c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
340 lines
9.1 KiB
C++
340 lines
9.1 KiB
C++
/*************************************************************************/
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/* call_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "call_dialog.h"
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#include "scene/gui/label.h"
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#include "object_type_db.h"
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#include "print_string.h"
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class CallDialogParams : public Object {
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OBJ_TYPE( CallDialogParams, Object );
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public:
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bool _set(const StringName& p_name, const Variant& p_value) {
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values[p_name]=p_value;
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return true;
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}
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bool _get(const StringName& p_name,Variant &r_ret) const {
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if (values.has(p_name)) {
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r_ret=values[p_name];
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return true;
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}
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return false;
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}
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void _get_property_list( List<PropertyInfo> *p_list) const {
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for(int i=0;i<method.arguments.size();i++)
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p_list->push_back(method.arguments[i]);
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}
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MethodInfo method;
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HashMap<String,Variant> values;
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CallDialogParams() {}
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};
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void CallDialog::_notification(int p_what) {
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if (p_what==NOTIFICATION_READY) {
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call->connect("pressed", this,"_call");
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cancel->connect("pressed", this,"_cancel");
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//filter->get_path()->connect("text_changed", this,"_text_changed");
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_update_method_list();
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}
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if (p_what==NOTIFICATION_EXIT_TREE) {
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call->disconnect("pressed", this,"_call");
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cancel->disconnect("pressed", this,"_cancel");
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//filter->get_path()->connect("text_changed", this,"_text_changed");
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_update_method_list();
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}
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if (p_what==NOTIFICATION_DRAW) {
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RID ci = get_canvas_item();
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get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
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}
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}
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void CallDialog::_call() {
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if (!tree->get_selected())
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return;
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TreeItem* item=tree->get_selected();
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ERR_FAIL_COND(!item);
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int idx=item->get_metadata(0);
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ERR_FAIL_INDEX(idx,methods.size());
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MethodInfo &m = methods[idx];
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Variant args[VARIANT_ARG_MAX];
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for(int i=0;i<VARIANT_ARG_MAX;i++) {
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if (i>=m.arguments.size())
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continue;
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if (call_params->values.has(m.arguments[i].name))
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args[i]=call_params->values[m.arguments[i].name];
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}
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Variant ret = object->call(m.name,args[0],args[1],args[2],args[3],args[4]);
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if (ret.get_type()!=Variant::NIL)
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return_value->set_text(ret);
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else
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return_value->set_text("");
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}
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void CallDialog::_cancel() {
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hide();
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}
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void CallDialog::_item_selected() {
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TreeItem* item=tree->get_selected();
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ERR_FAIL_COND(!item);
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if (item->get_metadata(0).get_type()==Variant::NIL) {
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call->set_disabled(true);
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return;
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}
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call->set_disabled(false);
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int idx=item->get_metadata(0);
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ERR_FAIL_INDEX(idx,methods.size());
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MethodInfo &m = methods[idx];
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call_params->values.clear();
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call_params->method=m;
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property_editor->edit(call_params);
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property_editor->update_tree();
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}
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void CallDialog::_update_method_list() {
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tree->clear();
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if (!object)
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return;
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TreeItem *root = tree->create_item();
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List<MethodInfo> method_list;
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object->get_method_list(&method_list);
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method_list.sort();
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methods.clear();
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List<String> inheritance_list;
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String type = object->get_type();
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while(type!="") {
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inheritance_list.push_back( type );
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type=ObjectTypeDB::type_inherits_from(type);
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}
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TreeItem *selected_item=NULL;
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for(int i=0;i<inheritance_list.size();i++) {
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String type=inheritance_list[i];
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String parent_type=ObjectTypeDB::type_inherits_from(type);
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TreeItem *type_item=NULL;
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List<MethodInfo>::Element *N,*E=method_list.front();
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while(E) {
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N=E->next();
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if (parent_type!="" && ObjectTypeDB::get_method(parent_type,E->get().name)!=NULL) {
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E=N;
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continue;
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}
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if (!type_item) {
