478 lines
16 KiB
C++
478 lines
16 KiB
C++
/*************************************************************************/
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/* path_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "path_3d.h"
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Path3D::Path3D() {
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_paths_hint()) {
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debug_instance = RS::get_singleton()->instance_create();
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set_notify_transform(true);
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_update_debug_mesh();
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}
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}
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Path3D::~Path3D() {
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if (debug_instance.is_valid()) {
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RS::get_singleton()->free(debug_instance);
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}
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if (debug_mesh.is_valid()) {
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RS::get_singleton()->free(debug_mesh->get_rid());
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}
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}
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void Path3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_paths_hint()) {
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_update_debug_mesh();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_paths_hint()) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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}
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (is_inside_tree() && debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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}
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} break;
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}
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}
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void Path3D::_update_debug_mesh() {
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SceneTree *st = SceneTree::get_singleton();
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if (!(st && st->is_debugging_paths_hint())) {
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return;
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}
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if (!debug_mesh.is_valid()) {
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debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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}
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if (!(curve.is_valid())) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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return;
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}
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if (curve->get_point_count() < 2) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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return;
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}
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Vector<Vector3> vertex_array;
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for (int i = 1; i < curve->get_point_count(); i++) {
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Vector3 line_end = curve->get_point_position(i);
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Vector3 line_start = curve->get_point_position(i - 1);
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vertex_array.push_back(line_start);
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vertex_array.push_back(line_end);
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}
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Array mesh_array;
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mesh_array.resize(Mesh::ARRAY_MAX);
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mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
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debug_mesh->clear_surfaces();
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array);
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RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
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RS::get_singleton()->mesh_surface_set_material(debug_mesh->get_rid(), 0, st->get_debug_paths_material()->get_rid());
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if (is_inside_tree()) {
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RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
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}
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}
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void Path3D::_curve_changed() {
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if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
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update_gizmos();
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}
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if (is_inside_tree()) {
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emit_signal(SNAME("curve_changed"));
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}
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// update the configuration warnings of all children of type PathFollow
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// previously used for PathFollowOriented (now enforced orientation is done in PathFollow)
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if (is_inside_tree()) {
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for (int i = 0; i < get_child_count(); i++) {
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PathFollow3D *child = Object::cast_to<PathFollow3D>(get_child(i));
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if (child) {
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child->update_configuration_warnings();
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}
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}
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}
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_paths_hint()) {
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_update_debug_mesh();
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}
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}
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void Path3D::set_curve(const Ref<Curve3D> &p_curve) {
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if (curve.is_valid()) {
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curve->disconnect("changed", callable_mp(this, &Path3D::_curve_changed));
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}
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curve = p_curve;
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if (curve.is_valid()) {
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curve->connect("changed", callable_mp(this, &Path3D::_curve_changed));
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}
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_curve_changed();
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}
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Ref<Curve3D> Path3D::get_curve() const {
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return curve;
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}
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void Path3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path3D::set_curve);
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ClassDB::bind_method(D_METHOD("get_curve"), &Path3D::get_curve);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_curve", "get_curve");
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ADD_SIGNAL(MethodInfo("curve_changed"));
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}
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//////////////
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void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
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if (!path) {
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return;
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}
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Ref<Curve3D> c = path->get_curve();
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if (!c.is_valid()) {
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return;
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}
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real_t bl = c->get_baked_length();
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if (bl == 0.0) {
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return;
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}
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real_t bi = c->get_bake_interval();
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real_t o_next = progress + bi;
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real_t o_prev = progress - bi;
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if (loop) {
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o_next = Math::fposmod(o_next, bl);
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o_prev = Math::fposmod(o_prev, bl);
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} else if (rotation_mode == ROTATION_ORIENTED) {
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if (o_next >= bl) {
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o_next = bl;
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}
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if (o_prev <= 0) {
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o_prev = 0;
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}
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}
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Vector3 pos = c->sample_baked(progress, cubic);
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Transform3D t = get_transform();
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// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
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// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
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if (rotation_mode == ROTATION_ORIENTED) {
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Vector3 forward = c->sample_baked(o_next, cubic) - pos;
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// Try with the previous position
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if (forward.length_squared() < CMP_EPSILON2) {
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forward = pos - c->sample_baked(o_prev, cubic);
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}
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if (forward.length_squared() < CMP_EPSILON2) {
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forward = Vector3(0, 0, 1);
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} else {
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forward.normalize();
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}
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Vector3 up = c->sample_baked_up_vector(progress, true);
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if (o_next < progress) {
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Vector3 up1 = c->sample_baked_up_vector(o_next, true);
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Vector3 axis = up.cross(up1);
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if (axis.length_squared() < CMP_EPSILON2) {
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axis = forward;
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} else {
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axis.normalize();
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}
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up.rotate(axis, up.angle_to(up1) * 0.5f);
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}
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Vector3 scale = t.basis.get_scale();
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Vector3 sideways = up.cross(forward).normalized();
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up = forward.cross(sideways).normalized();
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t.basis.set_columns(sideways, up, forward);
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t.basis.scale_local(scale);
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t.origin = pos + sideways * h_offset + up * v_offset;
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} else if (rotation_mode != ROTATION_NONE) {
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// perform parallel transport
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//
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// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
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// for a discussion about why not Frenet frame.
