
|
||
msgid "Property:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Del"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Copy To Platform.."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Input Map"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Action:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Device:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Index:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Localization"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Translations"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Translations:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remaps"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Resources:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Locale"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "AutoLoad"
|
||
msgstr ""
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Plugins"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Pick a Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Ease In"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Ease Out"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "File.."
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Dir.."
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "New Script"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Show in File System"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Couldn't load image"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
#, fuzzy
|
||
msgid "Pick a Node"
|
||
msgstr "ノードへのパス:"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "On"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Properties:"
|
||
msgstr ""
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Sections:"
|
||
msgstr ""
|
||
|
||
#: editor/property_selector.cpp
|
||
#, fuzzy
|
||
msgid "Select Property"
|
||
msgstr "すべて選択"
|
||
|
||
#: editor/property_selector.cpp
|
||
#, fuzzy
|
||
msgid "Select Method"
|
||
msgstr "すべて選択"
|
||
|
||
#: editor/pvrtc_compress.cpp
|
||
msgid "Could not execute PVRTC tool:"
|
||
msgstr ""
|
||
|
||
#: editor/pvrtc_compress.cpp
|
||
msgid "Can't load back converted image using PVRTC tool:"
|
||
msgstr ""
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr ""
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr ""
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr ""
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr ""
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Create New Resource"
|
||
msgstr ""
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Open Resource"
|
||
msgstr ""
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Save Resource"
|
||
msgstr ""
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Resource Tools"
|
||
msgstr ""
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Make Local"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Current Scene"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr ""
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Ok"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)?"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can not perform with the root node."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As.."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Makes Sense!"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Edit Groups"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Edit Connections"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach Script"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Script"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Copy Node Path"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Delete (No Confirm)"
|
||
msgstr "確認してください。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add/Create a New Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach a new or existing script for the selected node."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear a script for the selected node."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Spatial Visible"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle CanvasItem Visible"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Editable Children"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Discard Instancing"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Clear!"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid parent class name"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Valid chars:"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid class name"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Valid name"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class name is invalid!"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Parent class name is invalid!"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid path!"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Could not create script in filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Error loading script from %s"
|
||
msgstr "フォント読み込みエラー。"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is empty"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is not local"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid base path"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid extension"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Create new script"
|
||
msgstr "フォルダを作成"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load existing script"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class Name:"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-In Script"
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Attach Node Script"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Warning"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Source:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Function:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Child Process Connected"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Variable"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Trace (if applicable):"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote Inspector"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Scene Tree:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote Object Properties: "
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Profiler"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Value"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Video Mem"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Type"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr ""
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Box Shape Extents"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Notifier Extents"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Probe Extents"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||
#, fuzzy
|
||
msgid "Invalid type argument to convert(), use TYPE_* constants."
|
||
msgstr "Convert()に対して無効な型の引数です。TYPE_* 定数を使ってください。"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||
#, fuzzy
|
||
msgid "Not enough bytes for decoding bytes, or invalid format."
|
||
msgstr "デコードバイトのバイトは十分ではありません。または無効な形式です。"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "step argument is zero!"
|
||
msgstr "ステップ引数はゼロです!"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Not a script with an instance"
|
||
msgstr "インスタンスを使用していないスクリプトです"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Not based on a script"
|
||
msgstr "スクリプトに基づいていません"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Not based on a resource file"
|
||
msgstr "リソースファイルに基づいていません"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
#, fuzzy
|
||
msgid "Invalid instance dictionary format (missing @path)"
|
||
msgstr "無効なインスタンス辞書形式です ( @path が見つかりません)"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
#, fuzzy
|
||
msgid "Invalid instance dictionary format (can't load script at @path)"
|
||
msgstr "無効なインスタンス辞書形式です (@path でスクリプトを読み込めません)"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
#, fuzzy
|
||
msgid "Invalid instance dictionary format (invalid script at @path)"
|
||
msgstr "無効なインスタンス辞書形式です (@path で無効なスクリプト)"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
#, fuzzy
|
||
msgid "Invalid instance dictionary (invalid subclasses)"
|
||
msgstr "無効なインスタンス辞書です (無効なサブクラス)"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"A node yielded without working memory, please read the docs on how to yield "
|
||
