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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |
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.. | ||
export | ||
app.cpp | ||
app.h | ||
detect.py | ||
gl_context_egl.cpp | ||
gl_context_egl.h | ||
joystick_uwp.cpp | ||
joystick_uwp.h | ||
logo.png | ||
os_uwp.cpp | ||
os_uwp.h | ||
platform_config.h | ||
SCsub | ||
thread_uwp.cpp | ||
thread_uwp.h |