virtualx-engine/core/io/resource_format_xml.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

170 lines
5.5 KiB
C++

/*************************************************************************/
/* resource_format_xml.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RESOURCE_FORMAT_XML_H
#define RESOURCE_FORMAT_XML_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
class ResourceInteractiveLoaderXML : public ResourceInteractiveLoader {
String local_path;
String res_path;
FileAccess *f;
struct Tag {
String name;
HashMap<String,String> args;
};
_FORCE_INLINE_ Error _parse_array_element(Vector<char> &buff,bool p_number_only,FileAccess *f,bool *end);
struct ExtResource {
String path;
String type;
};
Map<String,String> remaps;
Map<int,ExtResource> ext_resources;
int resources_total;
int resource_current;
String resource_type;
mutable int lines;
uint8_t get_char() const;
int get_current_line() const;
friend class ResourceFormatLoaderXML;
List<Tag> tag_stack;
List<RES> resource_cache;
Tag* parse_tag(bool* r_exit=NULL,bool p_printerr=true,List<String> *r_order=NULL);
Error close_tag(const String& p_name);
_FORCE_INLINE_ void unquote(String& p_str);
Error goto_end_of_tag();
Error parse_property_data(String &r_data);
Error parse_property(Variant& r_v, String &r_name);
Error error;
RES resource;
public:
virtual void set_local_path(const String& p_local_path);
virtual Ref<Resource> get_resource();
virtual Error poll();
virtual int get_stage() const;
virtual int get_stage_count() const;
void open(FileAccess *p_f);
String recognize(FileAccess *p_f);
void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
Error rename_dependencies(FileAccess *p_f, const String &p_path,const Map<String,String>& p_map);
~ResourceInteractiveLoaderXML();
};
class ResourceFormatLoaderXML : public ResourceFormatLoader {
public:
virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path,Error *r_error=NULL);
virtual void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String& p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual void get_dependencies(const String& p_path, List<String> *p_dependencies, bool p_add_types=false);
virtual Error rename_dependencies(const String &p_path,const Map<String,String>& p_map);
};
////////////////////////////////////////////////////////////////////////////////////////////
class ResourceFormatSaverXMLInstance {
String local_path;
bool takeover_paths;
bool relative_paths;
bool bundle_resources;
bool skip_editor;
FileAccess *f;
int depth;
Set<RES> resource_set;
List<RES> saved_resources;
Map<RES,int> external_resources;
void enter_tag(const char* p_tag,const String& p_args=String());
void exit_tag(const char* p_tag);
void _find_resources(const Variant& p_variant,bool p_main=false);
void write_property(const String& p_name,const Variant& p_property,bool *r_ok=NULL);
void escape(String& p_str);
void write_tabs(int p_diff=0);
void write_string(String p_str,bool p_escape=true);
public:
Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
};
class ResourceFormatSaverXML : public ResourceFormatSaver {
public:
static ResourceFormatSaverXML* singleton;
virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
virtual bool recognize(const RES& p_resource) const;
virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
ResourceFormatSaverXML();
};
#endif // RESOURCE_FORMAT_XML_H