"properly!"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Node yielded, but did not return a function state in the first working "
|
||
"memory."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Return value must be assigned to first element of node working memory! Fix "
|
||
"your node please."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Node returned an invalid sequence output: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Stack overflow with stack depth: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Functions:"
|
||
msgstr "関数を作成"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Variables:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name is not a valid identifier:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name already in use by another func/var/signal:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Rename Function"
|
||
msgstr "関数を作成"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Variable"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Signal"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Function"
|
||
msgstr "関数を作成"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Variable"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Signal"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Function"
|
||
msgstr "選択しているものを削除"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Variable"
|
||
msgstr "無効なキーを削除"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Variable:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Signal"
|
||
msgstr "選択しているものを削除"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Editing Signal:"
|
||
msgstr "信号を接続:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Expression"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Meta to drop a simple reference to the node."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a simple reference to the node."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Meta to drop a Variable Setter."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Variable Setter."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Preload Node"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Node(s) From Tree"
|
||
msgstr "シーンからのノード"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Getter Property"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Setter Property"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Condition"
|
||
msgstr "遷移"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Sequence"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Switch"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Iterator"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "While"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Return"
|
||
msgstr "戻り値:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Get"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Base Type:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Available Nodes:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select or create a function to edit graph"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Edit Signal Arguments:"
|
||
msgstr "余分に呼び出し引数を追加します。"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Variable:"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete Selected"
|
||
msgstr "選択範囲を複製"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Find Node Type"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Copy Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Cut Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Paste Nodes"
|
||
msgstr "ノードへのパス:"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Input type not iterable: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Base object is not a Node!"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Path does not lead Node!"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name '%s' in node %s."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid argument of type: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid arguments: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableGet not found in script: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableSet not found in script: "
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Custom node has no _step() method, can't process graph."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ""
|
||
"Invalid return value from _step(), must be integer (seq out), or string "
|
||
"(error)."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "just pressed"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "just released"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid ""
|
||
"Couldn't read the certificate file. Are the path and password both correct?"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Error creating the signature object."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Error creating the package signature."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid ""
|
||
"No export templates found.\n"
|
||
"Download and install export templates."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Custom debug package not found."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Custom release package not found."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid unique name."
|
||
msgstr "無効なフォント サイズです。"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid product GUID."
|
||
msgstr "無効なフォント サイズです。"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid publisher GUID."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid background color."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
||
msgstr ""
|
||
|
||
#: scene/2d/animated_sprite.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
||
"order for AnimatedSprite to display frames."
|
||
msgstr ""
|
||
"SpriteFrames リソースを作成または AnimatedSprite フレームを表示するためには "
|
||
"'Frames' プロパティに設定する必要があります。"
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
||
"scenes). The first created one will work, while the rest will be ignored."
|
||
msgstr ""
|
||
"1 つだけ表示されている CanvasModulate は、シーン (またはインスタンス化された"
|
||
"シーンのセット) ごとに許可されます。最初に作成された 1 つが動作する一方、残り"
|
||
"の部分は無視されます。"
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon2D は、CollisionObject2D 派生ノードに衝突シェイプを提供するた"
|
||
"めにのみ機能します。のみとしてご利用ください Area2D、StaticBody2D、"
|
||
"RigidBody2D、KinematicBody2D などの子図形をすることです。"
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr "空の CollisionPolygon2D は、衝突判定を持ちません。"
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape2D は、CollisionObject2D 派生ノードにコリジョンシェイプを提供す"
|
||
"るためにのみ機能します。Area2D、StaticBody2D、RigidBody2D、KinematicBody2D な"
|
||
"どの子としてのみご利用ください。"
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
"関数の CollisionShape2D の形状を指定する必要があります。そのためのシェイプリ"
|
||
"ソースを作成してください!"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the 'texture' "
|
||
"property."
|
||
msgstr "光の形状とテクスチャは、'texture'プロパティに指定します。"
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr ""
|
||
"この遮蔽を有効にして、オクルーダ ポリゴンを設定 (または描画) する必要がありま"
|
||
"す。"
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
|
||
msgstr "この遮蔽のオクルーダ ポリゴンが空です。多角形を描画してください!"
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
"NavigationPolygon リソースを設定または動作するようにこのノード用に作成する必"
|
||
"要があります。プロパティを設定するか、ポリゴンを描画してください。"
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
||
"node. It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationPolygonInstance は、子または孫 Navigation2D ノードにある必要があり"
|
||
"ます。ナビゲーション データのみ提供します。"
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
"ParallaxLayer ノードは、ParallaxBackground ノードの子として設定されている場合"
|
||
"のみ動作します。"
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid "Path property must point to a valid Particles2D node to work."
|
||
msgstr ""
|
||
"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま"
|
||
"す。"
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr ""
|
||
"PathFollow2D は、Path2D ノードの子として設定されている場合のみ動作します。"
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr ""
|
||
"Path プロパティは、動作するように有効な Node2D ノードを示す必要があります。"
|
||
|
||
#: scene/2d/sprite.cpp
|
||
msgid ""
|
||
"Path property must point to a valid Viewport node to work. Such Viewport "
|
||
"must be set to 'render target' mode."
|
||
msgstr ""
|
||
"Path プロパティは、動作するように有効なビューポート ノードをポイントする必要"
|
||
"があります。このようなビューポートは、'render target' モードに設定する必要が"
|
||
"あります。"
|
||
|
||
#: scene/2d/sprite.cpp
|
||
msgid ""
|
||
"The Viewport set in the path property must be set as 'render target' in "
|
||
"order for this sprite to work."
