c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
391 lines
9.5 KiB
C++
391 lines
9.5 KiB
C++
/*************************************************************************/
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/* script_language.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "script_language.h"
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ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
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int ScriptServer::_language_count=0;
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bool ScriptServer::scripting_enabled=true;
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bool ScriptServer::reload_scripts_on_save=false;
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ScriptEditRequestFunction ScriptServer::edit_request_func=NULL;
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void Script::_notification( int p_what) {
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if (p_what==NOTIFICATION_POSTINITIALIZE) {
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if (ScriptDebugger::get_singleton())
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ScriptDebugger::get_singleton()->set_break_language(get_language());
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}
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}
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void Script::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("can_instance"),&Script::can_instance);
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//ObjectTypeDB::bind_method(_MD("instance_create","base_object"),&Script::instance_create);
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ObjectTypeDB::bind_method(_MD("instance_has","base_object"),&Script::instance_has);
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ObjectTypeDB::bind_method(_MD("has_source_code"),&Script::has_source_code);
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ObjectTypeDB::bind_method(_MD("get_source_code"),&Script::get_source_code);
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ObjectTypeDB::bind_method(_MD("set_source_code","source"),&Script::set_source_code);
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ObjectTypeDB::bind_method(_MD("reload","keep_state"),&Script::reload,DEFVAL(false));
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}
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void ScriptServer::set_scripting_enabled(bool p_enabled) {
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scripting_enabled=p_enabled;
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}
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bool ScriptServer::is_scripting_enabled() {
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return scripting_enabled;
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}
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int ScriptServer::get_language_count() {
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return _language_count;
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}
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ScriptLanguage* ScriptServer::get_language(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx,_language_count,NULL);
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return _languages[p_idx];
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}
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void ScriptServer::register_language(ScriptLanguage *p_language) {
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ERR_FAIL_COND( _language_count >= MAX_LANGUAGES );
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_languages[_language_count++]=p_language;
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}
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void ScriptServer::unregister_language(ScriptLanguage *p_language) {
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for(int i=0;i<_language_count;i++) {
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if (_languages[i]==p_language) {
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_language_count--;
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if (i<_language_count) {
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SWAP(_languages[i],_languages[_language_count]);
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}
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return;
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}
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}
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}
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void ScriptServer::init_languages() {
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for(int i=0;i<_language_count;i++) {
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_languages[i]->init();
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}
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}
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void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
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reload_scripts_on_save=p_enable;
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}
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bool ScriptServer::is_reload_scripts_on_save_enabled() {
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return reload_scripts_on_save;
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}
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void ScriptServer::thread_enter() {
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for(int i=0;i<_language_count;i++) {
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_languages[i]->thread_enter();
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}
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}
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void ScriptServer::thread_exit() {
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for(int i=0;i<_language_count;i++) {
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_languages[i]->thread_exit();
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}
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}
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void ScriptInstance::get_property_state(List<Pair<StringName, Variant> > &state) {
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List<PropertyInfo> pinfo;
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get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
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if (E->get().usage&PROPERTY_USAGE_STORAGE) {
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Pair<StringName,Variant> p;
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p.first=E->get().name;
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if (get(p.first,p.second))
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state.push_back(p);
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}
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}
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}
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Variant ScriptInstance::call(const StringName& p_method,VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc=0;
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for(int i=0;i<VARIANT_ARG_MAX;i++) {
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if (argptr[i]->get_type()==Variant::NIL)
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break;
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argc++;
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}
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Variant::CallError error;
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return call(p_method,argptr,argc,error);
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}
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void ScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
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Variant::CallError ce;
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call(p_method,p_args,p_argcount,ce); // script may not support multilevel calls
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}
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void ScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
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Variant::CallError ce;
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call(p_method,p_args,p_argcount,ce); // script may not support multilevel calls
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}
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void ScriptInstance::call_multilevel(const StringName& p_method,VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc=0;
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for(int i=0;i<VARIANT_ARG_MAX;i++) {
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if (argptr[i]->get_type()==Variant::NIL)
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break;
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argc++;
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}
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Variant::CallError error;
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call_multilevel(p_method,argptr,argc);
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}
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ScriptInstance::~ScriptInstance() {
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}
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ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton=NULL;
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ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
