c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
108 lines
3.4 KiB
C++
108 lines
3.4 KiB
C++
/*************************************************************************/
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/* doc_data.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DOC_DATA_H
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#define DOC_DATA_H
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#include "variant.h"
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#include "map.h"
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#include "io/xml_parser.h"
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class DocData {
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public:
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struct ArgumentDoc {
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String name;
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String type;
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String default_value;
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};
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struct MethodDoc {
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String name;
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String return_type;
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String qualifiers;
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String description;
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Vector<ArgumentDoc> arguments;
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bool operator<(const MethodDoc& p_md) const {
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return name<p_md.name;
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}
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};
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struct ConstantDoc {
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String name;
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String value;
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String description;
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};
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struct PropertyDoc {
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String name;
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String type;
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String description;
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bool operator<(const PropertyDoc& p_prop) const {
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return name<p_prop.name;
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}
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};
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struct ClassDoc {
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String name;
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String inherits;
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String category;
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String brief_description;
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String description;
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Vector<MethodDoc> methods;
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Vector<MethodDoc> signals;
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Vector<ConstantDoc> constants;
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Vector<PropertyDoc> properties;
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Vector<PropertyDoc> theme_properties;
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};
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String version;
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Map<String,ClassDoc> class_list;
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Error _load(Ref<XMLParser> parser);
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public:
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void merge_from(const DocData& p_data);
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void generate(bool p_basic_types=false);
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Error load(const String& p_path);
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Error save(const String& p_path);
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Error load_compressed(const uint8_t *p_data, int p_compressed_size, int p_uncompressed_size);
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};
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#endif // DOC_DATA_H
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