|
||
msgstr ""
|
||
"Path プロパティに設定したビューポートは、このスプライトの動作する順序で "
|
||
"'render target' として設定する必要があります。"
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
msgid ""
|
||
"VisibilityEnable2D works best when used with the edited scene root directly "
|
||
"as parent."
|
||
msgstr ""
|
||
"VisibilityEnable2D は、親として直接編集されたシーンのルートを使用する場合に最"
|
||
"適です。"
|
||
|
||
#: scene/3d/body_shape.cpp
|
||
msgid ""
|
||
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
||
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
||
"KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape は衝突物由来のノードに衝突形状を提供するのに役立ちます。唯一の"
|
||
"彼らに形状を与えることなどエリア、静ボディ、RigidBody、キネマティックボディの"
|
||
"子としてそれを使用してください。"
|
||
|
||
#: scene/3d/body_shape.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
"関数の CollisionShape の形状を指定する必要があります。それのためのシェイプリ"
|
||
"ソースを作成してください!"
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"CollisionPolygon only serves to provide a collision shape to a "
|
||
"CollisionObject derived node. Please only use it as a child of Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon は、CollisionObject 派生ノードにコリジョンシェイプを提供する"
|
||
"ためにのみ機能します。Area、StaticBody、RigidBody、KinematicBody の子としての"
|
||
"み利用してください。"
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid "An empty CollisionPolygon has no effect on collision."
|
||
msgstr "空の CollisionPolygon は、衝突判定を持ちません。"
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr ""
|
||
"このノードを動かすために NavigationMesh リソースを設定または作成する必要があ"
|
||
"ります。"
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid ""
|
||
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
||
"It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。"
|
||
"これはナビゲーションデータのみ提供します。"
|
||
|
||
#: scene/3d/remote_transform.cpp
|
||
#, fuzzy
|
||
msgid "Path property must point to a valid Spatial node to work."
|
||
msgstr ""
|
||
"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま"
|
||
"す。"
|
||
|
||
#: scene/3d/scenario_fx.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
||
msgstr ""
|
||
"1 つだけの WorldEnvironment は、シーン (またはインスタンス化されたシーンの"
|
||
"セット) ごとに許可されます。"
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
||
"order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
"SpriteFrames リソースを作成または AnimatedSprite3D フレームを表示するために"
|
||
"は 'Frames' プロパティに設定する必要があります。"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Alert!"
|
||
msgstr "警告!"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr "確認してください。"
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open a File"
|
||
msgstr "ファイルを開く"
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open File(s)"
|
||
msgstr "ファイルを開く"
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open a Directory"
|
||
msgstr "ディレクトリを開く"
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open a File or Directory"
|
||
msgstr "ファイルまたはディレクトリを開く"
|
||
|
||
#: scene/gui/input_action.cpp
|
||
msgid "Ctrl+"
|
||
msgstr "Ctrl+"
|
||
|
||
#: scene/gui/popup.cpp
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine though, but they will "
|
||
"hide upon running."
|
||
msgstr ""
|
||
"ポップアップは、popup() または popup*() 関数のいずれかを呼び出す場合を除き、"
|
||
"既定では非表示になります。編集のためにそれらを可視化することは可能ですが、彼"
|
||
"らは実行時に非表示になります。"
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
msgid ""
|
||
"ScrollContainer is intended to work with a single child control.\n"
|
||
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
|
||
"minimum size manually."
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This viewport is not set as render target. If you intend for it to display "
|
||
"its contents directly to the screen, make it a child of a Control so it can "
|
||
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
||
"texture to some node for display."
|
||
msgstr ""
|
||
"このビューポートは、レンダー ターゲットとして設定されていません。その内容を画"
|
||
"面に直接表示する場合は、サイズを得ることができるように、コントロールの子をつ"
|
||
"くります。それ以外の場合、レンダー ターゲットし、その内部のテクスチャ表示のい"
|
||
"くつかのノードに割り当てます。"
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "SampleLibrary リソースは SamplePlayer がサウンドを再生するために作成また"
|
||
#~ "は 'samples' プロパティで設定する必要があります。"
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SpatialSamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "SpatialSamplePlayer でサウンドを再生するためには SampleLibrary リソースを"
|
||
#~ "作成または 'samples' プロパティで設定する必要があります。"
|
||
|
||
#~ msgid "Replaced %d Ocurrence(s)."
|
||
#~ msgstr "%d 箇所を置換しました。"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create Android keystore"
|
||
#~ msgstr "フォルダを作成"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Organization"
|
||
#~ msgstr "遷移"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
|
||
#~ "'user://', or 'local://'"
|
||
#~ msgstr ""
|
||
#~ "パスは「/」で始めることができません。絶対パスは必ず「res://」「user://」"
|
||
#~ "「local://」 で始まる必要があります。"
|