c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
163 lines
4.6 KiB
XML
163 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Rect2" category="Built-In Types" version="3.2">
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<brief_description>
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2D axis-aligned bounding box.
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</brief_description>
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<description>
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Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
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</tutorials>
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<methods>
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<method name="Rect2">
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<return type="Rect2">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<argument index="1" name="size" type="Vector2">
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</argument>
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<description>
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Constructs a [Rect2] by position and size.
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</description>
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</method>
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<method name="Rect2">
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<return type="Rect2">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<argument index="2" name="width" type="float">
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</argument>
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<argument index="3" name="height" type="float">
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</argument>
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<description>
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Constructs a [Rect2] by x, y, width, and height.
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</description>
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</method>
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<method name="abs">
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<return type="Rect2">
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</return>
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<description>
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Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
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</description>
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</method>
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<method name="clip">
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<return type="Rect2">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns the intersection of this [Rect2] and b.
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</description>
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</method>
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<method name="encloses">
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<return type="bool">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns [code]true[/code] if this [Rect2] completely encloses another one.
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</description>
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</method>
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<method name="expand">
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<return type="Rect2">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns this [Rect2] expanded to include a given point.
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</description>
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</method>
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<method name="get_area">
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<return type="float">
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</return>
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<description>
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Returns the area of the [Rect2].
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</description>
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</method>
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<method name="grow">
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<return type="Rect2">
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</return>
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<argument index="0" name="by" type="float">
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</argument>
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards all the sides.
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</description>
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</method>
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<method name="grow_individual">
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<return type="Rect2">
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</return>
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<argument index="0" name="left" type="float">
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</argument>
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<argument index="1" name="top" type="float">
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</argument>
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<argument index="2" name="right" type="float">
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</argument>
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<argument index="3" name=" bottom" type="float">
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</argument>
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards each direction individually.
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</description>
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</method>
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<method name="grow_margin">
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<return type="Rect2">
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</return>
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<argument index="0" name="margin" type="int">
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</argument>
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<argument index="1" name="by" type="float">
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</argument>
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards the [enum Margin] direction.
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</description>
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</method>
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<method name="has_no_area">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the [Rect2] is flat or empty.
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</description>
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</method>
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<method name="has_point">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<description>
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Returns [code]true[/code] if the [Rect2] contains a point.
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</description>
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</method>
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<method name="intersects">
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<return type="bool">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns [code]true[/code] if the [Rect2] overlaps with another.
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</description>
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</method>
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<method name="merge">
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<return type="Rect2">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns a larger Rect2 that contains this Rect2 and [code]b[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="end" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
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Ending corner.
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</member>
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<member name="position" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
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Position (starting corner).
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</member>
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<member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
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Size from position to end.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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