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singleton=this;
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}
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void ScriptLanguage::frame() {
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}
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ScriptDebugger * ScriptDebugger::singleton=NULL;
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void ScriptDebugger::set_lines_left(int p_left) {
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lines_left=p_left;
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}
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int ScriptDebugger::get_lines_left() const {
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return lines_left;
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}
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void ScriptDebugger::set_depth(int p_depth) {
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depth=p_depth;
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}
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int ScriptDebugger::get_depth() const {
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return depth;
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}
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void ScriptDebugger::insert_breakpoint(int p_line, const StringName& p_source) {
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if (!breakpoints.has(p_line))
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breakpoints[p_line]=Set<StringName>();
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breakpoints[p_line].insert(p_source);
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}
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void ScriptDebugger::remove_breakpoint(int p_line, const StringName& p_source) {
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if (!breakpoints.has(p_line))
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return;
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breakpoints[p_line].erase(p_source);
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if (breakpoints[p_line].size()==0)
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breakpoints.erase(p_line);
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}
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bool ScriptDebugger::is_breakpoint(int p_line,const StringName& p_source) const {
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if (!breakpoints.has(p_line))
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return false;
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return breakpoints[p_line].has(p_source);
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}
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bool ScriptDebugger::is_breakpoint_line(int p_line) const {
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return breakpoints.has(p_line);
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}
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String ScriptDebugger::breakpoint_find_source(const String& p_source) const {
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return p_source;
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}
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void ScriptDebugger::clear_breakpoints() {
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breakpoints.clear();
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}
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void ScriptDebugger::idle_poll() {
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}
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void ScriptDebugger::line_poll() {
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}
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void ScriptDebugger::set_break_language(ScriptLanguage *p_lang) {
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break_lang=p_lang;
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}
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ScriptLanguage* ScriptDebugger::get_break_language() const{
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return break_lang;
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}
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ScriptDebugger::ScriptDebugger() {
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singleton=this;
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lines_left=-1;
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depth=-1;
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break_lang=NULL;
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}
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bool PlaceHolderScriptInstance::set(const StringName& p_name, const Variant& p_value) {
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if (values.has(p_name)) {
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values[p_name]=p_value;
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return true;
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}
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return false;
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}
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bool PlaceHolderScriptInstance::get(const StringName& p_name, Variant &r_ret) const {
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if (values.has(p_name)) {
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r_ret=values[p_name];
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return true;
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} return false;
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}
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void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
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for(const List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {
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p_properties->push_back(E->get());
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}
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}
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Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName& p_name,bool *r_is_valid) const {
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if (values.has(p_name)) {
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if (r_is_valid)
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*r_is_valid=true;
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return values[p_name].get_type();
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}
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if (r_is_valid)
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*r_is_valid=false;
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return Variant::NIL;
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}
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void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties,const Map<StringName,Variant>& p_values) {
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Set<StringName> new_values;
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for(const List<PropertyInfo>::Element *E=p_properties.front();E;E=E->next()) {
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StringName n = E->get().name;
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new_values.insert(n);
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if (!values.has(n) || values[n].get_type()!=E->get().type) {
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if (p_values.has(n))
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values[n]=p_values[n];
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}
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}
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properties=p_properties;
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List<StringName> to_remove;
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for(Map<StringName,Variant>::Element *E=values.front();E;E=E->next()) {
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if (!new_values.has(E->key()))
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to_remove.push_back(E->key());
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}
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while(to_remove.size()) {
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values.erase(to_remove.front()->get());
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to_remove.pop_front();
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}
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if (owner && owner->get_script_instance()==this) {
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owner->_change_notify();
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}
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//change notify
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}
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PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner) {
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language=p_language;
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script=p_script;
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owner=p_owner;
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}
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PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
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if (script.is_valid()) {
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script->_placeholder_erased(this);
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}
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}
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