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type_item=tree->create_item(root);
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type_item->set_text(0,type);
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if (has_icon(type,"EditorIcons"))
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type_item->set_icon(0,get_icon(type,"EditorIcons"));
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}
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TreeItem *method_item = tree->create_item(type_item);
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method_item->set_text(0,E->get().name);
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method_item->set_metadata(0,methods.size());
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if (E->get().name==selected)
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selected_item=method_item;
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methods.push_back( E->get() );
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method_list.erase(E);
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E=N;
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}
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}
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if (selected_item)
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selected_item->select(0);
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}
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void CallDialog::_bind_methods() {
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ObjectTypeDB::bind_method("_call",&CallDialog::_call);
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ObjectTypeDB::bind_method("_cancel",&CallDialog::_cancel);
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ObjectTypeDB::bind_method("_item_selected", &CallDialog::_item_selected);
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}
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void CallDialog::set_object(Object *p_object,StringName p_selected) {
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object=p_object;
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selected=p_selected;
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property_editor->edit(NULL);
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call->set_disabled(true);
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return_value->clear();
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_update_method_list();
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method_label->set_text(vformat(TTR("Method List For '%s':"),p_object->get_type()));
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}
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CallDialog::CallDialog() {
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object=NULL;
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call = memnew( Button );
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call->set_anchor( MARGIN_LEFT, ANCHOR_END );
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call->set_anchor( MARGIN_TOP, ANCHOR_END );
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call->set_anchor( MARGIN_RIGHT, ANCHOR_END );
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call->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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call->set_begin( Point2( 70, 29 ) );
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call->set_end( Point2( 15, 15 ) );
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call->set_text(TTR("Call"));
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add_child(call);
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cancel = memnew( Button );
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cancel->set_anchor( MARGIN_TOP, ANCHOR_END );
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cancel->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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cancel->set_begin( Point2( 15, 29 ) );
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cancel->set_end( Point2( 70, 15 ) );
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cancel->set_text(TTR("Close"));
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add_child(cancel);
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tree = memnew( Tree );
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tree->set_anchor( MARGIN_RIGHT, ANCHOR_RATIO );
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tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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tree->set_begin( Point2( 20,50 ) );
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tree->set_margin(MARGIN_BOTTOM, 44 );
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tree->set_margin(MARGIN_RIGHT, 0.5 );
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tree->set_select_mode( Tree::SELECT_ROW );
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add_child(tree);
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tree->connect("item_selected", this,"_item_selected");
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tree->set_hide_root(true);
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property_editor = memnew( PropertyEditor );
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property_editor->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, 15 );
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property_editor->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 50 );
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property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
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property_editor->set_anchor_and_margin( MARGIN_BOTTOM, ANCHOR_END, 90 );
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property_editor->get_scene_tree()->set_hide_root( true );
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property_editor->hide_top_label();
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add_child(property_editor);
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method_label = memnew( Label );
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method_label->set_pos( Point2( 15,25) );
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method_label->set_text(TTR("Method List:"));
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add_child(method_label);
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Label *label = memnew( Label );
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label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 );
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label->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 25 );
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label->set_text(TTR("Arguments:"));
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add_child(label);
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return_label = memnew( Label );
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return_label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 );
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return_label->set_anchor_and_margin( MARGIN_TOP, ANCHOR_END, 85 );
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return_label->set_text(TTR("Return:"));
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add_child(return_label);
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return_value = memnew( LineEdit );
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return_value->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
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return_value->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, 15 );
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return_value->set_anchor_and_margin( MARGIN_TOP, ANCHOR_END, 65 );
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add_child(return_value);
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/*
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label = memnew( Label );
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label->set_anchor( MARGIN_TOP, ANCHOR_END );
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label->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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label->set_begin( Point2( 15,54) );
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label->set_end( Point2( 16,44) );
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label->set_text("Parameters:");
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add_child(label);
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*/
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call_params = memnew( CallDialogParams );
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set_as_toplevel(true);
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}
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CallDialog::~CallDialog()
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{
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memdelete(call_params);
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}
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