c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |
||
---|---|---|
.. | ||
bar | ||
export | ||
audio_driver_bb10.cpp | ||
audio_driver_bb10.h | ||
bbutil.c | ||
bbutil.h | ||
detect.py | ||
godot_bb10.cpp | ||
logo.png | ||
os_bb10.cpp | ||
os_bb10.h | ||
payment_service.cpp | ||
payment_service.h | ||
platform_config.h | ||
SCsub |