78 lines
3.2 KiB
C++
78 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* remote_transform_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef REMOTE_TRANSFORM_3D_H
|
|
#define REMOTE_TRANSFORM_3D_H
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
|
|
class RemoteTransform3D : public Node3D {
|
|
GDCLASS(RemoteTransform3D, Node3D);
|
|
|
|
NodePath remote_node;
|
|
|
|
ObjectID cache;
|
|
|
|
bool use_global_coordinates = true;
|
|
bool update_remote_position = true;
|
|
bool update_remote_rotation = true;
|
|
bool update_remote_scale = true;
|
|
|
|
void _update_remote();
|
|
void _update_cache();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
void set_remote_node(const NodePath &p_remote_node);
|
|
NodePath get_remote_node() const;
|
|
|
|
void set_use_global_coordinates(const bool p_enable);
|
|
bool get_use_global_coordinates() const;
|
|
|
|
void set_update_position(const bool p_update);
|
|
bool get_update_position() const;
|
|
|
|
void set_update_rotation(const bool p_update);
|
|
bool get_update_rotation() const;
|
|
|
|
void set_update_scale(const bool p_update);
|
|
bool get_update_scale() const;
|
|
|
|
void force_update_cache();
|
|
|
|
PackedStringArray get_configuration_warnings() const override;
|
|
|
|
RemoteTransform3D();
|
|
};
|
|
|
|
#endif // REMOTE_TRANSFORM_3D_H
|