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t.origin = pos;
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if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
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real_t sample_distance = bi * 0.01;
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Vector3 t_prev_pos_a = c->sample_baked(prev_offset - sample_distance, cubic);
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Vector3 t_prev_pos_b = c->sample_baked(prev_offset + sample_distance, cubic);
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Vector3 t_cur_pos_a = c->sample_baked(progress - sample_distance, cubic);
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Vector3 t_cur_pos_b = c->sample_baked(progress + sample_distance, cubic);
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Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized();
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Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized();
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Vector3 axis = t_prev.cross(t_cur);
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real_t dot = t_prev.dot(t_cur);
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real_t angle = Math::acos(CLAMP(dot, -1, 1));
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if (likely(!Math::is_zero_approx(angle))) {
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if (rotation_mode == ROTATION_Y) {
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// assuming we're referring to global Y-axis. is this correct?
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axis.x = 0;
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axis.z = 0;
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} else if (rotation_mode == ROTATION_XY) {
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axis.z = 0;
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} else if (rotation_mode == ROTATION_XYZ) {
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// all components are allowed
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}
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if (likely(!Math::is_zero_approx(axis.length()))) {
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t.rotate_basis(axis.normalized(), angle);
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}
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}
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// do the additional tilting
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real_t tilt_angle = c->sample_baked_tilt(progress);
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Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
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if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
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if (rotation_mode == ROTATION_Y) {
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tilt_axis.x = 0;
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tilt_axis.z = 0;
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} else if (rotation_mode == ROTATION_XY) {
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tilt_axis.z = 0;
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} else if (rotation_mode == ROTATION_XYZ) {
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// all components are allowed
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}
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if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
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t.rotate_basis(tilt_axis.normalized(), tilt_angle);
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}
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}
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}
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t.translate_local(Vector3(h_offset, v_offset, 0));
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} else {
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t.origin = pos + Vector3(h_offset, v_offset, 0);
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}
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set_transform(t);
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}
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void PathFollow3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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Node *parent = get_parent();
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if (parent) {
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path = Object::cast_to<Path3D>(parent);
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if (path) {
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_update_transform(false);
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}
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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path = nullptr;
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} break;
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}
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}
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void PathFollow3D::set_cubic_interpolation(bool p_enable) {
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cubic = p_enable;
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}
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bool PathFollow3D::get_cubic_interpolation() const {
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return cubic;
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}
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void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "offset") {
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real_t max = 10000;
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if (path && path->get_curve().is_valid()) {
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max = path->get_curve()->get_baked_length();
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}
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p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater";
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}
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}
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PackedStringArray PathFollow3D::get_configuration_warnings() const {
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PackedStringArray warnings = Node::get_configuration_warnings();
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if (is_visible_in_tree() && is_inside_tree()) {
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if (!Object::cast_to<Path3D>(get_parent())) {
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warnings.push_back(RTR("PathFollow3D only works when set as a child of a Path3D node."));
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} else {
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Path3D *path = Object::cast_to<Path3D>(get_parent());
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if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
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warnings.push_back(RTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource."));
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}
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}
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}
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return warnings;
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}
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void PathFollow3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress);
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ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress);
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ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset);
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ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset);
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ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset);
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ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset);
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ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow3D::set_progress_ratio);
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ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow3D::get_progress_ratio);
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ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode);
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ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode);
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ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow3D::set_cubic_interpolation);
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ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow3D::get_cubic_interpolation);
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ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
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ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:m"), "set_progress", "get_progress");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
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BIND_ENUM_CONSTANT(ROTATION_NONE);
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BIND_ENUM_CONSTANT(ROTATION_Y);
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BIND_ENUM_CONSTANT(ROTATION_XY);
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BIND_ENUM_CONSTANT(ROTATION_XYZ);
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BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
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}
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void PathFollow3D::set_progress(real_t p_progress) {
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ERR_FAIL_COND(!isfinite(p_progress));
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prev_offset = progress;
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progress = p_progress;
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if (path) {
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if (path->get_curve().is_valid()) {
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real_t path_length = path->get_curve()->get_baked_length();
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if (loop && path_length) {
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progress = Math::fposmod(progress, path_length);
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if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) {
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progress = path_length;
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}
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} else {
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progress = CLAMP(progress, 0, path_length);
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}
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}
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_update_transform();
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}
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}
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void PathFollow3D::set_h_offset(real_t p_h_offset) {
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h_offset = p_h_offset;
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if (path) {
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_update_transform();
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}
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}
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real_t PathFollow3D::get_h_offset() const {
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return h_offset;
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}
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void PathFollow3D::set_v_offset(real_t p_v_offset) {
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v_offset = p_v_offset;
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if (path) {
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_update_transform();
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}
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}
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real_t PathFollow3D::get_v_offset() const {
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return v_offset;
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}
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real_t PathFollow3D::get_progress() const {
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return progress;
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}
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void PathFollow3D::set_progress_ratio(real_t p_ratio) {
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if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
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set_progress(p_ratio * path->get_curve()->get_baked_length());
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}
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}
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real_t PathFollow3D::get_progress_ratio() const {
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if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
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return get_progress() / path->get_curve()->get_baked_length();
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} else {
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return 0;
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}
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}
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void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) {
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rotation_mode = p_rotation_mode;
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update_configuration_warnings();
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_update_transform();
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}
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PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const {
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return rotation_mode;
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}
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void PathFollow3D::set_loop(bool p_loop) {
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loop = p_loop;
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}
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bool PathFollow3D::has_loop() const {
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return loop;
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}
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